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-rw-r--r--sword2/build_display.cpp2
-rw-r--r--sword2/console.cpp10
-rw-r--r--sword2/controls.cpp8
-rw-r--r--sword2/controls.h4
-rw-r--r--sword2/debug.cpp2
-rw-r--r--sword2/driver/animation.h2
-rw-r--r--sword2/driver/d_sound.cpp2
-rw-r--r--sword2/driver/menu.cpp6
-rw-r--r--sword2/driver/render.cpp2
-rw-r--r--sword2/driver/sprite.cpp2
-rw-r--r--sword2/function.cpp4
-rw-r--r--sword2/icons.cpp2
-rw-r--r--sword2/logic.h8
-rw-r--r--sword2/maketext.cpp4
-rw-r--r--sword2/maketext.h4
-rw-r--r--sword2/memory.cpp2
-rw-r--r--sword2/mouse.cpp4
-rw-r--r--sword2/mouse.h4
-rw-r--r--sword2/protocol.cpp2
-rw-r--r--sword2/resman.cpp8
-rw-r--r--sword2/router.cpp120
-rw-r--r--sword2/save_rest.cpp6
-rw-r--r--sword2/speech.cpp4
-rw-r--r--sword2/sword2.cpp12
-rw-r--r--sword2/walker.cpp2
25 files changed, 113 insertions, 113 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp
index af8fcf0093..c95c176f41 100644
--- a/sword2/build_display.cpp
+++ b/sword2/build_display.cpp
@@ -186,7 +186,7 @@ void Screen::displayMsg(byte *text, int time) {
byte oldPal[256 * 4];
debug(2, "DisplayMsg: %s", text);
-
+
if (getFadeStatus() != RDFADE_BLACK) {
fadeDown();
waitForFade();
diff --git a/sword2/console.cpp b/sword2/console.cpp
index 76a96ea7fb..45cec9baeb 100644
--- a/sword2/console.cpp
+++ b/sword2/console.cpp
@@ -260,7 +260,7 @@ bool Debugger::Cmd_Mem(int argc, const char **argv) {
DebugPrintf("%9ld %-3d %-4d %-20s %s\n", blocks[i]->size, blocks[i]->id, blocks[i]->uid, type, head->name);
}
-
+
free(blocks);
DebugPrintf("---------------------------------------------------------------------------\n");
@@ -286,7 +286,7 @@ bool Debugger::Cmd_Res(int argc, const char **argv) {
for (uint i = 0; i < numClusters; i++) {
DebugPrintf("%-20s ", resFiles[i].fileName);
- if (!(resFiles[i].cd & LOCAL_PERM)) {
+ if (!(resFiles[i].cd & LOCAL_PERM)) {
switch (resFiles[i].cd & 3) {
case BOTH:
DebugPrintf("CD 1 & 2\n");
@@ -368,7 +368,7 @@ bool Debugger::Cmd_Start(int argc, const char **argv) {
}
int start = atoi(argv[1]);
-
+
if (start < 0 || start >= (int) numStarts) {
DebugPrintf("Not a legal start position\n");
return true;
@@ -674,7 +674,7 @@ bool Debugger::Cmd_ShowVar(int argc, const char **argv) {
}
varNo = atoi(argv[1]);
-
+
// search for a spare slot in the watch-list, but also watch out for
// this variable already being in the list
@@ -705,7 +705,7 @@ bool Debugger::Cmd_HideVar(int argc, const char **argv) {
}
varNo = atoi(argv[1]);
-
+
// search for 'varNo' in the watch-list
while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != varNo)
showVarNo++;
diff --git a/sword2/controls.cpp b/sword2/controls.cpp
index c677e3f4b2..7ff8df39b5 100644
--- a/sword2/controls.cpp
+++ b/sword2/controls.cpp
@@ -57,7 +57,7 @@ protected:
byte *_surface;
bool _original;
};
-
+
WidgetSurface *_surfaces;
int _numStates;
int _state;
@@ -103,7 +103,7 @@ public:
class FontRendererGui {
private:
Sword2Engine *_vm;
-
+
struct Glyph {
byte *_data;
int _width;
@@ -170,7 +170,7 @@ void FontRendererGui::fetchText(uint32 textId, byte *buf) {
if (buf)
buf[i] = data[i + 2];
}
-
+
buf[i] = 0;
_vm->_resman->closeResource(textId / SIZE);
}
@@ -877,7 +877,7 @@ int QuitDialog::runModal() {
OptionsDialog::OptionsDialog(Sword2Engine *vm) : Dialog(vm) {
_fr = new FontRendererGui(_vm, _vm->_controlsFontId);
-
+
_mixer = _vm->_mixer;
_panel = new Widget(this, 1);
diff --git a/sword2/controls.h b/sword2/controls.h
index a2b199e6e2..59668f7d53 100644
--- a/sword2/controls.h
+++ b/sword2/controls.h
@@ -85,7 +85,7 @@ private:
Widget *_gfxPreview;
Button *_okButton;
Button *_cancelButton;
-
+
Audio::Mixer *_mixer;
public:
@@ -176,7 +176,7 @@ class RestoreDialog : public SaveRestoreDialog {
public:
RestoreDialog(Sword2Engine *vm) : SaveRestoreDialog(vm, kRestoreDialog) {}
};
-
+
} // End of namespace Sword2
#endif
diff --git a/sword2/debug.cpp b/sword2/debug.cpp
index cc4745bc46..7726963eca 100644
--- a/sword2/debug.cpp
+++ b/sword2/debug.cpp
@@ -326,7 +326,7 @@ void Debugger::drawDebugGraphics() {
// walk-grid
if (_displayWalkGrid)
- _vm->_logic->_router->plotWalkGrid();
+ _vm->_logic->_router->plotWalkGrid();
// player feet coord marker
diff --git a/sword2/driver/animation.h b/sword2/driver/animation.h
index 5958d03692..99138ffd79 100644
--- a/sword2/driver/animation.h
+++ b/sword2/driver/animation.h
@@ -69,7 +69,7 @@ struct MovieInfo {
uint frames;
bool seamless;
};
-
+
class MoviePlayer {
private:
Sword2Engine *_vm;
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp
index d936a43941..f24646a9af 100644
--- a/sword2/driver/d_sound.cpp
+++ b/sword2/driver/d_sound.cpp
@@ -247,7 +247,7 @@ MusicInputStream::MusicInputStream(int cd, SoundFileHandle *fh, uint32 musicId,
_bufferEnd = _buffer + BUFFER_SIZE;
_remove = false;
_fading = 0;
-
+
_decoder = getAudioStream(_fh, "music", _cd, _musicId, &_numSamples);
if (_decoder) {
_samplesLeft = _numSamples;
diff --git a/sword2/driver/menu.cpp b/sword2/driver/menu.cpp
index 065b2cf99b..e344d70fd5 100644
--- a/sword2/driver/menu.cpp
+++ b/sword2/driver/menu.cpp
@@ -142,7 +142,7 @@ void Mouse::processMenu() {
// each frame we need to clear the icon area.
clearIconArea(menu, i, &r1);
-
+
if (_pocketStatus[menu][i] == MAXMENUANIMS) {
xoff = (RDMENU_ICONWIDE / 2);
r2.left = curx - xoff;
@@ -183,7 +183,7 @@ void Mouse::processMenu() {
}
/**
- * This function brings a specified menu into view.
+ * This function brings a specified menu into view.
* @param menu RDMENU_TOP or RDMENU_BOTTOM, depending on which menu to show
* @return RD_OK, or an error code
*/
@@ -261,7 +261,7 @@ int32 Mouse::setMenuIcon(uint8 menu, uint8 pocket, byte *icon) {
// Check for invalid menu parameter.
if (menu > RDMENU_BOTTOM)
return RDERR_INVALIDMENU;
-
+
// Check for invalid pocket parameter
if (pocket >= RDMENU_MAXPOCKETS)
return RDERR_INVALIDPOCKET;
diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp
index 1b41f58f13..94b8fa305f 100644
--- a/sword2/driver/render.cpp
+++ b/sword2/driver/render.cpp
@@ -328,7 +328,7 @@ void Screen::startRenderCycle() {
/**
* This function should be called at the end of the render cycle.
- * @return true if the render cycle is to be terminated,
+ * @return true if the render cycle is to be terminated,
* or false if it should continue
*/
diff --git a/sword2/driver/sprite.cpp b/sword2/driver/sprite.cpp
index a52faef3b9..8a0b3407f7 100644
--- a/sword2/driver/sprite.cpp
+++ b/sword2/driver/sprite.cpp
@@ -196,7 +196,7 @@ int32 Screen::decompressRLE16(byte *dst, byte *src, int32 decompSize, byte *colT
src++;
// if we've decompressed all of the data
- if (dst == endDest) {
+ if (dst == endDest) {
rv = 0; // return "OK"
break;
}
diff --git a/sword2/function.cpp b/sword2/function.cpp
index 60a418fb8c..3c93df22f6 100644
--- a/sword2/function.cpp
+++ b/sword2/function.cpp
@@ -813,7 +813,7 @@ int32 Logic::fnISpeak(int32 *params) {
if (_vm->_sound->getSpeechStatus() != RDSE_SAMPLEFINISHED)
return IR_REPEAT;
-
+
// New fudge for 'fx' subtitles: If subtitles switched off, and
// we don't want to use a wav for this line either, then just
// quit back to script right now!
@@ -897,7 +897,7 @@ int32 Logic::fnISpeak(int32 *params) {
// Set the 'looping_flag' and the text-click-delays. We can
// left-click past the text after half a second, and
// right-click past it after a quarter of a second.
-
+
ob_logic->looping = 1;
_leftClickDelay = 6;
_rightClickDelay = 3;
diff --git a/sword2/icons.cpp b/sword2/icons.cpp
index f3a445b93f..87cd0b4a88 100644
--- a/sword2/icons.cpp
+++ b/sword2/icons.cpp
@@ -191,7 +191,7 @@ void Mouse::buildSystemMenu() {
for (int i = 0; i < ARRAYSIZE(icon_list); i++) {
byte *icon = _vm->_resman->openResource(icon_list[i]) + sizeof(StandardHeader);
-
+
// The only case when an icon is grayed is when the player
// is dead. Then SAVE is not available.
diff --git a/sword2/logic.h b/sword2/logic.h
index ebb58f3e9e..15520b4219 100644
--- a/sword2/logic.h
+++ b/sword2/logic.h
@@ -168,10 +168,10 @@ public:
int32 fnRegisterStartPoint(int32 *params);
int32 fnInitBackground(int32 *params);
int32 fnSetSession(int32 *params);
- int32 fnBackSprite(int32 *params);
- int32 fnSortSprite(int32 *params);
- int32 fnForeSprite(int32 *params);
- int32 fnRegisterMouse(int32 *params);
+ int32 fnBackSprite(int32 *params);
+ int32 fnSortSprite(int32 *params);
+ int32 fnForeSprite(int32 *params);
+ int32 fnRegisterMouse(int32 *params);
int32 fnAnim(int32 *params);
int32 fnRandom(int32 *params);
int32 fnPreLoad(int32 *params);
diff --git a/sword2/maketext.cpp b/sword2/maketext.cpp
index 0b635de5eb..b42abd60bc 100644
--- a/sword2/maketext.cpp
+++ b/sword2/maketext.cpp
@@ -357,7 +357,7 @@ void FontRenderer::copyChar(FrameHeader *charPtr, byte *spritePtr, uint16 sprite
// Apparently overlapping is never considered here?
memcpy(dest, source, charPtr->width);
source += charPtr->width;
- }
+ }
rowPtr += spriteWidth;
}
}
@@ -435,7 +435,7 @@ uint32 FontRenderer::buildNewBloc(byte *ascii, int16 x, int16 y, uint16 width, u
x = text_left_margin;
else if (x > text_right_margin)
x = text_right_margin;
-
+
// Move if too high or too low
if (y < text_top_margin)
diff --git a/sword2/maketext.h b/sword2/maketext.h
index 31477705e7..97207a811c 100644
--- a/sword2/maketext.h
+++ b/sword2/maketext.h
@@ -32,7 +32,7 @@ namespace Sword2 {
// Usually the only texts on screen are the subtitles and the mouse-over text,
// but there can also be a considerable number of debugging messages...
-
+
#define MAX_text_blocs MAX_DEBUG_TEXTS + 1
enum {
@@ -93,7 +93,7 @@ private:
uint16 charHeight(uint32 fontRes);
FrameHeader* findChar(byte ch, byte *charSet);
void copyChar(FrameHeader *charPtr, byte *spritePtr, uint16 spriteWidth, uint8 pen);
-
+
public:
FontRenderer(Sword2Engine *vm) : _vm(vm) {
for (int i = 0; i < MAX_text_blocs; i++)
diff --git a/sword2/memory.cpp b/sword2/memory.cpp
index 2030ecc0aa..98feaa360d 100644
--- a/sword2/memory.cpp
+++ b/sword2/memory.cpp
@@ -232,7 +232,7 @@ void MemoryManager::memFree(byte *ptr) {
_memBlockIndex[idx]->ptr = NULL;
_totAlloc -= _memBlockIndex[idx]->size;
-
+
// Remove the memory block from the index
_numBlocks--;
diff --git a/sword2/mouse.cpp b/sword2/mouse.cpp
index c12258c07b..2d7d9fe607 100644
--- a/sword2/mouse.cpp
+++ b/sword2/mouse.cpp
@@ -999,11 +999,11 @@ void Mouse::mouseOnOff() {
setMouse(0);
// so we know to set the mouse pointer back to normal if 2nd
- // hot-spot doesn't register because mouse pulled away
+ // hot-spot doesn't register because mouse pulled away
// quickly (onto nothing)
mouse_flicked_off = 1;
-
+
// reset luggage only when necessary
} else {
// Mouse was flicked off for one cycle, but then moved onto
diff --git a/sword2/mouse.h b/sword2/mouse.h
index d2fc2bdb03..a09841f704 100644
--- a/sword2/mouse.h
+++ b/sword2/mouse.h
@@ -70,7 +70,7 @@ struct MouseAnim {
uint8 runTimeComp; // type of runtime compression used for the
// frame data
uint8 noAnimFrames; // number of frames in the anim
- int8 xHotSpot;
+ int8 xHotSpot;
int8 yHotSpot;
uint8 mousew;
uint8 mouseh;
@@ -82,7 +82,7 @@ struct MouseAnim {
// The MOUSE_holding mode is entered when the conversation menu is closed, and
// exited when the mouse cursor moves off that menu area. I don't know why yet.
-
+
// mouse unit - like ObjectMouse, but with anim resource & pc (needed if
// sprite is to act as mouse detection mask)
diff --git a/sword2/protocol.cpp b/sword2/protocol.cpp
index 4941fa87d5..aba97478af 100644
--- a/sword2/protocol.cpp
+++ b/sword2/protocol.cpp
@@ -42,7 +42,7 @@ byte *Sword2Engine::fetchPalette(byte *screenFile) {
palette[1] = 0;
palette[2] = 0;
palette[3] = 0;
-
+
return palette;
}
diff --git a/sword2/resman.cpp b/sword2/resman.cpp
index 987ac50577..60ea6cbc85 100644
--- a/sword2/resman.cpp
+++ b/sword2/resman.cpp
@@ -36,7 +36,7 @@ namespace Sword2 {
// Welcome to the easy resource manager - written in simple code for easy
// maintenance
-//
+//
// The resource compiler will create two files
//
// resource.inf which is a list of ascii cluster file names
@@ -154,7 +154,7 @@ ResourceManager::ResourceManager(Sword2Engine *vm) {
for (i = 0; i < _totalClusters; i++) {
file.read(cdInf[i].clusterName, sizeof(cdInf[i].clusterName));
cdInf[i].cd = file.readByte();
-
+
if (file.ioFailed())
error("Cannot read cd.inf");
}
@@ -209,7 +209,7 @@ ResourceManager::~ResourceManager() {
void convertEndian(byte *file, uint32 len) {
int i;
StandardHeader *hdr = (StandardHeader *)file;
-
+
file += sizeof(StandardHeader);
SWAP32(hdr->compSize);
@@ -404,7 +404,7 @@ byte *ResourceManager::openResource(uint32 res, bool dump) {
// Relative resource within the file
// First we have to find the file via the _resConvTable
uint16 actual_res = _resConvTable[(res * 2) + 1];
-
+
debug(5, "openResource %s res %d", _resFiles[cluFileNum].fileName, res);
// If we're loading a cluster that's only available from one
diff --git a/sword2/router.cpp b/sword2/router.cpp
index 894389e391..36a5483002 100644
--- a/sword2/router.cpp
+++ b/sword2/router.cpp
@@ -38,8 +38,8 @@
/****************************************************************************
* JROUTER.C polygon router with modular walks
* using a tree of modules
- * 21 july 94
- * 3 november 94
+ * 21 july 94
+ * 3 november 94
* System currently works by scanning grid data and coming up with a ROUTE
* as a series of way points(nodes), the smoothest eight directional PATH
* through these nodes is then found, and a WALK created to fit the PATH.
@@ -47,9 +47,9 @@
* Two funtions are called by the user, RouteFinder creates a route as a
* module list, HardWalk creates an animation list from the module list.
* The split is only provided to allow the possibility of turning the
- * autorouter over two game cycles.
+ * autorouter over two game cycles.
****************************************************************************
- *
+ *
* Routine timings on osborne 486
*
* Read floor resource (file already loaded) 112 pixels
@@ -59,7 +59,7 @@
*
*
****************************************************************************
- *
+ *
* Modified 12 Oct 95
*
* Target Points within 1 pixel of a line are ignored ???
@@ -101,7 +101,7 @@ void Router::allocateRouteMem() {
// in middle of route, the old route will be safely cleared from
// memory just before they create a new one
- slotNo = returnSlotNo(Logic::_scriptVars[ID]);
+ slotNo = returnSlotNo(Logic::_scriptVars[ID]);
// if this slot is already used, then it can't be needed any more
// because this id is creating a new route!
@@ -126,12 +126,12 @@ void Router::allocateRouteMem() {
WalkData *Router::getRouteMem() {
uint8 slotNo = returnSlotNo(Logic::_scriptVars[ID]);
-
+
return (WalkData *)_routeSlots[slotNo];
}
void Router::freeRouteMem() {
- uint8 slotNo = returnSlotNo(Logic::_scriptVars[ID]);
+ uint8 slotNo = returnSlotNo(Logic::_scriptVars[ID]);
free(_routeSlots[slotNo]);
_routeSlots[slotNo] = NULL;
@@ -147,8 +147,8 @@ void Router::freeAllRouteMem() {
int32 Router::routeFinder(ObjectMega *ob_mega, ObjectWalkdata *ob_walkdata, int32 x, int32 y, int32 dir) {
/*********************************************************************
* RouteFinder.C polygon router with modular walks
- * 21 august 94
- * 3 november 94
+ * 21 august 94
+ * 3 november 94
* routeFinder creates a list of modules that enables HardWalk to
* create an animation list.
*
@@ -157,15 +157,15 @@ int32 Router::routeFinder(ObjectMega *ob_mega, ObjectWalkdata *ob_walkdata, int3
* directional PATH through these nodes is then found, this
* information is made available to HardWalk for a WALK to be created
* to fit the PATH.
- *
+ *
* 30 november 94 return values modified
- *
+ *
* return 0 = failed to find a route
- *
+ *
* 1 = found a route
*
* 2 = mega already at target
- *
+ *
*********************************************************************/
int32 routeFlag = 0;
@@ -181,7 +181,7 @@ int32 Router::routeFinder(ObjectMega *ob_mega, ObjectWalkdata *ob_walkdata, int3
// All route data now loaded start finding a route
- // Check if we can get a route through the floor. changed 12 Oct95 JPS
+ // Check if we can get a route through the floor. changed 12 Oct95 JPS
routeFlag = getRoute();
@@ -223,7 +223,7 @@ int32 Router::routeFinder(ObjectMega *ob_mega, ObjectWalkdata *ob_walkdata, int3
// The path is in module format, but steps taken in each
// direction are not accurate
- // if target dir = 8 then the walk isn't linked to an anim so
+ // if target dir = 8 then the walk isn't linked to an anim so
// we can create a route without sliding and miss the exact
// target
@@ -265,9 +265,9 @@ int32 Router::getRoute() {
* a ROUTE as a series of way points(nodes).
*
* static routeData _route[O_ROUTE_SIZE];
- *
+ *
* return 0 = failed to find a route
- *
+ *
* 1 = found a route
*
* 2 = mega already at target
@@ -291,7 +291,7 @@ int32 Router::getRoute() {
if (routeGot == 0) {
// still looking for a route check if target is within a pixel
- // of a line
+ // of a line
// scan through the nodes linking each node to its nearest
// neighbour until no more nodes change
@@ -340,7 +340,7 @@ int32 Router::smoothestPath() {
// Secondly when walking in a given direction the number of steps
// required to reach the end of that run is not calculated accurately.
// This is because I was unable to derive a function to relate number
- // of steps taken between two points to the shrunken step size
+ // of steps taken between two points to the shrunken step size
int i;
int32 steps = 0;
@@ -393,7 +393,7 @@ int32 Router::smoothestPath() {
dDS = dDS + NO_DIRECTIONS;
// Determine the amount of turning involved in each possible
- // path
+ // path
dS = turntable[dS];
dD = turntable[dD];
@@ -403,7 +403,7 @@ int32 Router::smoothestPath() {
dDS = turntable[dDS];
// get the best path out ie assume next section uses best
- // direction
+ // direction
if (dSD < dSS)
dSS = dSD;
@@ -447,8 +447,8 @@ int32 Router::smoothestPath() {
assert(options);
- i = 0;
- steps = 0;
+ i = 0;
+ steps = 0;
do {
int32 opt = 1 << turns[i];
@@ -467,7 +467,7 @@ int32 Router::smoothestPath() {
_smoothPath[steps].dir = 9;
_smoothPath[steps].num = ROUTE_END_FLAG;
- return 1;
+ return 1;
}
int32 Router::smoothCheck(int32 best, int32 p, int32 dirS, int32 dirD) {
@@ -611,8 +611,8 @@ int32 Router::smoothCheck(int32 best, int32 p, int32 dirS, int32 dirD) {
break;
}
-
- return k;
+
+ return k;
}
void Router::slidyPath() {
@@ -715,7 +715,7 @@ void Router::earlySlowOut(ObjectMega *ob_mega, ObjectWalkdata *ob_walkdata) {
// if this mega does actually have slow-out frames
if (_usingSlowOutFrames) {
- // overwrite the next step (half a cycle) of the walk
+ // overwrite the next step (half a cycle) of the walk
// (ie .step - 0..5)
do {
@@ -790,11 +790,11 @@ void Router::addSlowOutFrames(WalkData *walkAnim) {
if (_usingSlowOutFrames && _lastCount >= _framesPerStep) {
// place stop frames here
// slowdown at the end of the last walk
-
+
slowOutFrameNo = _lastCount - _framesPerStep;
debug(5, "SLOW OUT: slowOutFrameNo(%d) = _lastCount(%d) - _framesPerStep(%d)", slowOutFrameNo, _lastCount, _framesPerStep);
-
+
// overwrite the last step (half a cycle) of the walk
do {
@@ -810,7 +810,7 @@ void Router::addSlowOutFrames(WalkData *walkAnim) {
debug(5, "walkAnim[%d].frame = %d",slowOutFrameNo,walkAnim[slowOutFrameNo].frame);
slowOutFrameNo++;
} while (slowOutFrameNo < _lastCount);
-
+
// add stationary frame(s) (OPTIONAL)
for (slowOutFrameNo = _framesPerStep; slowOutFrameNo < _numberOfSlowOutFrames; slowOutFrameNo++) {
@@ -834,7 +834,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
* the route
*
* Parameters: georgeg, mouseg
- * Returns: rout
+ * Returns: rout
*
* produce a module list from the line data
*********************************************************************/
@@ -1081,7 +1081,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
do {
frameCount++;
walkAnim[_lastCount + frameCount - 1].x += errorX * frameCount / frames;
- } while (frameCount < frames);
+ } while (frameCount < frames);
}
if (errorY != 0) {
@@ -1090,7 +1090,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
do {
frameCount++;
walkAnim[_lastCount + frameCount - 1].y += errorY * frameCount / frames;
- } while (frameCount < frames);
+ } while (frameCount < frames);
}
// Now is the time to put in the turn frames
@@ -1099,7 +1099,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
if (frames < _framesPerStep) {
// this ensures that we don't put in
// turn frames for this walk or the
- // next
+ // next
_currentDir = 99;
}
@@ -1120,11 +1120,11 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
_frame = _lastCount - _framesPerStep;
do {
- // turning left
+ // turning left
walkAnim[_frame].frame += _firstWalkingTurnLeftFrame;
_frame++;
} while (_frame < _lastCount);
- } else if (lastDir == 1 || lastDir == -7 || lastDir == 2 || lastDir == -6) {
+ } else if (lastDir == 1 || lastDir == -7 || lastDir == 2 || lastDir == -6) {
// turn at the end of the
// current walk
@@ -1272,7 +1272,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
return;
}
-#ifndef FORCE_SLIDY
+#ifndef FORCE_SLIDY
// THE SOLID PATH ROUTINES
@@ -1332,7 +1332,7 @@ int32 Router::solidPath() {
solid = 2;
_modularPath[1].dir = _smoothPath[0].dir;
_modularPath[1].num = 0;
- }
+ }
_modularPath[solid - 1].x = _smoothPath[smooth - 1].x;
_modularPath[solid - 1].y = _smoothPath[smooth - 1].y;
@@ -1564,7 +1564,7 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
}
// check each turn condition in turn
- if (lastDir != 99 && _currentDir != 99 && _usingWalkingTurnFrames) {
+ if (lastDir != 99 && _currentDir != 99 && _usingWalkingTurnFrames) {
// only for george
// 1 and -7 going right -1 and
// 7 going left
@@ -1582,7 +1582,7 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
walkAnim[_frame].frame += _firstWalkingTurnLeftFrame;
_frame++;
} while (_frame < _lastCount);
- } else if (lastDir == 1 || lastDir == -7 || lastDir == 2 || lastDir == -6) {
+ } else if (lastDir == 1 || lastDir == -7 || lastDir == 2 || lastDir == -6) {
// turn at the end of
// the current walk
@@ -1603,7 +1603,7 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
p++;
lastDir = _currentDir;
- // can only be valid first time round
+ // can only be valid first time round
slowStart = false;
} while (_modularPath[p].dir < NO_DIRECTIONS);
@@ -1683,7 +1683,7 @@ bool Router::scan(int32 level) {
// For all the nodes that have new values and a distance less than
// enddist, ie dont check for new routes from a point we checked
// before or from a point that is already further away than the best
- // route so far.
+ // route so far.
for (int i = 0; i < _nNodes; i++) {
if (_node[i].dist < _node[_nNodes].dist && _node[i].level == level) {
@@ -1719,12 +1719,12 @@ bool Router::scan(int32 level) {
int32 Router::newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) {
/*********************************************************************
* newCheck routine checks if the route between two points can be
- * achieved without crossing any of the bars in the Bars array.
+ * achieved without crossing any of the bars in the Bars array.
*
* newCheck differs from check in that that 4 route options are
* considered corresponding to actual walked routes.
*
- * Note distance doesnt take account of shrinking ???
+ * Note distance doesnt take account of shrinking ???
*
* Note Bars array must be properly calculated ie min max dx dy co
*********************************************************************/
@@ -1905,7 +1905,7 @@ int32 Router::newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) {
// CHECK ROUTINES
bool Router::check(int32 x1, int32 y1, int32 x2, int32 y2) {
- // call the fastest line check for the given line
+ // call the fastest line check for the given line
// returns true if line didn't cross any bars
if (x1 == x2 && y1 == y2)
@@ -1937,7 +1937,7 @@ bool Router::lineCheck(int32 x1, int32 y1, int32 x2, int32 y2) {
int32 co = (y1 * dirx) - (x1 * diry); // new line equation
for (int i = 0; i < _nBars && linesCrossed; i++) {
- // skip if not on module
+ // skip if not on module
if (xmax >= _bars[i].xmin && xmin <= _bars[i].xmax && ymax >= _bars[i].ymin && ymin <= _bars[i].ymax) {
// Okay, it's a valid line. Calculate an intercept. Wow
// but all this arithmetic we must have loads of time
@@ -1952,13 +1952,13 @@ bool Router::lineCheck(int32 x1, int32 y1, int32 x2, int32 y2) {
// skip if not on module
if (xc >= xmin - 1 && xc <= xmax + 1) {
- // skip if not on line
+ // skip if not on line
if (xc >= _bars[i].xmin - 1 && xc <= _bars[i].xmax + 1) {
int32 yc = ((_bars[i].co * diry) - (co * _bars[i].dy)) / slope;
// skip if not on module
if (yc >= ymin - 1 && yc <= ymax + 1) {
- // skip if not on line
+ // skip if not on line
if (yc >= _bars[i].ymin - 1 && yc <= _bars[i].ymax + 1) {
linesCrossed = false;
}
@@ -1992,7 +1992,7 @@ bool Router::horizCheck(int32 x1, int32 y, int32 x2) {
else {
int32 ldy = y - _bars[i].y1;
int32 xc = _bars[i].x1 + (_bars[i].dx * ldy) / _bars[i].dy;
- // skip if not on module
+ // skip if not on module
if (xc >= xmin - 1 && xc <= xmax + 1)
linesCrossed = false;
}
@@ -2012,7 +2012,7 @@ bool Router::vertCheck(int32 x, int32 y1, int32 y2) {
// anything
for (int i = 0; i < _nBars && linesCrossed; i++) {
- // skip if not on module
+ // skip if not on module
if (x >= _bars[i].xmin && x <= _bars[i].xmax && ymax >= _bars[i].ymin && ymin <= _bars[i].ymax) {
// Okay, it's a valid line calculate an intercept. Wow
// but all this arithmetic we must have loads of time
@@ -2025,7 +2025,7 @@ bool Router::vertCheck(int32 x, int32 y1, int32 y2) {
else {
int32 ldx = x - _bars[i].x1;
int32 yc = _bars[i].y1 + (_bars[i].dy * ldx) / _bars[i].dx;
- // the intercept overlaps
+ // the intercept overlaps
if (yc >= ymin - 1 && yc <= ymax + 1)
linesCrossed = false;
}
@@ -2047,22 +2047,22 @@ int32 Router::checkTarget(int32 x, int32 y) {
// so ignore if it hits anything
for (int i = 0; i < _nBars && onLine == 0; i++) {
- // overlapping line
+ // overlapping line
if (xmax >= _bars[i].xmin && xmin <= _bars[i].xmax && ymax >= _bars[i].ymin && ymin <= _bars[i].ymax) {
int32 xc, yc;
// okay this line overlaps the target calculate
- // an y intercept for x
+ // an y intercept for x
// vertical line so we know it overlaps y
if (_bars[i].dx == 0)
- yc = 0;
+ yc = 0;
else {
int ldx = x - _bars[i].x1;
yc = _bars[i].y1 + (_bars[i].dy * ldx) / _bars[i].dx;
}
- // overlapping point for y
+ // overlapping point for y
if (yc >= ymin && yc <= ymax) {
// target on a line so drop out
onLine = 3;
@@ -2076,7 +2076,7 @@ int32 Router::checkTarget(int32 x, int32 y) {
xc = _bars[i].x1 + (_bars[i].dx * ldy) / _bars[i].dy;
}
- // skip if not on module
+ // skip if not on module
if (xc >= xmin && xc <= xmax) {
// target on a line so drop out
onLine = 3;
@@ -2209,7 +2209,7 @@ void Router::extractRoute() {
/*********************************************************************
* extractRoute gets route from the node data after a full scan, route
* is written with just the basic way points and direction options for
- * heading to the next point.
+ * heading to the next point.
*********************************************************************/
int32 prev;
@@ -2308,7 +2308,7 @@ void Router::extractRoute() {
// ANY direction
_route[p].dirS = _route[p - 1].dirS;
_route[p].dirD = _route[p - 1].dirD;
- } else {
+ } else {
_route[p].dirS = _targetDir;
_route[p].dirD = _targetDir;
}
@@ -2377,7 +2377,7 @@ void Router::plotWalkGrid() {
void Router::plotCross(int16 x, int16 y, uint8 colour) {
_vm->_screen->drawLine(x - 1, y - 1, x + 1, y + 1, colour);
- _vm->_screen->drawLine(x + 1, y - 1, x - 1, y + 1, colour);
+ _vm->_screen->drawLine(x + 1, y - 1, x - 1, y + 1, colour);
}
void Router::loadWalkGrid() {
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp
index fa7a10eb11..54af4de2f4 100644
--- a/sword2/save_rest.cpp
+++ b/sword2/save_rest.cpp
@@ -56,7 +56,7 @@ static void convertHeaderEndian(Sword2Engine::SaveGameHeader &header) {
SWAP32(header.feet_x);
SWAP32(header.feet_y);
SWAP32(header.music_id);
-
+
// ObjectHub
SWAP32(header.player_hub.type);
SWAP32(header.player_hub.logic_level);
@@ -317,8 +317,8 @@ uint32 Sword2Engine::restoreFromBuffer(byte *buffer, uint32 size) {
// Clean out the system kill list (no more objects to kill)
_logic->resetKillList();
-
- // Object hub is just after the standard header
+
+ // Object hub is just after the standard header
memcpy(_resman->openResource(CUR_PLAYER_ID) + sizeof(StandardHeader), &_saveGameHeader.player_hub, sizeof(ObjectHub));
_resman->closeResource(CUR_PLAYER_ID);
diff --git a/sword2/speech.cpp b/sword2/speech.cpp
index e15cc9c6ff..3be0e17b9d 100644
--- a/sword2/speech.cpp
+++ b/sword2/speech.cpp
@@ -119,11 +119,11 @@ void Logic::locateTalker(int32 *params) {
// Leave space above their head
_textY -= GAP_ABOVE_HEAD;
-
+
// Adjust the text coords for RDSPR_DISPLAYALIGN
ScreenInfo *screenInfo = _vm->_screen->getScreenInfo();
-
+
_textX -= screenInfo->scroll_offset_x;
_textY -= screenInfo->scroll_offset_y;
}
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index a0d8d27d22..1d7927936c 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -77,7 +77,7 @@ GameList Engine_SWORD2_gameList() {
DetectedGameList Engine_SWORD2_detectGames(const FSList &fslist) {
DetectedGameList detectedGames;
const Sword2GameSettings *g;
-
+
// TODO: It would be nice if we had code here which distinguishes
// between the 'sword2' and 'sword2demo' targets. The current code
// can't do that since they use the same detectname.
@@ -225,7 +225,7 @@ void Sword2Engine::setupPersistentResources() {
Logic::_scriptVars = (uint32 *)(_resman->openResource(1) + sizeof(StandardHeader));
_resman->openResource(CUR_PLAYER_ID);
}
-
+
int Sword2Engine::init(GameDetector &detector) {
// Get some falling RAM and put it in your pocket, never let it slip
// away
@@ -302,7 +302,7 @@ int Sword2Engine::init(GameDetector &detector) {
startGame();
_screen->initialiseRenderCycle();
-
+
return 0;
}
@@ -378,7 +378,7 @@ int Sword2Engine::go() {
_screen->buildDisplay();
#endif
}
-
+
return 0;
}
@@ -489,7 +489,7 @@ void Sword2Engine::parseInputEvents() {
OSystem::Event event;
uint32 now = _system->getMillis();
-
+
while (_system->pollEvent(event)) {
switch (event.type) {
case OSystem::EVENT_KEYDOWN:
@@ -641,7 +641,7 @@ void Sword2Engine::pauseGame() {
// Don't allow Pause while screen fading or while black
if (_screen->getFadeStatus() != RDFADE_NONE)
return;
-
+
_sound->pauseAllSound();
_mouse->pauseGame();
diff --git a/sword2/walker.cpp b/sword2/walker.cpp
index fb7d4bb8b6..e6ef4a011e 100644
--- a/sword2/walker.cpp
+++ b/sword2/walker.cpp
@@ -90,7 +90,7 @@ int Router::doWalk(ObjectLogic *ob_logic, ObjectGraphic *ob_graph, ObjectMega *o
// an anim eg. repeatedly clicking on same object to repeat
// an anim - no mega frame will appear in between runs of the
// anim.
-
+
if (ob_mega->feet_x == target_x && ob_mega->feet_y == target_y && ob_mega->current_dir == target_dir) {
Logic::_scriptVars[RESULT] = 0;
return IR_CONT;