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-rw-r--r--sword2/anims.cpp2
-rw-r--r--sword2/logic.h2
-rw-r--r--sword2/sync.cpp76
3 files changed, 37 insertions, 43 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp
index 98a2913527..52b4a2c258 100644
--- a/sword2/anims.cpp
+++ b/sword2/anims.cpp
@@ -147,7 +147,7 @@ int32 Logic::animate(int32 *params, bool reverse) {
ob_graphic->anim_pc = anim_head->noAnimFrames - 1;
else
ob_graphic->anim_pc = 0;
- } else if (getSync()) {
+ } else if (getSync() != -1) {
// We've received a sync - return to script immediately
debug(5, "**sync stopped %d**", _scriptVars[ID]);
diff --git a/sword2/logic.h b/sword2/logic.h
index df7d7a560d..90992c7a6a 100644
--- a/sword2/logic.h
+++ b/sword2/logic.h
@@ -221,7 +221,7 @@ public:
SyncUnit _syncList[MAX_syncs];
void clearSyncs(uint32 id);
- bool getSync(void);
+ int getSync(void);
Router *_router;
diff --git a/sword2/sync.cpp b/sword2/sync.cpp
index c7011a185b..3bed7d56fd 100644
--- a/sword2/sync.cpp
+++ b/sword2/sync.cpp
@@ -22,7 +22,6 @@
#include "sword2/defs.h"
#include "sword2/interpreter.h"
#include "sword2/logic.h"
-#include "sword2/resman.h"
namespace Sword2 {
@@ -32,7 +31,7 @@ int32 Logic::fnSendSync(int32 *params) {
for (int i = 0; i < MAX_syncs; i++) {
if (_syncList[i].id == 0) {
- debug(5, " %d sending sync %d to %d", _scriptVars[ID], params[1], params[0]);
+ debug(5, "%d sends sync %d to %d", _scriptVars[ID], params[1], params[0]);
_syncList[i].id = params[0];
_syncList[i].sync = params[1];
return IR_CONT;
@@ -46,12 +45,13 @@ int32 Logic::fnSendSync(int32 *params) {
return IR_CONT;
}
-void Logic::clearSyncs(uint32 id) {
- // clear any syncs registered for this id
- // call this just after the id has been processed
- // there could in theory be more than one sync waiting for us so
- // clear the lot
+/**
+ * Clear any syncs registered for this id. Call this just after the id has been
+ * processed. Theoretically there could be more than one sync waiting for us,
+ * so clear the lot.
+ */
+void Logic::clearSyncs(uint32 id) {
for (int i = 0; i < MAX_syncs; i++) {
if (_syncList[i].id == id) {
debug(5, "removing sync %d for %d", i, id);
@@ -60,58 +60,52 @@ void Logic::clearSyncs(uint32 id) {
}
}
-bool Logic::getSync(void) {
- // check for a sync waiting for this character
- // - called from system code eg. from inside fnAnim(), to see if
- // animation to be quit
+/**
+ * Check for a sync waiting for this character. Called from fnAnim() to see if
+ * animation is to be finished. Returns an index into _syncList[], or -1.
+ */
+int Logic::getSync(void) {
for (int i = 0; i < MAX_syncs; i++) {
- if (_syncList[i].id == _scriptVars[ID]) {
- // means sync found
- return true;
- }
+ if (_syncList[i].id == _scriptVars[ID])
+ return i;
}
- // no sync found
- return false;
+ return -1;
}
-int32 Logic::fnGetSync(int32 *params) {
- // check for a sync waiting for this character
- // - called from script
+/**
+ * Like getSync(), but called from scripts. Sets the RESULT variable to
+ * the sync value, or 0 if none is found.
+ */
+int32 Logic::fnGetSync(int32 *params) {
// params: none
- for (int i = 0; i < MAX_syncs; i++) {
- if (_syncList[i].id == _scriptVars[ID]) {
- // return sync value waiting
- _scriptVars[RESULT] = _syncList[i].sync;
- return IR_CONT;
- }
- }
+ int slot = getSync();
- // no sync found
- _scriptVars[RESULT] = 0;
+ _scriptVars[RESULT] = (slot != -1) ? _syncList[slot].sync : 0;
return IR_CONT;
}
-int32 Logic::fnWaitSync(int32 *params) {
- // keep calling until a sync received
+/**
+ * Wait for sync to happen. Sets the RESULT variable to the sync value, once
+ * it has been found.
+ */
+int32 Logic::fnWaitSync(int32 *params) {
// params: none
- debug(5, "fnWaitSync: %d waits", _scriptVars[ID]);
+ debug(6, "fnWaitSync: %d waits", _scriptVars[ID]);
- for (int i = 0; i < MAX_syncs; i++) {
- if (_syncList[i].id == _scriptVars[ID]) {
- // return sync value waiting
- debug(5, "fnWaitSync: go");
- _scriptVars[RESULT] = _syncList[i].sync;
- return IR_CONT;
- }
- }
+ int slot = getSync();
- return IR_REPEAT;
+ if (slot == -1)
+ return IR_REPEAT;
+
+ debug(5, "fnWaitSync: %d got sync %d", _scriptVars[ID], _syncList[slot].sync);
+ _scriptVars[RESULT] = _syncList[slot].sync;
+ return IR_CONT;
}
} // End of namespace Sword2