aboutsummaryrefslogtreecommitdiff
path: root/tools/create_lure/create_lure_dat.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'tools/create_lure/create_lure_dat.cpp')
-rw-r--r--tools/create_lure/create_lure_dat.cpp1147
1 files changed, 1147 insertions, 0 deletions
diff --git a/tools/create_lure/create_lure_dat.cpp b/tools/create_lure/create_lure_dat.cpp
new file mode 100644
index 0000000000..42b06d5432
--- /dev/null
+++ b/tools/create_lure/create_lure_dat.cpp
@@ -0,0 +1,1147 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2005-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ * This is a utility for extracting needed resource data from the Lure of the Temptress
+ * lure.exe file into a new file lure.dat - this file is required for the ScummVM
+ * Lure of the Temptress module to work properly
+ *
+ * TODO:
+ * Some of the field values, such as hotspot tick proc offsets, will vary with
+ * different language versions. These will need to be remapped to a language independant
+ * value once I've fully implemented the English version.
+ * Some areas of the data segment are still to be decoded
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "create_lure_dat.h"
+
+File lure_exe;
+
+uint16 animOffsets[MAX_NUM_ANIM_RECORDS];
+int animIndex = 0;
+uint16 actionOffsets[MAX_NUM_ACTION_RECORDS];
+int actionIndex = 0;
+
+
+void add_anim_record(uint16 offset) {
+ for (int ctr = 0; ctr < animIndex; ++ctr)
+ if (animOffsets[ctr] == offset) return;
+ if (animIndex == MAX_NUM_ANIM_RECORDS) {
+ printf("Animation record offset table size exceeded\n");
+ exit(1);
+ }
+ animOffsets[animIndex++] = offset;
+}
+
+void add_action_list(uint16 offset) {
+ for (int ctr = 0; ctr < actionIndex; ++ctr)
+ if (actionOffsets[ctr] == offset) return;
+ if (actionIndex == MAX_NUM_ACTION_RECORDS) {
+ printf("Action record offset table size exceeded\n");
+ exit(1);
+ }
+ actionOffsets[actionIndex++] = offset;
+}
+
+void read_basic_palette(byte *&data, uint16 &totalSize) {
+ totalSize = PALETTE_SIZE;
+ lure_exe.seek(PALETTE_OFFSET);
+ data = (byte *) malloc(PALETTE_SIZE);
+ lure_exe.read(data, totalSize);
+}
+
+#define ALT_PALETTE_1 0x1757
+#define ALT_PALETTE_1_SIZE 180
+#define ALT_PALETTE_2 0x180B
+#define ALT_PALETTE_2_SIZE 24
+
+void read_replacement_palette(byte *&data, uint16 &totalSize) {
+ totalSize = ALT_PALETTE_1_SIZE + ALT_PALETTE_2_SIZE;
+ data = (byte *) malloc(totalSize);
+
+ lure_exe.seek(DATA_SEGMENT + ALT_PALETTE_1);
+ lure_exe.read(data, ALT_PALETTE_1_SIZE);
+ lure_exe.seek(DATA_SEGMENT + ALT_PALETTE_2);
+ lure_exe.read(data + ALT_PALETTE_1_SIZE, ALT_PALETTE_2_SIZE);
+}
+
+void read_dialog_data(byte *&data, uint16 &totalSize) {
+ totalSize = DIALOG_SIZE;
+ lure_exe.seek(DIALOG_OFFSET);
+ data = (byte *) malloc(DIALOG_SIZE);
+ lure_exe.read(data, totalSize);
+}
+
+void read_talk_dialog_data(byte *&data, uint16 &totalSize) {
+ totalSize = TALK_DIALOG_SIZE;
+ lure_exe.seek(TALK_DIALOG_OFFSET, SEEK_SET);
+ data = (byte *) malloc(TALK_DIALOG_SIZE);
+ lure_exe.read(data, totalSize);
+}
+
+void read_room_data(byte *&data, uint16 &totalSize)
+{
+ data = (byte *) malloc(MAX_DATA_SIZE);
+ memset(data, 0, MAX_DATA_SIZE);
+
+ uint16 *offsetPtr = (uint16 *) data;
+ uint16 offset = (ROOM_NUM_ENTRIES + 1) * sizeof(uint16);
+ uint16 pixelOffset;
+ RoomResource buffer;
+ int outputIndex = 0;
+ RoomHeaderEntry headerEntry;
+ RoomRectIn bounds;
+
+ for (int index = 0; index < ROOM_NUM_ENTRIES; ++index) {
+
+ lure_exe.seek(DATA_SEGMENT + ROOM_TABLE + index * 9);
+ lure_exe.read(&headerEntry, sizeof(RoomHeaderEntry));
+
+ if ((FROM_LE_16(headerEntry.offset) != 0) &&
+ (FROM_LE_16(headerEntry.offset) != 0xffff) &&
+ (FROM_LE_16(headerEntry.roomNumber) != 0xc09) &&
+ (FROM_LE_16(headerEntry.roomNumber) != 0)) {
+ // Store offset of room entry
+ *offsetPtr++ = TO_LE_16(offset);
+
+ // Copy over basic room details
+ lure_exe.seek(DATA_SEGMENT + headerEntry.offset);
+ lure_exe.read(&buffer, sizeof(RoomResource));
+
+ RoomResourceOutput *rec = (RoomResourceOutput *) (data + offset);
+ rec->roomNumber = headerEntry.roomNumber;
+ rec->descId = headerEntry.descId;
+ rec->numLayers = buffer.numLayers;
+ memcpy(rec->layers, buffer.layers, 8);
+ rec->sequenceOffset = buffer.sequenceOffset;
+ rec->clippingXStart = TO_LE_16(FROM_LE_16(buffer.clippingXStart) - 0x80);
+ rec->clippingXEnd = (FROM_LE_16(buffer.clippingXEnd) == 0) ? 0 :
+ TO_LE_16(FROM_LE_16(buffer.clippingXEnd) - 0x80);
+ rec->numExits = 0;
+
+ offset += sizeof(RoomResourceOutput);
+
+ // Copy over room exits
+ for (;;) {
+ RoomResourceExit1 *p = (RoomResourceExit1 *) (data + offset);
+ lure_exe.read(p, sizeof(RoomResourceExit1));
+ if (FROM_LE_16(p->xs) == 0xffff) break;
+
+ rec->numExits = TO_LE_16(FROM_LE_16(rec->numExits) + 1);
+ p->xs = TO_LE_16(FROM_LE_16(p->xs) - 0x80);
+ p->ys = TO_LE_16(FROM_LE_16(p->ys) - 0x80);
+ p->xe = TO_LE_16(FROM_LE_16(p->xe) - 0x80);
+ p->ye = TO_LE_16(FROM_LE_16(p->ye) - 0x80);
+ offset += sizeof(RoomResourceExit1);
+ RoomResourceExit2 *p2 = (RoomResourceExit2 *) (data + offset);
+
+ if (FROM_LE_16(p->sequenceOffset) == 0xffff) {
+ lure_exe.read(p2, sizeof(RoomResourceExit2));
+ p2->newRoomX = TO_LE_16(FROM_LE_16(p2->newRoomX) - 0x80);
+ p2->newRoomY = TO_LE_16(FROM_LE_16(p2->newRoomY) - 0x80);
+ } else {
+ p2->newRoom = 0;
+ p2->direction = 0;
+ p2->newRoomX = 0;
+ p2->newRoomY = 0;
+ }
+
+ offset += sizeof(RoomResourceExit2);
+ }
+
+ // Handle the random destination walk bounds for the room
+ lure_exe.seek(DATA_SEGMENT + WALK_AREAS_OFFSET +
+ buffer.walkBoundsIndex * sizeof(RoomRectIn));
+ lure_exe.read(&bounds, sizeof(RoomRectIn));
+ rec->walkBounds.xs = TO_LE_16(FROM_LE_16(bounds.xs) - 0x80);
+ rec->walkBounds.xe = TO_LE_16(FROM_LE_16(bounds.xe) - 0x80);
+ rec->walkBounds.ys = TO_LE_16(FROM_LE_16(bounds.ys) - 0x80);
+ rec->walkBounds.ye = TO_LE_16(FROM_LE_16(bounds.ye) - 0x80);
+
+ // If the room has a default pixel blocks list, add the references
+ if (buffer.pixelListOffset != 0) {
+ lure_exe.seek(DATA_SEGMENT + FROM_LE_16(buffer.pixelListOffset));
+ pixelOffset = lure_exe.readWord();
+ while (pixelOffset != 0) {
+ add_anim_record(pixelOffset);
+ pixelOffset = lure_exe.readWord();
+ }
+ }
+ }
+ }
+
+ WRITE_LE_UINT16(offsetPtr, 0xffff);
+ totalSize = offset;
+}
+
+void read_hotspot_data(byte *&data, uint16 &totalSize)
+{
+ uint16 offsets[4] = {0x5d98, 0x5eb8, 0x623e, 0x63b1};
+ uint16 startId[4] = {0x3e8, 0x408, 0x2710, 0x7530};
+ int walkNumEntries = 0;
+ int walkCtr;
+ int numEntries;
+ HotspotWalkToRecord rec;
+ HotspotWalkToRecord *walkList;
+ HotspotHeaderEntry entryHeader;
+ HotspotResource entry;
+ uint16 dataSize;
+ HotspotResourceOutput *r;
+ CurrentActionInput action;
+
+ // Allocate enough space for output hotspot list
+ data = (byte *) malloc(MAX_HOTSPOTS * sizeof(HotspotResourceOutput));
+
+ // Determine number of hotspot walk to entries
+ lure_exe.seek(DATA_SEGMENT + HOTSPOT_WALK_TO_OFFSET);
+ do {
+ ++walkNumEntries;
+ lure_exe.read(&rec, sizeof(HotspotWalkToRecord));
+ } while (TO_LE_16(rec.hotspotId) != 0);
+ --walkNumEntries;
+
+ dataSize = walkNumEntries * sizeof(HotspotWalkToRecord);
+ walkList = (HotspotWalkToRecord *) malloc(dataSize);
+ lure_exe.seek(DATA_SEGMENT + HOTSPOT_WALK_TO_OFFSET);
+ lure_exe.read(walkList, sizeof(HotspotWalkToRecord) * walkNumEntries);
+
+ // Main code for creating the hotspot list
+
+ r = (HotspotResourceOutput *) data;
+ numEntries = 0;
+
+ for (int tableNum = 0; tableNum < 4; ++tableNum) {
+ uint16 hotspotIndex = 0;
+ for (;;) {
+ lure_exe.seek(DATA_SEGMENT + offsets[tableNum] + hotspotIndex * 9);
+ lure_exe.read(&entryHeader, sizeof(HotspotHeaderEntry));
+ if (FROM_LE_16(entryHeader.offset) == 0xffff) break;
+
+ memset(r, 0, sizeof(HotspotResourceOutput));
+ r->hotspotId = TO_LE_16(startId[tableNum] + hotspotIndex);
+ r->nameId = TO_LE_16(FROM_LE_16(entryHeader.resourceId) & 0x1fff);
+ r->descId = TO_LE_16(FROM_LE_16(entryHeader.descId) & 0x1fff);
+ r->descId2 = TO_LE_16(FROM_LE_16(entryHeader.descId2) & 0x1fff);
+ r->hdrFlags = entryHeader.hdrFlags;
+
+ // Get the hotspot data
+ lure_exe.seek(DATA_SEGMENT + entryHeader.offset);
+ lure_exe.read(&entry, sizeof(HotspotResource));
+
+ r->actions = entry.actions;
+ r->roomNumber = entry.roomNumber;
+ r->startX = TO_LE_16(FROM_LE_16(entry.startX) - 0x80);
+ r->startY = TO_LE_16(FROM_LE_16(entry.startY) - 0x80);
+
+ r->width = entry.width;
+ r->height = entry.height;
+ r->widthCopy = entry.widthCopy;
+ r->heightCopy = entry.heightCopy;
+ r->yCorrection = entry.yCorrection;
+ r->talkX = entry.talkX;
+ r->talkY = entry.talkY;
+ r->characterMode = entry.characterMode;
+ r->delayCtr = entry.delayCtr;
+ r->tickSequenceOffset = entry.tickSequenceOffset;
+
+ r->layer = entry.layer;
+ r->scriptLoadFlag = entry.scriptLoadFlag;
+ r->loadOffset = entry.loadOffset;
+ r->colourOffset = entry.colourOffset;
+ r->sequenceOffset = entry.sequenceOffset;
+ r->tickProcOffset = entry.tickProcOffset;
+ r->flags = entry.flags;
+
+ // Find the walk-to coordinates for the hotspot
+ walkCtr = 0;
+ while ((walkCtr < walkNumEntries) &&
+ (FROM_LE_16(walkList[walkCtr].hotspotId) != FROM_LE_16(r->hotspotId)))
+ ++walkCtr;
+ if (walkCtr == walkNumEntries) {
+ r->walkX = 0;
+ r->walkY = 0;
+ } else {
+ r->walkX = TO_LE_16(FROM_LE_16(walkList[walkCtr].x) - 0x80);
+ uint16 y = FROM_LE_16(walkList[walkCtr].y);
+ r->walkY = TO_LE_16((y & 0x8000) | (uint16) ((int16) (y & 0x7fff) - 0x80));
+ }
+
+ // Use the offset of the animation data as a dummy Id for the data
+ r->animRecordId = entry.animOffset;
+ r->tickTimeout = entry.tickTimeout;
+ add_anim_record(FROM_LE_16(entry.animOffset));
+
+ // Add in the actions offset table
+ r->actionsOffset = entry.actionsOffset;
+ if (FROM_LE_16(entry.actionsOffset) != 0)
+ add_action_list(FROM_LE_16(entry.actionsOffset));
+
+ if (FROM_LE_16(r->hotspotId) >= 0x408) {
+ // Hotspot is not an NPC
+ r->npcSchedule = 0;
+ } else {
+ // Check for an NPC schedule
+ lure_exe.seek(DATA_SEGMENT + entryHeader.offset + 0x63);
+ lure_exe.read(&action, sizeof(CurrentActionInput));
+
+ if (action.action != 2)
+ r->npcSchedule = 0;
+ else {
+ r->npcSchedule = get_sequence_index(FROM_LE_16(action.dataOffset));
+ }
+ }
+
+ ++hotspotIndex;
+ ++r;
+ ++numEntries;
+
+ if (numEntries == MAX_HOTSPOTS) {
+ printf("Ran out of stack spaces for hotspot copying\n");
+ exit(1);
+ }
+ }
+ }
+
+ r->hotspotId = TO_LE_16(0xffff);
+ totalSize = numEntries * sizeof(HotspotResourceOutput) + 2;
+
+ // Dispose of hotspot walk-to co-ordinate list
+ free(walkList);
+}
+
+void read_hotspot_override_data(byte *&data, uint16 &totalSize)
+{
+ lure_exe.seek(DATA_SEGMENT + HOTSPOT_OVERRIDE_OFFSET);
+ int numOverrides = 0;
+ HotspotOverride rec;
+
+ // Determine number of hotspot overrides
+ do {
+ ++numOverrides;
+ lure_exe.read(&rec, sizeof(HotspotOverride));
+ } while (FROM_LE_16(rec.hotspotId) != 0);
+ --numOverrides;
+
+ // Prepare output data and read in all entries at once
+ totalSize = numOverrides * sizeof(HotspotOverride) + 2;
+ data = (byte *) malloc(totalSize);
+ lure_exe.seek(DATA_SEGMENT + HOTSPOT_OVERRIDE_OFFSET);
+ lure_exe.read(data, totalSize - 2);
+ WRITE_LE_UINT16(data + totalSize - 2, 0xffff);
+
+ // Post-process the coordinates
+ HotspotOverride *p = (HotspotOverride *) data;
+ for (int overrideCtr = 0; overrideCtr < numOverrides; ++overrideCtr, ++p) {
+ p->xs = TO_LE_16(FROM_LE_16(p->xs) - 0x80);
+ p->xe = TO_LE_16(FROM_LE_16(p->xe) - 0x80);
+ p->ys = TO_LE_16(FROM_LE_16(p->ys) - 0x80);
+ p->ye = TO_LE_16(FROM_LE_16(p->ye) - 0x80);
+ }
+}
+
+void read_room_exits(byte *&data, uint16 &totalSize) {
+ RoomExitHotspotRecord rec;
+ uint16 offsets[NUM_ROOM_EXITS];
+ uint16 numEntries[NUM_ROOM_EXITS];
+ int roomCtr;
+ totalSize = (NUM_ROOM_EXITS + 1) * sizeof(uint16);
+
+ lure_exe.seek(DATA_SEGMENT + ROOM_EXITS_OFFSET);
+ for (roomCtr = 0; roomCtr < NUM_ROOM_EXITS; ++roomCtr)
+ offsets[roomCtr] = lure_exe.readWord();
+
+ // First loop to find total of room exit records there are
+ for (roomCtr = 0; roomCtr < NUM_ROOM_EXITS; ++roomCtr) {
+ numEntries[roomCtr] = 0;
+ if (offsets[roomCtr] == 0) continue;
+
+ // Get number of exits for the room
+ lure_exe.seek(DATA_SEGMENT + offsets[roomCtr]);
+ lure_exe.read(&rec, sizeof(RoomExitHotspotRecord));
+ while (FROM_LE_16(rec.xs) != 0) {
+ totalSize += sizeof(RoomExitHotspotOutputRecord);
+ numEntries[roomCtr]++;
+ lure_exe.read(&rec, sizeof(RoomExitHotspotRecord));
+ }
+ totalSize += sizeof(uint16); // save room for room list end flag
+ }
+
+ // Alloacte the total needed space
+ data = (byte *) malloc(totalSize);
+ uint16 *offset = (uint16 *) data;
+ uint16 destIndex = (NUM_ROOM_EXITS + 1) * sizeof(uint16);
+ uint16 entryCtr;
+
+ // Loop to build up the result table
+
+ for (roomCtr = 0; roomCtr < NUM_ROOM_EXITS; ++roomCtr) {
+ if (offsets[roomCtr] == 0) {
+ *offset++ = 0; // No entries
+ } else {
+ // Read in the entries for the room
+ *offset++ = TO_LE_16(destIndex);
+
+ RoomExitHotspotOutputRecord *destP = (RoomExitHotspotOutputRecord *)
+ (data + destIndex);
+
+ lure_exe.seek(DATA_SEGMENT + offsets[roomCtr]);
+
+ for (entryCtr = 0; entryCtr < numEntries[roomCtr]; ++entryCtr, ++destP) {
+ lure_exe.read(&rec, sizeof(RoomExitHotspotRecord));
+
+ // Copy over the record
+ destP->xs = TO_LE_16(FROM_LE_16(rec.xs) - 0x80);
+ destP->xe = TO_LE_16(FROM_LE_16(rec.xe) - 0x80);
+ destP->ys = TO_LE_16(FROM_LE_16(rec.ys) - 0x80);
+ destP->ye = TO_LE_16(FROM_LE_16(rec.ye) - 0x80);
+ destP->hotspotId = rec.hotspotId;
+ destP->cursorNum = rec.cursorNum;
+ destP->destRoomNumber = rec.destRoomNumber;
+ }
+
+ destIndex += numEntries[roomCtr] * sizeof(RoomExitHotspotOutputRecord);
+ WRITE_LE_UINT16(data + destIndex, 0xffff);
+ destIndex += sizeof(uint16);
+ }
+ }
+ WRITE_LE_UINT16(offset, 0xffff);
+}
+
+void read_room_exit_joins(byte *&data, uint16 &totalSize) {
+ RoomExitHotspotJoinRecord rec, *p;
+ lure_exe.seek(DATA_SEGMENT + ROOM_EXIT_JOINS_OFFSET);
+ int numRecords = 0;
+ uint32 unused;
+
+ lure_exe.seek(DATA_SEGMENT + ROOM_EXIT_JOINS_OFFSET);
+ do {
+ lure_exe.read(&rec, sizeof(RoomExitHotspotJoinRecord));
+ lure_exe.read(&unused, sizeof(uint32));
+ ++numRecords;
+ } while (FROM_LE_16(rec.hotspot1Id) != 0);
+ --numRecords;
+
+ // Allocate the data and read in all the records
+ totalSize = (numRecords * sizeof(RoomExitHotspotJoinRecord)) + 2;
+ data = (byte *) malloc(totalSize);
+ lure_exe.seek(DATA_SEGMENT + ROOM_EXIT_JOINS_OFFSET);
+
+ p = (RoomExitHotspotJoinRecord *) data;
+ for (int recordCtr = 0; recordCtr < numRecords; ++recordCtr)
+ {
+ lure_exe.read(p, sizeof(RoomExitHotspotJoinRecord));
+ lure_exe.read(&unused, sizeof(uint32));
+ ++p;
+ }
+ WRITE_LE_UINT16(p, 0xffff);
+}
+
+// This next method reads in the animation and movement data. At the moment I
+// figure out which animations have valid movement record sets by finding
+// animations whose four direction offsets are near each other. There's
+// probably a better method than this, but it'll do for now
+
+void read_anim_data(byte *&data, uint16 &totalSize) {
+ // Add special pixel records
+ add_anim_record(0x5c95);
+
+ // Get the animation data records
+ AnimRecord inRec;
+ MovementRecord move;
+ MovementRecord *destMove;
+ uint16 offset, moveOffset;
+ uint16 startOffset;
+ int ctr, dirCtr;
+ int movementSize = 0;
+ bool *includeAnim = (bool *) malloc(animIndex);
+
+ // Loop to figure out the total number of movement records there are
+ for (ctr = 0; ctr < animIndex; ++ctr) {
+ lure_exe.seek(DATA_SEGMENT + animOffsets[ctr]);
+ lure_exe.read(&inRec, sizeof(AnimRecord));
+
+ if ((FROM_LE_16(inRec.leftOffset) < 0x5000) ||
+ (FROM_LE_16(inRec.rightOffset) < 0x5000) ||
+ (abs(FROM_LE_16(inRec.leftOffset)-FROM_LE_16(inRec.rightOffset)) > 0x800) ||
+ (abs(FROM_LE_16(inRec.rightOffset)-FROM_LE_16(inRec.upOffset)) > 0x800) ||
+ (abs(FROM_LE_16(inRec.upOffset)-FROM_LE_16(inRec.downOffset)) > 0x800)) {
+ // Animation doesn't have valid movement data
+ includeAnim[ctr] = false;
+ } else {
+ includeAnim[ctr] = true;
+ for (dirCtr=0; dirCtr<4; ++dirCtr) {
+ switch (dirCtr) {
+ case 0:
+ offset = FROM_LE_16(inRec.leftOffset);
+ break;
+ case 1:
+ offset = FROM_LE_16(inRec.rightOffset);
+ break;
+ case 2:
+ offset = FROM_LE_16(inRec.upOffset);
+ break;
+ default:
+ offset = FROM_LE_16(inRec.downOffset);
+ }
+
+ if (offset != 0) {
+ lure_exe.seek(DATA_SEGMENT + offset);
+ lure_exe.read(&move, sizeof(MovementRecord));
+
+ while (FROM_LE_16(move.frameNumber) != 0xffff) {
+ movementSize += sizeof(MovementRecord);
+ lure_exe.read(&move, sizeof(MovementRecord));
+ }
+ movementSize += 2;
+ }
+ }
+ }
+ }
+
+ totalSize = animIndex * sizeof(AnimRecordOutput) + 2 + movementSize;
+ AnimRecordOutput *rec = (AnimRecordOutput *) malloc(totalSize);
+ data = (byte *) rec;
+ moveOffset = animIndex * sizeof(AnimRecordOutput) + 2;
+
+ // Loop to get in the animation records
+ for (ctr = 0; ctr < animIndex; ++ctr, ++rec) {
+ lure_exe.seek(DATA_SEGMENT + animOffsets[ctr]);
+ lure_exe.read(&inRec, sizeof(AnimRecord));
+
+ rec->animRecordId = animOffsets[ctr];
+ rec->animId = inRec.animId;
+ rec->flags = TO_LE_16(inRec.flags);
+
+ rec->leftOffset = 0;
+ rec->rightOffset = 0;
+ rec->upOffset = 0;
+ rec->downOffset = 0;
+
+ rec->upFrame = inRec.upFrame;
+ rec->downFrame = inRec.downFrame;
+ rec->leftFrame = inRec.leftFrame;
+ rec->rightFrame = inRec.rightFrame;
+
+ if (includeAnim[ctr]) {
+ // Loop to get movement records
+ uint16 *inDirs[4] = {&inRec.leftOffset, &inRec.rightOffset,
+ &inRec.upOffset, &inRec.downOffset};
+ uint16 *outDirs[4] = {&rec->leftOffset, &rec->rightOffset,
+ &rec->upOffset, &rec->downOffset};
+
+ for (dirCtr=0; dirCtr<4; ++dirCtr) {
+ offset = READ_LE_UINT16(inDirs[dirCtr]);
+
+ if (offset == 0) {
+ startOffset = 0;
+ } else {
+ startOffset = moveOffset;
+
+ lure_exe.seek(DATA_SEGMENT + offset);
+ lure_exe.read(&move, sizeof(MovementRecord));
+ destMove = (MovementRecord *) (data + moveOffset);
+
+ while (FROM_LE_16(move.frameNumber) != 0xffff) {
+ destMove->frameNumber = move.frameNumber;
+ destMove->xChange = move.xChange;
+ destMove->yChange = move.yChange;
+
+ moveOffset += sizeof(MovementRecord);
+ ++destMove;
+ lure_exe.read(&move, sizeof(MovementRecord));
+ }
+
+ destMove->frameNumber = TO_LE_16(0xffff);
+ moveOffset += 2;
+ }
+
+ WRITE_LE_UINT16(outDirs[dirCtr], startOffset);
+ }
+ }
+ }
+
+ rec->animRecordId = TO_LE_16(0xffff);
+ delete includeAnim;
+}
+
+void read_script_data(byte *&data, uint16 &totalSize) {
+ lure_exe.seek(SCRIPT_SEGMENT);
+
+ totalSize = SCRIPT_SEGMENT_SIZE;
+ data = (byte *) malloc(totalSize);
+ lure_exe.read(data, totalSize);
+}
+
+void read_script2_data(byte *&data, uint16 &totalSize) {
+ lure_exe.seek(SCRIPT2_SEGMENT);
+
+ totalSize = SCRIPT2_SEGMENT_SIZE;
+ data = (byte *) malloc(totalSize);
+ lure_exe.read(data, totalSize);
+}
+
+void read_hotspot_script_offsets(byte *&data, uint16 &totalSize) {
+ lure_exe.seek(DATA_SEGMENT + HOTSPOT_SCRIPT_LIST);
+
+ totalSize = HOTSPOT_SCRIPT_SIZE;
+ data = (byte *) malloc(totalSize);
+ lure_exe.read(data, totalSize);
+}
+
+void read_messages_segment(byte *&data, uint16 &totalSize) {
+ lure_exe.seek(MESSAGES_SEGMENT);
+ totalSize = MESSAGES_SEGMENT_SIZE;
+ data = (byte *) malloc(totalSize);
+ lure_exe.read(data, totalSize);
+}
+
+// Reads in the list of actions used
+
+void read_actions_list(byte *&data, uint16 &totalSize) {
+ // Allocate enough space for output action list
+ data = (byte *) malloc(MAX_DATA_SIZE);
+ HotspotActionsRecord *header = (HotspotActionsRecord *) data;
+ uint16 offset = actionIndex * sizeof(HotspotActionsRecord) + sizeof(uint16);
+
+ for (int ctr = 0; ctr < actionIndex; ++ctr) {
+ header->recordId = actionOffsets[ctr];
+ header->offset = offset;
+ ++header;
+
+ lure_exe.seek(DATA_SEGMENT + actionOffsets[ctr]);
+ uint16 *numItems = (uint16 *) (data + offset);
+ lure_exe.read(numItems, sizeof(uint16));
+ offset += 2;
+
+ if (READ_UINT16(numItems) > 0) {
+ lure_exe.read(data + offset, READ_UINT16(numItems) * 3);
+ offset += READ_UINT16(numItems) * 3;
+ }
+ }
+ header->recordId = TO_LE_16(0xffff);
+}
+
+// Reads in the talk data
+
+#define TALK_OFFSET 0x505c
+#define TALK_NUM_ENTRIES 28
+#define MAX_TALK_LISTS 300
+
+uint16 talkOffsets[MAX_TALK_LISTS];
+int talkOffsetIndex = 0;
+
+void add_talk_offset(uint16 offset) {
+ for (int ctr = 0; ctr < talkOffsetIndex; ++ctr)
+ if (talkOffsets[ctr] == offset) return;
+ if (talkOffsetIndex == MAX_TALK_LISTS) {
+ printf("Exceeded maximum talk offset list size\n");
+ exit(1);
+ }
+
+ talkOffsets[talkOffsetIndex++] = offset;
+}
+
+struct TalkEntry {
+ uint16 hotspotId;
+ uint16 offset;
+};
+
+void read_talk_headers(byte *&data, uint16 &totalSize) {
+ TalkEntry entries[TALK_NUM_ENTRIES];
+ uint16 sortedOffsets[TALK_NUM_ENTRIES+1];
+ int entryCtr, subentryCtr;
+
+ lure_exe.seek(DATA_SEGMENT + TALK_OFFSET);
+ lure_exe.read(&entries[0], sizeof(TalkEntry) * TALK_NUM_ENTRIES);
+
+ // Sort the entry offsets into a list - this is used to figure out each entry's size
+ int currVal, prevVal = 0;
+ for (entryCtr = 0; entryCtr < TALK_NUM_ENTRIES; ++entryCtr) {
+ currVal = 0xffff;
+ for (subentryCtr = 0; subentryCtr < TALK_NUM_ENTRIES; ++subentryCtr) {
+ if ((FROM_LE_16(entries[subentryCtr].offset) < currVal) &&
+ (FROM_LE_16(entries[subentryCtr].offset) > prevVal))
+ currVal = FROM_LE_16(entries[subentryCtr].offset);
+ }
+ if (currVal == 0xffff) break;
+
+ sortedOffsets[entryCtr] = currVal;
+ prevVal = currVal;
+ }
+ sortedOffsets[entryCtr] = 0x5540; // end for end record
+
+ data = (byte *) malloc(MAX_DATA_SIZE);
+ TalkEntry *entry = (TalkEntry *) data;
+ uint16 offset = TALK_NUM_ENTRIES * sizeof(TalkEntry) + sizeof(uint16);
+
+ for (int entryCtr = 0; entryCtr < TALK_NUM_ENTRIES; ++entryCtr) {
+ entry->hotspotId = entries[entryCtr].hotspotId;
+ entry->offset = TO_LE_16(offset);
+ ++entry;
+
+ // Find the following offset in a sorted list
+ int startOffset = FROM_LE_16(entries[entryCtr].offset);
+ int nextOffset = 0;
+ for (subentryCtr = 0; subentryCtr < TALK_NUM_ENTRIES; ++subentryCtr) {
+ if (sortedOffsets[subentryCtr] == startOffset) {
+ nextOffset = sortedOffsets[subentryCtr+1];
+ break;
+ }
+ }
+ if (nextOffset == 0)
+ exit(1);
+
+ // Read in line entries into the data
+ lure_exe.seek(DATA_SEGMENT + startOffset);
+ int size = nextOffset - startOffset;
+ uint16 *talkOffset = (uint16 *) (data + offset);
+ lure_exe.read(talkOffset, size);
+
+ while (size > 0) {
+ if (READ_UINT16(talkOffset) != 0)
+ add_talk_offset(READ_UINT16(talkOffset));
+ size -= sizeof(uint16);
+ offset += sizeof(uint16);
+ talkOffset++;
+ }
+
+ WRITE_LE_UINT16(talkOffset, 0xffff);
+ offset += 2;
+ }
+
+ add_talk_offset(0xffff);
+ entry->hotspotId = TO_LE_16(0xffff);
+ totalSize = offset + 2;
+}
+
+// Reads in the contents of the previously loaded talk lists
+
+struct TalkRecord {
+ uint16 recordId;
+ uint16 listOffset;
+ uint16 responsesOffset;
+};
+
+uint16 giveTalkIds[6] = {0xCF5E, 0xCF14, 0xCF90, 0xCFAA, 0xCFD0, 0xCFF6};
+
+void read_talk_data(byte *&data, uint16 &totalSize) {
+ uint16 responseOffset;
+ int talkCtr, subentryCtr;
+ uint16 size;
+
+ for (talkCtr = 0; talkCtr < 6; ++talkCtr)
+ add_talk_offset(giveTalkIds[talkCtr]);
+
+ data = (byte *) malloc(MAX_DATA_SIZE);
+ TalkRecord *header = (TalkRecord *) data;
+ uint16 offset = talkOffsetIndex * sizeof(TalkRecord) + sizeof(uint16);
+
+ uint16 *sortedList = (uint16 *) malloc((talkOffsetIndex+1) * sizeof(uint16));
+ memset(sortedList, 0, (talkOffsetIndex+1) * sizeof(uint16));
+
+ // Sort the entry offsets into a list - this is used to figure out each entry's size
+ int currVal, prevVal = 0;
+ for (talkCtr = 0; talkCtr < talkOffsetIndex; ++talkCtr) {
+ currVal = 0xffff;
+ for (subentryCtr = 0; subentryCtr < talkOffsetIndex; ++subentryCtr) {
+ if ((talkOffsets[subentryCtr] < currVal) &&
+ (talkOffsets[subentryCtr] > prevVal))
+ currVal = talkOffsets[subentryCtr];
+ }
+ if (currVal == 0xffff) break;
+
+ sortedList[talkCtr] = currVal;
+ prevVal = currVal;
+ }
+ sortedList[talkCtr] = 0xf010;
+ int numTalks = talkCtr;
+
+ // Loop through the talk list
+
+ for (talkCtr = 0; talkCtr < numTalks; ++talkCtr) {
+ uint16 startOffset = sortedList[talkCtr];
+ uint16 nextOffset = sortedList[talkCtr+1];
+
+ header->recordId = startOffset;
+ header->listOffset = offset;
+
+ lure_exe.seek(DATA_SEGMENT + startOffset);
+ responseOffset = lure_exe.readWord();
+ startOffset += 2;
+
+ // Special handling for entry at 0d930h
+ if (responseOffset == 0x8000) continue;
+
+ // Calculate talk data size - if response is within record range,
+ // use simple calculation size. Otherwise, read in full data until
+ // end of record
+ if ((responseOffset < startOffset) || (responseOffset >= nextOffset))
+ size = nextOffset - startOffset;
+ else
+ size = responseOffset - startOffset;
+ if ((size % 6) == 2) size -= 2;
+ if ((size % 6) != 0) {
+ printf("Failure reading talk data\n");
+ exit(1);
+ }
+
+ // Read in the list of talk entries
+ lure_exe.read(data + offset, size);
+ offset += size;
+ memset(data + offset, 0xff, 2);
+ offset += 2;
+
+ // Handle the response data
+ header->responsesOffset = offset;
+
+ // Scan through the list of record offsets and find the offset of
+ // the following record. This is done because although the talk
+ // records and responses are normally sequential, it can also
+ // point into another record's talk responses
+
+ nextOffset = 0;
+ for (subentryCtr = 0; subentryCtr < numTalks; ++subentryCtr) {
+ if ((responseOffset >= sortedList[subentryCtr]) &&
+ (responseOffset < sortedList[subentryCtr+1])) {
+ // Found a record
+ nextOffset = sortedList[subentryCtr+1];
+ break;
+ }
+ }
+ if (nextOffset < responseOffset) {
+ printf("Failure reading talk data\n");
+ exit(1);
+ }
+
+ size = nextOffset - responseOffset;
+ if ((size % 6) != 0) size -= (size % 6);
+
+ if ((size % 6) != 0) {
+ printf("Failure reading talk data\n");
+ exit(1);
+ }
+
+ lure_exe.read(data + offset, size);
+ offset += size;
+ WRITE_LE_UINT16(data + offset, 0xffff);
+ offset += 2;
+
+ ++header;
+ }
+
+ header->recordId = TO_LE_16(0xffff);
+ totalSize = offset;
+ free(sortedList);
+}
+
+void read_room_pathfinding_data(byte *&data, uint16 &totalSize) {
+ lure_exe.seek(DATA_SEGMENT + PATHFIND_OFFSET);
+
+ totalSize = PATHFIND_SIZE;
+ data = (byte *) malloc(totalSize);
+ lure_exe.read(data, totalSize);
+}
+
+void read_room_exit_coordinate_data(byte *&data, uint16 &totalSize)
+{
+ // Read in the exit coordinates list
+ int roomNum, entryNum;
+
+ totalSize = EXIT_COORDINATES_NUM_ROOMS * sizeof(RoomExitCoordinateEntryResource) + 2;
+ data = (byte *) malloc(totalSize);
+ lure_exe.seek(DATA_SEGMENT + EXIT_COORDINATES_OFFSET);
+ lure_exe.read(data, totalSize - 2);
+ WRITE_LE_UINT16(data + totalSize - 2, 0xffff);
+
+ // Post process the list to adjust data
+ RoomExitCoordinateEntryResource *rec = (RoomExitCoordinateEntryResource *) data;
+ for (roomNum = 0; roomNum < EXIT_COORDINATES_NUM_ROOMS; ++roomNum, ++rec) {
+ for (entryNum = 0; entryNum < ROOM_EXIT_COORDINATES_NUM_ENTRIES; ++entryNum) {
+ if ((rec->entries[entryNum].x != 0) || (rec->entries[entryNum].y != 0)) {
+ rec->entries[entryNum].x = TO_LE_16(FROM_LE_16(rec->entries[entryNum].x) - 0x80);
+ uint16 tempY = FROM_LE_16(rec->entries[entryNum].y);
+ rec->entries[entryNum].y = TO_LE_16(
+ ((tempY & 0xfff) - 0x80) | (tempY & 0xf000));
+ }
+ }
+
+ for (entryNum = 0; entryNum < ROOM_EXIT_COORDINATES_ENTRY_NUM_ROOMS; ++entryNum) {
+ rec->roomIndex[entryNum] = TO_LE_16(FROM_LE_16(rec->roomIndex[entryNum]) / 6);
+ }
+ }
+}
+
+void read_room_exit_hotspots_data(byte *&data, uint16 &totalSize) {
+ totalSize = 0;
+ data = (byte *) malloc(MAX_DATA_SIZE);
+
+ RoomExitIndexedHotspotResource *rec = (RoomExitIndexedHotspotResource *) data;
+ lure_exe.seek(DATA_SEGMENT + EXIT_HOTSPOTS_OFFSET);
+
+ lure_exe.read(rec, sizeof(RoomExitIndexedHotspotResource));
+ while (FROM_LE_16(rec->roomNumber) != 0) {
+ ++rec;
+ totalSize += sizeof(RoomExitIndexedHotspotResource);
+ lure_exe.read(rec, sizeof(RoomExitIndexedHotspotResource));
+ }
+
+ WRITE_LE_UINT16(rec, 0xffff);
+ totalSize += sizeof(uint16);
+}
+
+void getEntry(uint8 entryIndex, uint16 &resourceId, byte *&data, uint16 &size)
+{
+ resourceId = 0x3f01 + entryIndex;
+
+ switch (entryIndex)
+ {
+ case 0:
+ // Copy the default palette to file
+ read_basic_palette(data, size);
+ break;
+
+ case 1:
+ // Copy the replacement palette fragments to file
+ read_replacement_palette(data, size);
+ break;
+
+ case 2:
+ // Copy the dialog segment data into the new vga file
+ read_dialog_data(data, size);
+ break;
+
+ case 3:
+ // Copy the talk dialog segment data into the new vga file
+ read_talk_dialog_data(data, size);
+ break;
+
+ case 4:
+ // Get the room info data
+ read_room_data(data, size);
+ break;
+
+ case 5:
+ // Get the action sequence set for NPC characters
+ read_action_sequence(data, size);
+ break;
+
+ case 6:
+ // Get the hotspot info data
+ read_hotspot_data(data, size);
+ break;
+
+ case 7:
+ // Get the hotspot override info data
+ read_hotspot_override_data(data, size);
+ break;
+
+ case 8:
+ // Get the list of room exits
+ read_room_exits(data, size);
+ break;
+
+ case 9:
+ // Get the list of room exit joins
+ read_room_exit_joins(data, size);
+ break;
+
+ case 10:
+ // Get the hotspot animation record data
+ read_anim_data(data, size);
+ break;
+
+ case 11:
+ // Get the script segment data
+ read_script_data(data, size);
+ break;
+
+ case 12:
+ // Get the second script segment data
+ read_script2_data(data, size);
+ break;
+
+ case 13:
+ // Get a list of hotspot script offsets
+ read_hotspot_script_offsets(data, size);
+ break;
+
+ case 14:
+ // Get the messages segment
+ read_messages_segment(data, size);
+ break;
+
+ case 15:
+ // Get the actions list
+ read_actions_list(data, size);
+ break;
+
+ case 16:
+ // Get the talk header information
+ read_talk_headers(data, size);
+ break;
+
+ case 17:
+ // Get the talk data
+ read_talk_data(data, size);
+ break;
+
+ case 18:
+ // Get the pathfinding data
+ read_room_pathfinding_data(data, size);
+ break;
+
+ case 19:
+ // Get the room exit coordinate list
+ read_room_exit_coordinate_data(data, size);
+ break;
+
+ case 20:
+ // Read the room exit hotspot list
+ read_room_exit_hotspots_data(data, size);
+ break;
+
+ default:
+ data = NULL;
+ size = 0;
+ resourceId = 0xffff;
+ break;
+ }
+}
+
+void createFile(const char *outFilename)
+{
+ FileEntry rec;
+ uint32 startOffset, numBytes;
+ uint16 resourceId;
+ uint16 resourceSize;
+ byte *resourceData;
+ bool resourceFlag;
+ byte tempBuffer[32];
+
+ File f;
+ f.open(outFilename, kFileWriteMode);
+ memset(tempBuffer, 0, 32);
+
+ // Write header
+ f.write("heywow", 6);
+ f.writeWord(0);
+
+ startOffset = 0x600;
+ resourceFlag = true;
+ for (int resIndex=0; resIndex<0xBE; ++resIndex)
+ {
+ resourceData = NULL;
+
+ // Get next data entry
+ if (resourceFlag)
+ // Get resource details
+ getEntry(resIndex, resourceId, resourceData, resourceSize);
+
+ // Write out the next header entry
+ f.seek(8 + resIndex * 8);
+ if (resourceSize == 0)
+ {
+ // Unused entry
+ memset(&rec, 0xff, sizeof(FileEntry));
+ resourceFlag = false;
+ }
+ else
+ {
+ rec.id = TO_LE_16(resourceId);
+ rec.offset = TO_LE_16(startOffset >> 5);
+ rec.sizeExtension = (uint8) ((resourceSize >> 16) & 0xff);
+ rec.size = TO_LE_16(resourceSize & 0xffff);
+ rec.unused = 0xff;
+ }
+
+ f.write(&rec, sizeof(FileEntry));
+
+ // Write out the resource
+ if (resourceFlag)
+ {
+ f.seek(startOffset);
+ f.write(resourceData, resourceSize);
+ startOffset += resourceSize;
+ free(resourceData); // Free the data block
+
+ // Write out enough bytes to move to the next 32 byte boundary
+ numBytes = 0x20 * ((startOffset + 0x1f) / 0x20) - startOffset;
+ if (numBytes != 0)
+ {
+ f.write(tempBuffer, numBytes);
+ startOffset += numBytes;
+ }
+ }
+ }
+
+ // Store file version in final file slot
+ f.seek(0xBF * 8);
+ FileEntry fileVersion;
+ memset(&fileVersion, 0xff, sizeof(FileEntry));
+ fileVersion.unused = VERSION_MAJOR;
+ fileVersion.sizeExtension = VERSION_MINOR;
+ f.write(&fileVersion, sizeof(FileEntry));
+
+ f.close();
+}
+
+// validate_executable
+// Validates that the correct executable is being used to generate the
+// resource file. Eventually the resource file creator will need to work
+// with the other language executables, but for now just make
+
+#define NUM_BYTES_VALIDATE 1024
+#define FILE_CHECKSUM 64880
+
+void validate_executable() {
+ uint32 sumTotal = 0;
+ byte buffer[NUM_BYTES_VALIDATE];
+ lure_exe.read(buffer, NUM_BYTES_VALIDATE);
+ for (int ctr = 0; ctr < NUM_BYTES_VALIDATE; ++ctr)
+ sumTotal += buffer[ctr];
+
+ if (sumTotal != FILE_CHECKSUM) {
+ printf("Lure executable not correct English version\n");
+ exit(1);
+ }
+}
+
+
+int main(int argc, char *argv[])
+{
+ const char *inFilename = (argc >= 2) ? argv[1] : "f:\\games\\lure\\lure.exe";
+ const char *outFilename = (argc == 3) ? argv[2] : "f:\\games\\lure\\lure.dat";
+
+ if (!lure_exe.open(inFilename))
+ {
+ if (argc == 1)
+ printf("Format: %s input_exe_filename output_filename\n");
+ else
+ printf("Could not open file: %s\n", inFilename);
+ }
+ else
+ {
+ validate_executable();
+ createFile(outFilename);
+ lure_exe.close();
+ }
+}