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AgeCommit message (Expand)Author
2010-06-05GP2X Wiz: Update handy shell scripts.John Willis
2010-06-05Fixed the cursor limiting code in GK1Filippos Karapetis
2010-06-05Rewrote the remaining parts of the ResourceManager class to work with file st...Filippos Karapetis
2010-06-05Various bugfixes to the animation code - first Rex animation now plays, albei...Paul Gilbert
2010-06-05Added missing animation initialisation codePaul Gilbert
2010-06-04Bugfix for wrong parameter order in scene resources load method call. Also ad...Paul Gilbert
2010-06-04SCI: Fix for Valgrind Warning in Palette.David Turner
2010-06-04Some more work on channel remapping: Moved the remapping code to the music lo...Filippos Karapetis
2010-06-04Simplified the channel monitoring code inside the SoundResource classFilippos Karapetis
2010-06-04Ensure that zones/animations always get the same index number.Nicola Mettifogo
2010-06-04Bugfix for the loading of the animation frame listPaul Gilbert
2010-06-04Added code and support routines for destroying animations correctly, which al...Paul Gilbert
2010-06-04SCI: Replace strncpy with Common::strlcpyWalter van Niftrik
2010-06-04SCI: Add savegame version check in CheckSaveGameWalter van Niftrik
2010-06-04SCI: CleanupWalter van Niftrik
2010-06-04some code on getting strings printed on the screenNeeraj Kumar
2010-06-03Replace two uses of ::qsort by Common::sort.Johannes Schickel
2010-06-03- Made some methods constJohannes Schickel
2010-06-03A first attempt at channel remapping (currently disabled)Filippos Karapetis
2010-06-03Added code to get which channels are used by a sound. Also, fixed a crash whe...Filippos Karapetis
2010-06-03Added channel remapping to MidiParser_SCI (currently unused)Filippos Karapetis
2010-06-03Re-enabled the cursor position limiting codeFilippos Karapetis
2010-06-03Renamed some variables to silence GCC warnings.Torbjörn Andersson
2010-06-03Fixed crashing with wave file patches, a regression from commit #49391Filippos Karapetis
2010-06-03Properly implemented the logic for loading the correct interface background a...Paul Gilbert
2010-06-03The setCursor selector is no longer used for the detection of the kSetCursor(...Filippos Karapetis
2010-06-03Fixed compilationFilippos Karapetis
2010-06-03Moved several object-related defines inside vm.h into segment.h, where the Ob...Filippos Karapetis
2010-06-03Moved the MADS interface view into mads_scene.cpp and did a major cleanup of ...Paul Gilbert
2010-06-03able to display rectangle on screen using grabPalette() and copyRectToScreen,...Neeraj Kumar
2010-06-03We'll now default to non-touchpad mode on the iPadOystein Eftevaag
2010-06-03Updated xcode projectOystein Eftevaag
2010-06-02Fix a regression from r49377 - we should be checking against code in addition...Matthew Hoops
2010-06-02Fixed regression from commit #49332 (merging of the SCI0 and SCI11 relocate f...Filippos Karapetis
2010-06-02In Riven, if we get a change card opcode on a mouse down event, ignore the ne...Matthew Hoops
2010-06-02completed the basic testsuite classNeeraj Kumar
2010-06-02- Fixed findGameObject() to properly handle SCI0-SCI1 games where the first b...Filippos Karapetis
2010-06-02enhanced the basic testsuite classNeeraj Kumar
2010-06-02If we can't find the game object or game ID in fallback detection, break out ...Matthew Hoops
2010-06-02OSYSTEM: Get rid of kFeatureAutoComputeDirtyRectsMax Horn
2010-06-02IPHONE: Disable RTTI and C++ exceptionsMax Horn
2010-06-02Fix warningMax Horn
2010-06-01Fix bug #2999153: "IPHONE: No grabPalette() implementation"Max Horn
2010-06-01Inline palettes in SDL backend into class OSystem_SDLMax Horn
2010-06-01Fixed the detection of SCI2.1 games in the fallback detectorFilippos Karapetis
2010-06-01Add support for SCI2.1 resource patches to the fallback detectorFilippos Karapetis
2010-06-01created the basic testsuite class, will use it to create the GFX testsuite in...Neeraj Kumar
2010-06-01This hopefully fixes the compilation of the GP2x backend.Johannes Schickel
2010-06-01Fix videos in Riven activated from a different card from which they are playe...Matthew Hoops
2010-06-01Stop reconstructing the engine state when restoring, but reset it insteadFilippos Karapetis