diff options
Diffstat (limited to 'sword2/sword2.cpp')
-rw-r--r-- | sword2/sword2.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index 8894c289ec..dc3c96ad26 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -18,11 +18,15 @@ */ #include "common/stdafx.h" + #include "backends/fs/fs.h" + #include "base/gameDetector.h" #include "base/plugins.h" + #include "common/config-manager.h" #include "common/file.h" +#include "common/system.h" #include "sword2/sword2.h" #include "sword2/console.h" @@ -545,7 +549,7 @@ void Sword2Engine::startGame() { // FIXME: Move this to some better place? void Sword2Engine::sleepUntil(uint32 time) { - while (_system->getMillis() < time) { + while (getMillis() < time) { // Make sure menu animations and fades don't suffer, but don't // redraw the entire scene. _graphics->processMenu(); @@ -612,4 +616,8 @@ void Sword2Engine::unpauseGame() { setMouse(NORMAL_MOUSE_ID); } +uint32 Sword2Engine::getMillis() { + return _system->getMillis(); +} + } // End of namespace Sword2 |