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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef TOOLS_CREATE_MSVC_H
-#define TOOLS_CREATE_MSVC_H
-
-#include <string>
-#include <list>
-
-typedef std::list<std::string> StringList;
-
-/**
- * Structure to describe a game engine to be built into ScummVM.
- *
- * We do get the game engines available by parsing the "configure"
- * script of our source distribution. See "parseConfigure" for more
- * information on that.
- * @see parseConfigure
- */
-struct EngineDesc {
- /**
- * The name of the engine. We use this to determine the directory
- * the engine is in and to create the define, which needs to be
- * set to enable the engine.
- */
- std::string name;
-
- /**
- * A human readable description of the engine. We will use this
- * to display a description of the engine to the user in the list
- * of which engines are built and which are disabled.
- */
- std::string desc;
-
- /**
- * Whether the engine should be included in the build or not.
- */
- bool enable;
-
- /**
- * A list of all available sub engine names. Sub engines are engines
- * which are built on top of an existing engines and can be only
- * enabled when the parten engine is enabled.
- */
- StringList subEngines;
-
- bool operator==(const std::string &n) {
- return (name == n);
- }
-};
-
-typedef std::list<EngineDesc> EngineDescList;
-
-/**
- * This function parses the ScummVM configure file and creates a list
- * of available engines.
- *
- * It will also automatically setup the default build state (enabled
- * or disabled) to the state specified in the "configure" file.
- *
- * @param srcDir Path to the root of the ScummVM source.
- * @return List of available engines.
- */
-EngineDescList parseConfigure(const std::string &srcDir);
-
-/**
- * Checks whether the specified engine is a sub engine. To determine this
- * there is a fully setup engine list needed.
- *
- * @param name Name of the engine to check.
- * @param engines List of engines.
- * @return "true", when the engine is a sub engine, "false" otherwise.
- */
-bool isSubEngine(const std::string &name, const EngineDescList &engines);
-
-/**
- * Enables or disables the specified engine in the engines list.
- *
- * This function also disables all sub engines of an engine, when it is
- * to be disabled.
- * Also this function does enable the parent of a sub engine, when a
- * sub engine is to be enabled.
- *
- * @param name Name of the engine to be enabled or disabled.
- * @param engines The list of engines, which should be operated on.
- * @param enable Whether the engine should be enabled or disabled.
- * @return "true", when it succeeded, "false" otherwise.
- */
-bool setEngineBuildState(const std::string &name, EngineDescList &engines, bool enable);
-
-/**
- * Returns a list of all defines, according to the engine list passed.
- *
- * @param features The list of engines, which should be operated on. (this may contain engines, which are *not* enabled!)
- */
-StringList getEngineDefines(const EngineDescList &engines);
-
-/**
- * Structure to define a given feature, usually an external library,
- * used to build ScummVM.
- */
-struct Feature {
- const char *name; ///< Name of the feature
- const char *define; ///< Define of the feature
-
- const char *libraries; ///< Libraries, which need to be linked, for the feature
-
- bool enable; ///< Whether the feature is enabled or not
-
- const char *description; ///< Human readable description of the feature
-
- bool operator==(const std::string &n) {
- return (name == n);
- }
-};
-typedef std::list<Feature> FeatureList;
-
-/**
- * Creates a list of all features available for MSVC.
- *
- * @return A list including all features available.
- */
-FeatureList getAllFeatures();
-
-/**
- * Returns a list of all defines, according to the feature set
- * passed.
- *
- * @param features List of features for the build (this may contain features, which are *not* enabled!)
- */
-StringList getFeatureDefines(const FeatureList &features);
-
-/**
- * Returns a list of all external library files, according to the
- * feature set passed.
- *
- * @param features List of features for the build (this may contain features, which are *not* enabled!)
- */
-StringList getFeatureLibraries(const FeatureList &features);
-
-/**
- * Sets the state of a given feature. This can be used to
- * either include or exclude an feature.
- *
- * @param name Name of the feature.
- * @param features List of features to operate on.
- * @param enable Whether the feature should be enabled or disabled.
- * @return "true", when it succeeded, "false" otherwise.
- */
-bool setFeatureBuildState(const std::string &name, FeatureList &features, bool enable);
-
-/**
- * Structure to describe a MSVC build setup.
- *
- * This includes various information about which engines to
- * enable, which features should be built into ScummVM.
- * It also contains the path to the ScummVM souce root.
- */
-struct BuildSetup {
- std::string srcDir; ///< Path to the ScummVM sources.
- std::string filePrefix; ///< Prefix for the relative path arguments in the project files.
- std::string outputDir; ///< Path where to put the MSVC project files.
-
- EngineDescList engines; ///< Engine list for the build (this may contain engines, which are *not* enabled!).
- FeatureList features; ///< Feature list for the build (this may contain features, which are *not* enabled!).
-
- StringList defines; ///< List of all defines for the build.
- StringList libraries; ///< List of all external libraries required for the build.
-};
-
-/**
- * Quits the program with the specified error message.
- *
- * @param message The error message to print to stderr.
- */
-void error(const std::string &message);
-
-#endif