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Diffstat (limited to 'tools/skycpt/README')
-rw-r--r-- | tools/skycpt/README | 58 |
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diff --git a/tools/skycpt/README b/tools/skycpt/README deleted file mode 100644 index 4b303cb0e9..0000000000 --- a/tools/skycpt/README +++ /dev/null @@ -1,58 +0,0 @@ - -Since V.0.8.0 ScummVM requires the SKY.CPT file for running Beneath a Steel Sky. -This file contains data that was originally included in the SKY.EXE and was also included -in the ScummVM executable before 0.8.0. -Including all this data in the executable has the disadvantage that it wastes memory. -Even when playing a completely different game (like, e.g. Day of the Tentacle) ScummVM would -have the Beneath a Steel Sky data lying around in memory. This doesn't make much of a difference -on a 1GB RAM windows system, but for platforms like PALM and PocketPC it's a real problem, -so this data was moved into the SKY.CPT file and is loaded at runtime when BASS is started. - -This program creates the SKY.CPT file. - -If you want to create your own file, *PLEASE* simply forget about it. -It's a long and annoying procedure and won't help you with anything. -This program was only included in ScummVM's source tree because the Debian license -forces us to. -Instead download the file from http://www.scummvm.org/ -Also, please be aware that if you create your own CPT file (if it isn't exactly the same as the -one we offer for download at www.scummvm.org), it will be incompatible and the savegames produced -using the file will be incompatible with ScummVM using the normal CPT file. -The incompatibility will not be detected by ScummVM, it will most probably simply crash. - -If you still want to waste your time by creating this file: -1) compile the tool -2) run it once, it'll complain that it's missing 7 files, the RESET.* files but - it creates an incomplete COMPACT.DBG file anyways, which you rename to SKY.CPT. -3) download the seven different Beneath a Steel Sky versions: - v.0.00288: The first floppy version that was released - v.0.00303: Another floppy version - v.0.00331: Another floppy version - v.0.00348: Another floppy version - v.0.00365: CD Demo - v.0.00368: Full CD version - v.0.00372: Final CD version -4) Apply the supplied skycpt-engine.patch to a clean copy of the ScummVM - codebase. This modifies the sky engine to allow savefiles to be generated - containing the required data for the skycpt tool. -5) Compile the patched ScummVM. -6) Start each of the BASS versions with this patched version, enjoy the intro - over and over again. - Afterwards, it'll automatically show the load/save dialog where you save the game. -7) Rename the Savegame files you created (SKY-VM.000 etc., not the ASD or SAV - file) to "RESET.*", depending on the version. - e.g. RESET.288 for v.0.00288 -8) Rename each file with a ".gz" suffix and run gunzip on it. - This removes the ScummVM gzip savefile compression. - Failing to do this will cause skycpt to abort at a filesize assert - when reading the "RESET.*" files. -9) Copy the files into the skycpt tool directory, execute the tool again. - It'll create a new COMPACT.DBG. -10) Rename this file to SKY.CPT. -11) DELETE IT BECAUSE IT'S PROBABLY BROKEN, NOT WORTH BOTHERING WITH ANYWAYS - AND DOWNLOAD THE SKY.CPT FILE FROM THE URL ABOVE!! - -Oh, I almost forgot. -The program only works on little endian systems and probably isn't alignment safe either. -It may also leak memory or accidentially reformat your harddisk. Who knows. -You've been warned. |