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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef CREATE_HUGO_H
+#define CREATE_HUGO_H
+
+#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0])))
+
+#define DATAALIGNMENT 4
+
+#define HUGO_DAT_VER_MAJ 0 // 1 byte
+#define HUGO_DAT_VER_MIN 16 // 1 byte
+
+typedef unsigned char uint8;
+typedef unsigned char byte;
+typedef unsigned short uint16;
+typedef signed short int16;
+
+// Structure to define an EXIT or other collision-activated hotspot
+struct hotspot_t {
+ int screenIndex; // Screen in which hotspot appears
+ int x1, y1, x2, y2; // Bounding box of hotspot
+ uint16 actIndex; // Index of the action list to carry out if a 'hit'
+ int16 viewx, viewy, direction; // Used in auto-route mode
+};
+
+struct target_t { // Secondary target for action
+ uint16 nounIndex; // Index of the noun
+ uint16 verbIndex; // Index of the verb
+};
+
+#define MAX_TARGET 12 // Max # secondary "MakeUseOf" targets
+
+struct uses_t { // Define uses of certain objects
+ int16 objid; // Primary object
+ uint16 dataIndex; // Index of the string if no secondary object matches
+ target_t targets[MAX_TARGET]; // List of secondary targets
+};
+
+// Following is structure of verbs and nouns for 'background' objects
+// These are objects that appear in the various screens, but nothing
+// interesting ever happens with them. Rather than just be dumb and say
+// "don't understand" we produce an interesting msg to keep user sane.
+struct background_t {
+ uint16 verbIndex; // Index of the verb
+ uint16 nounIndex; // Index of the noun
+ int commentIndex; // Index of comment produced on match
+ bool matchFl; // TRUE if noun must match when present
+ byte roomState; // "State" of room. Comments might differ.
+ byte bonusIndex; // Index of bonus score (0 = no bonus)
+};
+
+typedef background_t *objectList_t;
+
+struct cmd {
+ uint16 verbIndex; // Index of the verb
+ uint16 reqIndex; // Index of the list of required objects
+ uint16 textDataNoCarryIndex; // Index of the string if any of above not carried
+ byte reqstate; // required state for verb to be done
+ byte newstate; // new states if verb done
+ uint16 textDataWrongIndex; // Index of the string if wrong state
+ uint16 textDataDoneIndex; // Index of the string if verb done
+ uint16 actIndex; // Index of the action list if verb done
+};
+
+struct seq_t { // Linked list of images
+ byte *imagePtr; // ptr to image
+ uint16 bytesPerLine8; // bytes per line (8 bits)
+ uint16 lines; // lines
+ uint16 x1, x2, y1, y2; // Offsets from x,y: data bounding box
+ seq_t *nextSeqPtr; // ptr to next record
+};
+
+struct seqList_t {
+ uint16 imageNbr; // Number of images in sequence
+ seq_t *seqPtr; // Ptr to sequence structure
+};
+
+#define MAX_SEQUENCES 4 // Number of sequences of images in object
+struct object_t {
+ uint16 nounIndex; // String identifying object
+ uint16 dataIndex; // String describing the object
+ uint16 *stateDataIndex; // Added by Strangerke to handle the LOOK_S state-dependant descriptions
+ path_t pathType; // Describe path object follows
+ int vxPath, vyPath; // Velocity (e.g. for CHASE)
+ uint16 actIndex; // Action list to do on collision with hero
+ byte seqNumb; // Number of sequences in list
+ seq_t *currImagePtr; // Sequence image currently in use
+ seqList_t seqList[MAX_SEQUENCES]; // Array of sequence structure ptrs and lengths
+ cycle_t cycling; // Whether cycling, forward or backward
+ byte cycleNumb; // No. of times to cycle
+ byte frameInterval; // Interval (in ticks) between frames
+ byte frameTimer; // Decrementing timer for above
+ char radius; // Defines sphere of influence by hero
+ byte screenIndex; // Screen in which object resides
+ int x, y; // Current coordinates of object
+ int oldx, oldy; // Previous coordinates of object
+ char vx, vy; // Velocity
+ byte objValue; // Value of object
+ int genericCmd; // Bit mask of 'generic' commands for object
+ uint16 cmdIndex; // ptr to list of cmd structures for verbs
+ bool carriedFl; // TRUE if object being carried
+ byte state; // state referenced in cmd list
+ bool verbOnlyFl; // TRUE if verb-only cmds allowed e.g. sit,look
+ byte priority; // Whether object fore, background or floating
+ int16 viewx, viewy; // Position to view object from (or 0 or -1)
+ int16 direction; // Direction to view object from
+ byte curSeqNumb; // Save which seq number currently in use
+ byte curImageNumb; // Save which image of sequence currently in use
+ char oldvx; // Previous vx (used in wandering)
+ char oldvy; // Previous vy
+};
+
+struct act0 { // Type 0 - Schedule
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ uint16 actIndex; // Index of an action list
+};
+
+struct act1 { // Type 1 - Start an object
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The object number
+ int cycleNumb; // Number of times to cycle
+ cycle_t cycle; // Direction to start cycling
+};
+
+struct act2 { // Type 2 - Initialise an object coords
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The object number
+ int x, y; // Coordinates
+};
+
+struct act3 { // Type 3 - Prompt user for text
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ uint16 promptIndex; // index of prompt string
+ int *responsePtr; // Array of indexes to valid response
+ // string(s) (terminate list with -1)
+ uint16 actPassIndex; // Index of the action list if success
+ uint16 actFailIndex; // Index of the action list if failure
+ bool encoded; // (HUGO 1 DOS ONLY) Whether response is encoded or not
+};
+
+struct act4 { // Type 4 - Set new background color
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ long newBkgColor; // New color
+};
+
+struct act5 { // Type 5 - Initialise an object velocity
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The object number
+ int vx, vy; // velocity
+};
+
+struct act6 { // Type 6 - Initialise an object carrying
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The object number
+ bool carriedFl; // carrying
+};
+
+struct act7 { // Type 7 - Initialise an object to hero's coords
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The object number
+};
+
+struct act8 { // Type 8 - switch to new screen
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int screenIndex; // The new screen number
+};
+
+struct act9 { // Type 9 - Initialise an object state
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The object number
+ byte newState; // New state
+};
+
+struct act10 { // Type 10 - Initialise an object path type
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The object number
+ int newPathType; // New path type
+ char vxPath, vyPath; // Max delta velocities e.g. for CHASE
+};
+
+struct act11 { // Type 11 - Conditional on object's state
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The object number
+ byte stateReq; // Required state
+ uint16 actPassIndex; // Index of the action list if success
+ uint16 actFailIndex; // Index of the action list if failure
+};
+
+struct act12 { // Type 12 - Simple text box
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int stringIndex; // Index (enum) of string in strings.dat
+};
+
+struct act13 { // Type 13 - Swap first object image with second
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int obj1; // Index of first object
+ int obj2; // 2nd
+};
+
+struct act14 { // Type 14 - Conditional on current screen
+ byte atype; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The required object
+ int screenReq; // The required screen number
+ uint16 actPassIndex; // Index of the action list if success
+ uint16 actFailIndex; // Index of the action list if failure
+};
+
+struct act15 { // Type 15 - Home in on an object
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int obj1; // The object number homing in
+ int obj2; // The object number to home in on
+ char vx, vy; // Max delta velocities
+};
+// Note: Don't set a sequence at time 0 of a new screen, it causes
+// problems clearing the boundary bits of the object! t>0 is safe
+struct act16 { // Type 16 - Set curr_seq_p to seq
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The object number
+ int seqIndex; // The index of seq array to set to
+};
+
+struct act17 { // Type 17 - SET obj individual state bits
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The object number
+ int stateMask; // The mask to OR with current obj state
+};
+
+struct act18 { // Type 18 - CLEAR obj individual state bits
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The object number
+ int stateMask; // The mask to ~AND with current obj state
+};
+
+struct act19 { // Type 19 - TEST obj individual state bits
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The object number
+ int stateMask; // The mask to AND with current obj state
+ uint16 actPassIndex; // Index of the action list (all bits set)
+ uint16 actFailIndex; // Index of the action list (not all set)
+};
+
+struct act20 { // Type 20 - Remove all events with this type of action
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ byte actTypeDel; // The action type to remove
+};
+
+struct act21 { // Type 21 - Gameover. Disable hero & commands
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+};
+
+struct act22 { // Type 22 - Initialise an object to hero's coords
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The object number
+};
+
+struct act23 { // Type 23 - Exit game back to DOS
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+};
+
+struct act24 { // Type 24 - Get bonus score
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int pointIndex; // Index into points array
+};
+
+struct act25 { // Type 25 - Conditional on bounding box
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The required object number
+ int x1, y1, x2, y2; // The bounding box
+ uint16 actPassIndex; // Index of the action list if success
+ uint16 actFailIndex; // Index of the action list if failure
+};
+
+struct act26 { // Type 26 - Play a sound
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int16 soundIndex; // Sound index in data file
+};
+
+struct act27 { // Type 27 - Add object's value to score
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // object number
+};
+
+struct act28 { // Type 28 - Subtract object's value from score
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // object number
+};
+
+struct act29 { // Type 29 - Conditional on object carried
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The required object number
+ uint16 actPassIndex; // Index of the action list if success
+ uint16 actFailIndex; // Index of the action list if failure
+};
+
+struct act30 { // Type 30 - Start special maze processing
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ byte mazeSize; // Size of (square) maze
+ int x1, y1, x2, y2; // Bounding box of maze
+ int x3, x4; // Extra x points for perspective correction
+ byte firstScreenIndex; // First (top left) screen of maze
+};
+
+struct act31 { // Type 31 - Exit special maze processing
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+};
+
+struct act32 { // Type 32 - Init fbg field of object
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The object number
+ byte priority; // Value of foreground/background field
+};
+
+struct act33 { // Type 33 - Init screen field of object
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The object number
+ int screenIndex; // Screen number
+};
+
+struct act34 { // Type 34 - Global Schedule
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ uint16 actIndex; // Index of an action list
+};
+
+struct act35 { // Type 35 - Remappe palette
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int16 oldColorIndex; // Old color index, 0..15
+ int16 newColorIndex; // New color index, 0..15
+};
+
+struct act36 { // Type 36 - Conditional on noun mentioned
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ uint16 nounIndex; // The required noun (list)
+ uint16 actPassIndex; // Index of the action list if success
+ uint16 actFailIndex; // Index of the action list if failure
+};
+
+struct act37 { // Type 37 - Set new screen state
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int screenIndex; // The screen number
+ byte newState; // The new state
+};
+
+struct act38 { // Type 38 - Position lips
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int lipsObjNumb; // The LIPS object
+ int objNumb; // The object to speak
+ byte dxLips; // Relative offset of x
+ byte dyLips; // Relative offset of y
+};
+
+struct act39 { // Type 39 - Init story mode
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ bool storyModeFl; // New state of story_mode flag
+};
+
+struct act40 { // Type 40 - Unsolicited text box
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int stringIndex; // Index (enum) of string in strings.dat
+};
+
+struct act41 { // Type 41 - Conditional on bonus scored
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int BonusIndex; // Index into bonus list
+ uint16 actPassIndex; // Index of the action list if scored for the first time
+ uint16 actFailIndex; // Index of the action list if already scored
+};
+
+struct act42 { // Type 42 - Text box with "take" string
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The object taken
+};
+
+struct act43 { // Type 43 - Prompt user for Yes or No
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int prompt; // Index of prompt string
+ uint16 actYesIndex; // Index of the action list if YES
+ uint16 actNoIndex; // Index of the action list if NO
+};
+
+struct act44 { // Type 44 - Stop any route in progress
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+};
+
+struct act45 { // Type 45 - Conditional on route in progress
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int routeIndex; // Must be >= current status.rindex
+ uint16 actPassIndex; // Index of the action list if en-route
+ uint16 actFailIndex; // Index of the action list if not
+};
+
+struct act46 { // Type 46 - Init status.jumpexit
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ bool jumpExitFl; // New state of jumpexit flag
+};
+
+struct act47 { // Type 47 - Init viewx,viewy,dir
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The object
+ int16 viewx; // object.viewx
+ int16 viewy; // object.viewy
+ int16 direction; // object.dir
+};
+
+struct act48 { // Type 48 - Set curr_seq_p to frame n
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ int objNumb; // The object number
+ int seqIndex; // The index of seq array to set to
+ int frameIndex; // The index of frame to set to
+};
+
+struct act49 { // Added by Strangerke - Type 79 - Play a sound (DOS way)
+ byte actType; // The type of action
+ int timer; // Time to set off the action
+ uint16 songIndex; // Song index in string array
+};
+
+union act {
+ act0 a0;
+ act1 a1;
+ act2 a2;
+ act3 a3;
+ act4 a4;
+ act5 a5;
+ act6 a6;
+ act7 a7;
+ act8 a8;
+ act9 a9;
+ act10 a10;
+ act11 a11;
+ act12 a12;
+ act13 a13;
+ act14 a14;
+ act15 a15;
+ act16 a16;
+ act17 a17;
+ act18 a18;
+ act19 a19;
+ act20 a20;
+ act21 a21;
+ act22 a22;
+ act23 a23;
+ act24 a24;
+ act25 a25;
+ act26 a26;
+ act27 a27;
+ act28 a28;
+ act29 a29;
+ act30 a30;
+ act31 a31;
+ act32 a32;
+ act33 a33;
+ act34 a34;
+ act35 a35;
+ act36 a36;
+ act37 a37;
+ act38 a38;
+ act39 a39;
+ act40 a40;
+ act41 a41;
+ act42 a42;
+ act43 a43;
+ act44 a44;
+ act45 a45;
+ act46 a46;
+ act47 a47;
+ act48 a48;
+ act49 a49;
+};
+
+typedef void *actListPtr; // Ptr to a list of actions
+typedef actListPtr *actList; // A list of actions
+
+void writeTextArray(FILE *outFile, char *textData[], int nbrText);
+void writeUint16Array(FILE *outFile, uint16 *uint16Array[], int nbrElem);
+void writeHotspot(FILE *outFile, hotspot_t hotspots[], int nbrElem);
+void writeUseArray(FILE *outFile, uses_t uses[], int nbrElem);
+void writeBackgroundArray(FILE *outFile, background_t background[], int nbrElem);
+void writeCmdArray(FILE *outFile, cmd *cmdList[], int nbrElem);
+void writeScreenActs(FILE *outFile, uint16 *screenActs[], int nbrElem);
+void writeObjectArray(FILE *outFile, object_t objects[], int nbrElem);
+void writeActListArray(FILE *outFile, actList actListArr[], int nbrElem);
+
+#endif // CREATE_HUGO_H