diff options
Diffstat (limited to 'sword2/sword2.cpp')
-rw-r--r-- | sword2/sword2.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index e51aca86c4..288e7f85d0 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -165,7 +165,9 @@ int32 BS2State::InitialiseGame(void) Zdebug("CALLING: Init_event_system"); Init_event_system(); Zdebug("RETURNED."); - + + _sound = new BS2Sound; + Zdebug("CALLING: Init_fx_queue"); Init_fx_queue(); // initialise the sound fx queue Zdebug("RETURNED."); @@ -284,7 +286,7 @@ void BS2State::go() Zdebug("RETURNED."); Zdebug("CALLING: InitialiseSound"); - rv = InitialiseSound(22050, 2, 16); + rv = _sound->InitialiseSound(22050, 2, 16); Zdebug("RETURNED with rv = %.8x", rv); // don't care if this fails, because it should still work without sound cards // but it should set a global system flag so that we can avoid loading sound fx & streaming music |