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-rw-r--r--sword2/sword2.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index bbc522f37a..ffe30eae01 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -84,9 +84,9 @@ uint8 stepOneCycle=0; // for use while game paused
static const VersionSettings sword2_settings[] = {
/* Broken Sword 2 */
- {"sword2", "Broken Sword II", GID_SWORD2, 99, VersionSettings::ADLIB_DONT_CARE, GF_DEFAULT_TO_1X_SCALER, "players.clu" },
- {"sword2demo", "Broken Sword II (Demo)", GID_SWORD2_DEMO, 99, VersionSettings::ADLIB_DONT_CARE, GF_DEFAULT_TO_1X_SCALER, "players.clu" },
- {NULL, NULL, 0, 0, VersionSettings::ADLIB_DONT_CARE, 0, NULL}
+ {"sword2", "Broken Sword II", GID_SWORD2, 99, MDT_ADLIB | MDT_NATIVE, GF_DEFAULT_TO_1X_SCALER, "players.clu" },
+ {"sword2demo", "Broken Sword II (Demo)", GID_SWORD2_DEMO, 99, MDT_ADLIB | MDT_NATIVE, GF_DEFAULT_TO_1X_SCALER, "players.clu" },
+ {NULL, NULL, 0, 0, MDT_NONE, 0, NULL}
};
Sword2State *g_sword2 = NULL;