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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2010-06-15
SAGA: Fix bug #2886151.
Eugene Sandulenko
2010-06-15
SAGA: Add debug output for sfLockUser()
Eugene Sandulenko
2010-06-15
Drascula: improve responsivity during pauses and palette updates.
Eugene Sandulenko
2010-06-15
Drascula: Fix bug #2011470.
Eugene Sandulenko
2010-06-15
Drascula: Fix bug #2827166.
Eugene Sandulenko
2010-06-15
Drascula: Fix bug #2827169.
Eugene Sandulenko
2010-06-15
Drascula: add even more responsiveness
Eugene Sandulenko
2010-06-15
Drascula: more responsiveness.
Eugene Sandulenko
2010-06-15
Drascula: Add responsiveness while talking.
Eugene Sandulenko
2010-06-15
Drascula: Move more cursor-related blits to cursorSurface.
Eugene Sandulenko
2010-06-15
Drascula: Plug memory leak
Eugene Sandulenko
2010-06-15
Drascula: Fixed bug #2826608.
Eugene Sandulenko
2010-06-15
Drascula: Made actors animation more smooth.
Eugene Sandulenko
2010-06-15
Drascula: Restore cursors before automated converse responses
Eugene Sandulenko
2010-06-15
Drascula: Fix bug #2826610.
Eugene Sandulenko
2010-06-15
Drascula: ease load on backend.
Eugene Sandulenko
2010-06-15
Drascula: add more pic-related debug output.
Eugene Sandulenko
2010-06-15
Drascula: Fix bug #2929931.
Eugene Sandulenko
2010-06-15
Drascula: added more debug output
Eugene Sandulenko
2010-06-15
Hid hashed fileopening to debuglevel 8.
Eugene Sandulenko
2010-06-15
Drascula: Fix bug #2854303.
Eugene Sandulenko
2010-06-15
Drascula: Added debug console. Implemented a (buggy) room comand.
Eugene Sandulenko
2010-06-15
Drascula: hid room updater-related debug output to deeper level
Eugene Sandulenko
2010-06-15
Drascula: Added animation-related debug output.
Eugene Sandulenko
2010-06-15
Drascula: Optimized blitting code.
Eugene Sandulenko
2010-06-15
CINE: Fix bug #2812694.
Eugene Sandulenko
2010-06-15
SAGA: Fix bug #1970191.
Eugene Sandulenko
2010-06-15
SAGA: Add more thread-related output.
Eugene Sandulenko
2010-06-15
SAGA: Moved more code under ENABLE_IHNM
Eugene Sandulenko
2010-06-15
Split out detection code in Kyra engine.
Eugene Sandulenko
2010-06-15
Moved tinsel detection tables to separate file.
Eugene Sandulenko
2010-06-15
Split out detection tables for AGI engine
Eugene Sandulenko
2010-06-15
Split out detection tables for Gob engine
Eugene Sandulenko
2010-06-15
Split out detection tables for Cine engine
Eugene Sandulenko
2010-06-15
Throttle screen updates to 60fps in some screen transition effects as well
Filippos Karapetis
2010-06-15
Properly reconstruct the running stack when restoring (a regression from comm...
Filippos Karapetis
2010-06-15
- Swapped the return value of gamestate_save (false = failed, true = succeeded)
Filippos Karapetis
2010-06-15
Added a signature of the game itself inside saved games (the size of script 0...
Filippos Karapetis
2010-06-15
Add support for SCI32 segment types to seg_table and vr debug commands
Lars Skovlund
2010-06-15
Reorganized functions a bit
Filippos Karapetis
2010-06-15
Removed the now unused EngineState parameter of script_adjust_opcode_formats(...
Filippos Karapetis
2010-06-15
Cleanup of the savegame code:
Filippos Karapetis
2010-06-15
PSP: fixed SCI freeze issue by using recursive mutexes
Yotam Barnoy
2010-06-15
PSP: fixed bug in hardware MP3 that caused crash in broken sword. The sample ...
Yotam Barnoy
2010-06-14
SCI: Added a version of allNotesOff() which sends messages only to the channe...
Filippos Karapetis
2010-06-14
Since allNotesOff() is virtual and can be overriden, make its associated vari...
Filippos Karapetis
2010-06-14
Removed the code used for tracking script code block relocations in SCI0-SCI1...
Filippos Karapetis
2010-06-14
Cleanup of the SCI0 object initialization code
Filippos Karapetis
2010-06-14
Ignore and remove invalid plane and item objects in kFrameout. Fixes loading ...
Matthew Hoops
2010-06-14
Cleanup
Filippos Karapetis
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