diff options
Diffstat (limited to 'sword2/sword2.cpp')
-rw-r--r-- | sword2/sword2.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index 303afb357f..e9989db403 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -252,11 +252,9 @@ int Sword2Engine::init(GameDetector &detector) { if (!_mixer->isReady()) warning("Sound initialization failed"); - // We have our own volume settings panel, so don't let ScummVM's mixer - // soften the sound in any way. - - _mixer->setVolumeForSoundType(SoundMixer::kSFXAudioDataType, 256); - _mixer->setVolumeForSoundType(SoundMixer::kMusicAudioDataType, 256); + _mixer->setVolumeForSoundType(SoundMixer::kMusicAudioDataType, ConfMan.getInt("music_volume")); + _mixer->setVolumeForSoundType(SoundMixer::kSpeechAudioDataType, ConfMan.getInt("speech_volume")); + _mixer->setVolumeForSoundType(SoundMixer::kSFXAudioDataType, ConfMan.getInt("sfx_volume")); // During normal gameplay, we care neither about mouse button releases // nor the scroll wheel. |