diff options
Diffstat (limited to 'sword2/walker.cpp')
-rw-r--r-- | sword2/walker.cpp | 49 |
1 files changed, 23 insertions, 26 deletions
diff --git a/sword2/walker.cpp b/sword2/walker.cpp index 9a83ca2c77..49312844ae 100644 --- a/sword2/walker.cpp +++ b/sword2/walker.cpp @@ -46,9 +46,9 @@ int32 Logic::fnWalk(int32 *params) { // 5 target y-coord // 6 target direction (8 means end walk on ANY direction) - ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->intToPtr(params[0]); - ObjectGraphic *ob_graph = (ObjectGraphic *) _vm->_memory->intToPtr(params[1]); - ObjectMega *ob_mega = (ObjectMega *) _vm->_memory->intToPtr(params[2]); + ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->decodePtr(params[0]); + ObjectGraphic *ob_graph = (ObjectGraphic *) _vm->_memory->decodePtr(params[1]); + ObjectMega *ob_mega = (ObjectMega *) _vm->_memory->decodePtr(params[2]); int16 target_x = (int16) params[4]; int16 target_y = (int16) params[5]; @@ -74,7 +74,7 @@ int32 Logic::fnWalk(int32 *params) { assert(params[6] >= 0 && params[6] <= 8); - ob_walkdata = (ObjectWalkdata *) _vm->_memory->intToPtr(params[3]); + ob_walkdata = (ObjectWalkdata *) _vm->_memory->decodePtr(params[3]); ob_mega->walk_pc = 0; @@ -134,7 +134,7 @@ int32 Logic::fnWalk(int32 *params) { // get pointer to walkanim & current frame position - WalkData *walkAnim = _router->lockRouteMem(); + WalkData *walkAnim = _router->getRouteMem(); int32 walk_pc = ob_mega->walk_pc; // If stopping the walk early, overwrite the next step with a @@ -143,7 +143,7 @@ int32 Logic::fnWalk(int32 *params) { if (checkEventWaiting()) { if (walkAnim[walk_pc].step == 0 && walkAnim[walk_pc + 1].step == 1) { // At the beginning of a step - ob_walkdata = (ObjectWalkdata *) _vm->_memory->intToPtr(params[3]); + ob_walkdata = (ObjectWalkdata *) _vm->_memory->decodePtr(params[3]); _router->earlySlowOut(ob_mega, ob_walkdata); } } @@ -198,12 +198,9 @@ int32 Logic::fnWalk(int32 *params) { } } - // Increment the walkanim frame number, float the walkanim & come - // back next cycle + // Increment the walkanim frame number and come back next cycle ob_mega->walk_pc++; - - _router->floatRouteMem(); return IR_REPEAT; } @@ -228,12 +225,12 @@ int32 Logic::fnWalkToAnim(int32 *params) { pars[2] = params[2]; pars[3] = params[3]; - ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->intToPtr(params[0]); + ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->decodePtr(params[0]); // If this is the start of the walk, read anim file to get start coords if (!ob_logic->looping) { - uint8 *anim_file = _vm->_resman->openResource(params[4]); + byte *anim_file = _vm->_resman->openResource(params[4]); AnimHeader *anim_head = _vm->fetchAnimHeader( anim_file ); pars[4] = anim_head->feetStartX; @@ -278,7 +275,7 @@ int32 Logic::fnTurn(int32 *params) { pars[2] = params[2]; pars[3] = params[3]; - ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->intToPtr(params[0]); + ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->decodePtr(params[0]); // If this is the start of the turn, get the mega's current feet // coords + the required direction @@ -286,7 +283,7 @@ int32 Logic::fnTurn(int32 *params) { if (!ob_logic->looping) { assert(params[4] >= 0 && params[4] <= 7); - ObjectMega *ob_mega = (ObjectMega *) _vm->_memory->intToPtr(params[2]); + ObjectMega *ob_mega = (ObjectMega *) _vm->_memory->decodePtr(params[2]); pars[4] = ob_mega->feet_x; pars[5] = ob_mega->feet_y; @@ -311,8 +308,8 @@ int32 Logic::fnStandAt(int32 *params) { assert(params[4] >= 0 && params[4] <= 7); - ObjectGraphic *ob_graph = (ObjectGraphic *) _vm->_memory->intToPtr(params[0]); - ObjectMega *ob_mega = (ObjectMega *) _vm->_memory->intToPtr(params[1]); + ObjectGraphic *ob_graph = (ObjectGraphic *) _vm->_memory->decodePtr(params[0]); + ObjectMega *ob_mega = (ObjectMega *) _vm->_memory->decodePtr(params[1]); // set up the stand frame & set the mega's new direction @@ -339,7 +336,7 @@ int32 Logic::fnStand(int32 *params) { // 1 pointer to object's mega structure // 2 target direction - ObjectMega *ob_mega = (ObjectMega *) _vm->_memory->intToPtr(params[1]); + ObjectMega *ob_mega = (ObjectMega *) _vm->_memory->decodePtr(params[1]); int32 pars[5]; @@ -361,7 +358,7 @@ int32 Logic::fnStandAfterAnim(int32 *params) { // 1 pointer to object's mega structure // 2 anim resource id - uint8 *anim_file = _vm->_resman->openResource(params[2]); + byte *anim_file = _vm->_resman->openResource(params[2]); AnimHeader *anim_head = _vm->fetchAnimHeader(anim_file); int32 pars[5]; @@ -399,7 +396,7 @@ int32 Logic::fnStandAtAnim(int32 *params) { // 1 pointer to object's mega structure // 2 anim resource id - uint8 *anim_file = _vm->_resman->openResource(params[2]); + byte *anim_file = _vm->_resman->openResource(params[2]); AnimHeader *anim_head = _vm->fetchAnimHeader(anim_file); int32 pars[5]; @@ -483,13 +480,13 @@ int32 Logic::fnFaceXY(int32 *params) { pars[2] = params[2]; pars[3] = params[3]; - ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->intToPtr(params[0]); + ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->decodePtr(params[0]); // If this is the start of the turn, get the mega's current feet // coords + the required direction if (!ob_logic->looping) { - ObjectMega *ob_mega = (ObjectMega *) _vm->_memory->intToPtr(params[2]); + ObjectMega *ob_mega = (ObjectMega *) _vm->_memory->decodePtr(params[2]); pars[4] = ob_mega->feet_x; pars[5] = ob_mega->feet_y; @@ -513,7 +510,7 @@ int32 Logic::fnFaceMega(int32 *params) { pars[2] = params[2]; pars[3] = params[3]; - ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->intToPtr(params[0]); + ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->decodePtr(params[0]); // If this is the start of the walk, decide where to walk to. @@ -533,7 +530,7 @@ int32 Logic::fnFaceMega(int32 *params) { _vm->_resman->closeResource(params[4]); - ObjectMega *ob_mega = (ObjectMega *) _vm->_memory->intToPtr(params[2]); + ObjectMega *ob_mega = (ObjectMega *) _vm->_memory->decodePtr(params[2]); pars[3] = params[3]; pars[4] = ob_mega->feet_x; @@ -563,7 +560,7 @@ int32 Logic::fnWalkToTalkToMega(int32 *params) { pars[2] = params[2]; pars[3] = params[3]; - ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->intToPtr(params[0]); + ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->decodePtr(params[0]); // If this is the start of the walk, calculate the route. @@ -586,7 +583,7 @@ int32 Logic::fnWalkToTalkToMega(int32 *params) { // Stand exactly beside the mega, ie. at same y-coord pars[5] = _engineMega.feet_y; - ObjectMega *ob_mega = (ObjectMega *) _vm->_memory->intToPtr(params[2]); + ObjectMega *ob_mega = (ObjectMega *) _vm->_memory->decodePtr(params[2]); // Apply scale factor to walk distance. Ay+B gives 256 * scale // ie. 256 * 256 * true_scale for even better accuracy, ie. @@ -674,7 +671,7 @@ int32 Logic::fnSetScaling(int32 *params) { // Where s is system scale, which itself is (256 * actual_scale) ie. // s == 128 is half size - ObjectMega *ob_mega = (ObjectMega *) _vm->_memory->intToPtr(params[0]); + ObjectMega *ob_mega = (ObjectMega *) _vm->_memory->decodePtr(params[0]); ob_mega->scale_a = params[1]; ob_mega->scale_b = params[2]; |