Age | Commit message (Collapse) | Author |
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svn-id: r27067
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svn-id: r27066
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svn-id: r27065
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Now, the interface is locked when the scripts lock it. This prevents erroneous actor movement when skipping speech by left clicking, and other incorrect behavior. Special thanks to h00ligan for all his help
svn-id: r27064
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least some versions of Freddi Fish 1.
svn-id: r27063
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with Fingolfin. This seems to fix the mysterious bug #1726120, though I'll need
to test that a bit more before closing it.
svn-id: r27062
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svn-id: r27061
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svn-id: r27060
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svn-id: r27059
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svn-id: r27058
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svn-id: r27057
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svn-id: r27056
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should display more correctly now (e.g. actor "zapping" animations, Ben falling off the stairs). They're still not correct, as frameCount is not updated properly
svn-id: r27055
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svn-id: r27054
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svn-id: r27053
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svn-id: r27052
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svn-id: r27051
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svn-id: r27050
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svn-id: r27049
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svn-id: r27048
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svn-id: r27047
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feedback on keypress
svn-id: r27046
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svn-id: r27045
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svn-id: r27044
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svn-id: r27041
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svn-id: r27040
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svn-id: r27039
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svn-id: r27038
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svn-id: r27037
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svn-id: r27036
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svn-id: r27030
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svn-id: r27029
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svn-id: r27028
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svn-id: r27026
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svn-id: r27025
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r27023
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svn-id: r27022
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Also removed the use of Common::File global objects.
svn-id: r27021
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findGameID
svn-id: r27020
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svn-id: r27019
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svn-id: r27018
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svn-id: r27017
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svn-id: r27016
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svn-id: r27015
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svn-id: r27014
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*g*)
svn-id: r27013
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svn-id: r27012
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svn-id: r27011
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