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2009-05-26Add some initial documentation for create_kyradat.Johannes Schickel
svn-id: r40902
2009-05-26tinsel: add default paths needed by Discworld PSX, now the user shouldn't ↵Fabio Battaglia
need to move files around svn-id: r40901
2009-05-26Reserve some space in the Huffman tree arrays before starting to decode the ↵Filippos Karapetis
Huffman trees. Hopefully, this will speed up the tree constructing phase somewhat svn-id: r40900
2009-05-26Fix bug #2687801 - ZAK: Cannot pickup Ladder on Mars Youth Hostel.Travis Howell
svn-id: r40899
2009-05-26SCI: Some small fixes for KQ6CD.Walter van Niftrik
svn-id: r40898
2009-05-25LOL: implemented support for the mine carFlorian Kagerer
svn-id: r40897
2009-05-25Remove leftover debug messages.Johannes Schickel
svn-id: r40896
2009-05-25Added hardwarekeys.cpp to makefileLars Persson
svn-id: r40895
2009-05-25WIP code for the speech in the floppy version of KQ6 (still needs work)Filippos Karapetis
svn-id: r40894
2009-05-25SCI: Only let gfxop_set_color use priority/control if mask has their bits set.Willem Jan Palenstijn
This fixes a regression from r39089 where text in the KQ5(floppy) intro was displayed behind trees. svn-id: r40893
2009-05-25tinsel: avoid unnecessary checks in discworld psx palette remapperFabio Battaglia
svn-id: r40892
2009-05-25Re-enabled the code for correct text positioning - it should work correctly nowFilippos Karapetis
svn-id: r40891
2009-05-25Till we specify an common behavior when loading a game state on startup ↵Johannes Schickel
fails / the user tries to load an non existing save slot, change Tinsel to start up the game as if no slot was specified. (This 'fixes' bug #2796215 "DW: Black screen when loading via command line") svn-id: r40890
2009-05-25Fixed a nasty bug in the GUI code, which caused the windows in PQ3 and ↵Filippos Karapetis
SCI1.1 games to be erased incorrectly svn-id: r40889
2009-05-25- Fix various valgrind warnings in the audio sync codeJohannes Schickel
- Fix crash when qutting KQ 5 CD (It was caused by resources of type "kResourceTypeSync" getting allocated an "Resource" object instead of an "ResourceSync" object, I hope this is the correct fix) svn-id: r40888
2009-05-25Fix mismatching new[]/delete pair (silences a valgrind warning).Johannes Schickel
svn-id: r40887
2009-05-25SCI: Adlib: fix crash in SQ4.Walter van Niftrik
svn-id: r40886
2009-05-25Fixed crash when starting KQ6Filippos Karapetis
svn-id: r40885
2009-05-25tinsel: remove the ugly psx l-space workaround, and instead add a check into ↵Fabio Battaglia
PlayMidi for psx version svn-id: r40884
2009-05-25SCI: Force movie palettes (KQ6).Walter van Niftrik
svn-id: r40883
2009-05-25tinsel: add PSX specific code to workaround the thief bug in past ↵Fabio Battaglia
ankh-morpork, i still have to give a better look at this though svn-id: r40882
2009-05-25Updated the MSVC project files of the kyra engine (added sound_lol.cpp)Filippos Karapetis
svn-id: r40881
2009-05-25Objectified the AudioResource code (used for speech and digitized music in ↵Filippos Karapetis
CD talkie games) svn-id: r40880
2009-05-25tinsel: avoid unnecessary iterations in Discworld PSX palette remapperFabio Battaglia
svn-id: r40879
2009-05-25tinsel: Discworld PSX uses "index.dat" as scene index file, not "index"Fabio Battaglia
svn-id: r40878
2009-05-25tinsel: add entry in detector for Discworld PSX demoFabio Battaglia
svn-id: r40877
2009-05-25tinsel: endianess fix Discworld PSX palette remapperFabio Battaglia
svn-id: r40876
2009-05-24tinsel: fix some uninitialized var used in Discworld PSXFabio Battaglia
svn-id: r40875
2009-05-24SCI: Adlib: added support for rhythm channelWalter van Niftrik
svn-id: r40874
2009-05-24tinsel: fix for CLUT palettes in Discworld PSXFabio Battaglia
svn-id: r40873
2009-05-24Also strip trailing whitespaces in C and Objective-C source files. (Seems I ↵Johannes Schickel
forgot that we got those too :-P) svn-id: r40872
2009-05-24SCI: reset system palette when loading a new PIC.Willem Jan Palenstijn
This improves the colours of background images, but is still partially broken. The mouse cursor becomes transparent when changing scenes, and there is a brief moment of palette corruption between scenes. svn-id: r40870
2009-05-24tinsel: Changes to psx palette conversion functionFabio Battaglia
svn-id: r40869
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-24Strip trailing whitespaces.Johannes Schickel
svn-id: r40866
2009-05-24Commit patch #2796028 "lol files are always compiled" with some slight ↵Johannes Schickel
extension. svn-id: r40865
2009-05-24tinsel: fix graphic corruption caused by wrong clipping of 8-bit images in ↵Fabio Battaglia
Discworld PSX svn-id: r40864
2009-05-24LOL: fixed some input code issues:Florian Kagerer
- party would move 2 steps instead of one when using keyboad while magic menu was open - viewing notes would abort at once instead of waiting for the next click svn-id: r40863
2009-05-24tinsel: take into account clipping when drawing PSX 4-bit imagesFabio Battaglia
svn-id: r40862
2009-05-24tinsel: disable midi playing for Discworld PSX, as the game uses the ↵Fabio Battaglia
proprietary (and unsupported) PlayStation SEQ format svn-id: r40860
2009-05-24SCI: re-xlate pixmap when palette revision changedWillem Jan Palenstijn
svn-id: r40859
2009-05-24Removed the line feed workaround, and added explicit int16 castings to the ↵Paul Gilbert
FROM_LE_16 macros in the font system - this fixes a bug in the engine, allowing it to properly handle all non-printable characters correctly svn-id: r40858
2009-05-24Fixed audio synchronization in the CD version of KQ5Filippos Karapetis
svn-id: r40855
2009-05-24tinsel: sound samples and speech support for Discworld PSX using VAG. Based ↵Fabio Battaglia
on a patch provided by clone2727 svn-id: r40852
2009-05-24Fixed the display glitch associated with the animated handle in the engine roomPaul Gilbert
svn-id: r40851
2009-05-24Cleanup.Johannes Schickel
svn-id: r40850
2009-05-24Add color and color component getters to Cine::Palette.Kari Salminen
svn-id: r40849
2009-05-24Make various Sound functionality SoundHandle instead of filename based.Johannes Schickel
- This fixes multiple sounds being played at once in Lands of Lore svn-id: r40848
2009-05-24LOL: fix valgrind warningFlorian Kagerer
svn-id: r40847
2009-05-24Remove leftover (already commented out) code.Johannes Schickel
svn-id: r40845