diff options
Diffstat (limited to 'sword2/sword2.cpp')
-rw-r--r-- | sword2/sword2.cpp | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index 0456a99d76..bdfbc89961 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -258,8 +258,8 @@ int32 GameCycle(void) { void Sword2State::go() { OSystem::Property prop; uint32 rv; - uint8 breakOut = 0; - char c; + uint8 breakOut = 0; + _keyboardEvent ke; // Zdebug("[%s]", lpCmdLine); @@ -377,16 +377,19 @@ void Sword2State::go() { #endif if (KeyWaiting()) { - ReadKey(&c); + ReadKey(&ke); + + char c = toupper(ke.ascii); + #ifdef _SWORD2_DEBUG // ESC whether paused or not - if (c == 27) { + if (ke.keycode == 27) { PauseAllSound(); // see sound.cpp StartConsole(); // start the console } else #endif if (gamePaused) { // if currently paused - if (toupper(c) == 'P') { + if (c == 'P') { // 'P' while paused = unpause! UnpauseGame(); } @@ -394,21 +397,21 @@ void Sword2State::go() { // frame-skipping only allowed on // debug version - else if (toupper(c) == ' ') { + else if (c == ' ') { // SPACE bar while paused = // step one frame! stepOneCycle = 1; UnpauseGame(); } #endif - } else if (toupper(c) == 'P') { + } else if (c == 'P') { // 'P' while not paused = pause! PauseGame(); - } else if (toupper(c) == 'C' && _gameId == GID_SWORD2) { + } else if (c == 'C' && _gameId == GID_SWORD2) { FN_play_credits(NULL); } #ifdef _SWORD2_DEBUG - else if (toupper(c) == 'S') { + else if (c == 'S') { // 'S' toggles speed up (by skipping // display rendering) renderSkip = 1 - renderSkip; |