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diff --git a/tools/create_project/msvc.cpp b/tools/create_project/msvc.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "msvc.h"
+
+#include <fstream>
+
+#include <algorithm>
+
+namespace CreateProjectTool {
+
+//////////////////////////////////////////////////////////////////////////
+// MSVC Provider (Base class)
+//////////////////////////////////////////////////////////////////////////
+MSVCProvider::MSVCProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version)
+ : ProjectProvider(global_warnings, project_warnings, version) {
+}
+
+void MSVCProvider::createWorkspace(const BuildSetup &setup) {
+ UUIDMap::const_iterator svmUUID = _uuidMap.find("scummvm");
+ if (svmUUID == _uuidMap.end())
+ error("No UUID for \"scummvm\" project created");
+
+ const std::string svmProjectUUID = svmUUID->second;
+ assert(!svmProjectUUID.empty());
+
+ std::string solutionUUID = createUUID();
+
+ std::ofstream solution((setup.outputDir + '/' + "scummvm.sln").c_str());
+ if (!solution)
+ error("Could not open \"" + setup.outputDir + '/' + "scummvm.sln\" for writing");
+
+ solution << "Microsoft Visual Studio Solution File, Format Version " << _version + 1 << ".00\n";
+ solution << "# Visual Studio " << getVisualStudioVersion() << "\n";
+
+ solution << "Project(\"{" << solutionUUID << "}\") = \"scummvm\", \"scummvm" << getProjectExtension() << "\", \"{" << svmProjectUUID << "}\"\n";
+
+ // Project dependencies are moved to vcxproj files in Visual Studio 2010
+ if (_version < 10)
+ writeReferences(solution);
+
+ solution << "EndProject\n";
+
+ // Note we assume that the UUID map only includes UUIDs for enabled engines!
+ for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
+ if (i->first == "scummvm")
+ continue;
+
+ solution << "Project(\"{" << solutionUUID << "}\") = \"" << i->first << "\", \"" << i->first << getProjectExtension() << "\", \"{" << i->second << "}\"\n"
+ << "EndProject\n";
+ }
+
+ solution << "Global\n"
+ "\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n"
+ "\t\tDebug|Win32 = Debug|Win32\n"
+ "\t\tAnalysis|Win32 = Analysis|Win32\n"
+ "\t\tRelease|Win32 = Release|Win32\n"
+ "\t\tDebug|x64 = Debug|x64\n"
+ "\t\tAnalysis|x64 = Analysis|x64\n"
+ "\t\tRelease|x64 = Release|x64\n"
+ "\tEndGlobalSection\n"
+ "\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n";
+
+ for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
+ solution << "\t\t{" << i->second << "}.Debug|Win32.ActiveCfg = Debug|Win32\n"
+ "\t\t{" << i->second << "}.Debug|Win32.Build.0 = Debug|Win32\n"
+ "\t\t{" << i->second << "}.Analysis|Win32.ActiveCfg = Analysis|Win32\n"
+ "\t\t{" << i->second << "}.Analysis|Win32.Build.0 = Analysis|Win32\n"
+ "\t\t{" << i->second << "}.Release|Win32.ActiveCfg = Release|Win32\n"
+ "\t\t{" << i->second << "}.Release|Win32.Build.0 = Release|Win32\n"
+ "\t\t{" << i->second << "}.Debug|x64.ActiveCfg = Debug|x64\n"
+ "\t\t{" << i->second << "}.Debug|x64.Build.0 = Debug|x64\n"
+ "\t\t{" << i->second << "}.Analysis|x64.ActiveCfg = Analysis|x64\n"
+ "\t\t{" << i->second << "}.Analysis|x64.Build.0 = Analysis|x64\n"
+ "\t\t{" << i->second << "}.Release|x64.ActiveCfg = Release|x64\n"
+ "\t\t{" << i->second << "}.Release|x64.Build.0 = Release|x64\n";
+ }
+
+ solution << "\tEndGlobalSection\n"
+ "\tGlobalSection(SolutionProperties) = preSolution\n"
+ "\t\tHideSolutionNode = FALSE\n"
+ "\tEndGlobalSection\n"
+ "EndGlobal\n";
+}
+
+void MSVCProvider::createOtherBuildFiles(const BuildSetup &setup) {
+ // Create the global property file
+ createGlobalProp(setup);
+
+ // Create the configuration property files (for Debug and Release with 32 and 64bits versions)
+ // Note: we use the debug properties for the analysis configuration
+ createBuildProp(setup, true, false, false);
+ createBuildProp(setup, true, true, false);
+ createBuildProp(setup, false, false, false);
+ createBuildProp(setup, false, false, true);
+ createBuildProp(setup, false, true, false);
+ createBuildProp(setup, false, true, true);
+}
+
+void MSVCProvider::createGlobalProp(const BuildSetup &setup) {
+ std::ofstream properties((setup.outputDir + '/' + "ScummVM_Global" + getPropertiesExtension()).c_str());
+ if (!properties)
+ error("Could not open \"" + setup.outputDir + '/' + "ScummVM_Global" + getPropertiesExtension() + "\" for writing");
+
+ outputGlobalPropFile(properties, 32, setup.defines, convertPathToWin(setup.filePrefix));
+ properties.close();
+
+ properties.open((setup.outputDir + '/' + "ScummVM_Global64" + getPropertiesExtension()).c_str());
+ if (!properties)
+ error("Could not open \"" + setup.outputDir + '/' + "ScummVM_Global64" + getPropertiesExtension() + "\" for writing");
+
+ // HACK: We must disable the "nasm" feature for x64. To achieve that we must duplicate the feature list and
+ // recreate a define list.
+ FeatureList x64Features = setup.features;
+ setFeatureBuildState("nasm", x64Features, false);
+ StringList x64Defines = getFeatureDefines(x64Features);
+ StringList x64EngineDefines = getEngineDefines(setup.engines);
+ x64Defines.splice(x64Defines.end(), x64EngineDefines);
+
+ outputGlobalPropFile(properties, 64, x64Defines, convertPathToWin(setup.filePrefix));
+}
+
+std::string MSVCProvider::getPreBuildEvent() const {
+ std::string cmdLine = "";
+
+ cmdLine = "@echo off\n"
+ "echo Executing Pre-Build script...\n"
+ "echo.\n"
+ "@call &quot;$(SolutionDir)../../tools/create_project/scripts/prebuild.cmd&quot; &quot;$(SolutionDir)/../..&quot;\n"
+ "EXIT /B0";
+
+ return cmdLine;
+}
+
+std::string MSVCProvider::getPostBuildEvent(bool isWin32) const {
+ std::string cmdLine = "";
+
+ cmdLine = "@echo off\n"
+ "echo Executing Post-Build script...\n"
+ "echo.\n"
+ "@call &quot;$(SolutionDir)../../tools/create_project/scripts/postbuild.cmd&quot; &quot;$(SolutionDir)/../..&quot; &quot;$(OutDir)&quot; ";
+
+ cmdLine += (isWin32) ? "x86" : "x64";
+
+ cmdLine += "\n"
+ "EXIT /B0";
+
+ return cmdLine;
+}
+
+} // End of CreateProjectTool namespace