index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Collapse
)
Author
2014-08-11
CGE2: Fix some more formatting in vga13h.h.
uruk
2014-08-11
CGE2: Fix EncryptedStream::err().
uruk
2014-08-11
CGE2: Fix formatting in events.cpp.
uruk
2014-08-11
CGE2: Fix formatting in bitmap.h.
uruk
2014-08-11
CGE2: Fix formatting of operators' return values in vga13h.h.
uruk
2014-08-11
CGE2: Return value instead of reference in FXP's operator=.
uruk
2014-08-11
CGE2: Remove unused functions from V2D.
uruk
2014-08-11
CGE2: Remove unnecessary comments from vga13h.h.
uruk
2014-08-11
CGE2: Make matrixes static constants in makeSpeechBubbleTail().
uruk
2014-08-11
CGE2: Make movie() safer.
uruk
2014-08-11
CGE2: Fix comment in runGame().
uruk
2014-08-11
CGE2: Rename XCrpyt() to xCrypt().
uruk
2014-08-11
CGE2: Get rid of detection.h, move things to detection.cpp.
uruk
2014-08-11
CGE2: Add necessary tabs in detection.cpp.
uruk
2014-08-11
CGE2: Change return type of readSint16LE().
uruk
2014-08-11
CGE2: Fix typo in detection.cpp.
uruk
2014-08-11
CGE2: Remove unnecessary #pragma before Sprite::touch().
uruk
2014-08-11
CGE2: Remove unused function from vga13h.cpp.
uruk
2014-08-09
CGE2: Fix canSaveGameStateCurrently().
uruk
2014-08-09
CGE2: Use spaces instead of tabs.
uruk
2014-08-09
CGE2: Remove commented out code from text.cpp.
uruk
2014-08-06
CGE2: Get rid of _keyAlt.
uruk
2014-08-03
CGE2: Rework canSaveGameStateCurrently().
uruk
2014-08-03
CGE2: Properly fade out if the player exits during the intro too.
uruk
2014-08-03
CGE2: Rework the handling of the sound buttons on the toolbar.
uruk
Also keep in sync the volume settings and the audio mode of the game and the settings in the Launcher.
2014-08-03
CGE2: Some repair in Bitmap::code().
uruk
2014-08-03
CGE2: Some more minor cleanup
Strangerke
2014-08-03
CGE2: Remove #if 0-s.
uruk
2014-08-03
CGE2: Rearrange content of saveload.cpp and cge2.h a bit.
uruk
2014-08-03
CGE2: Misc cleanup
Strangerke
2014-08-03
CGE2: Add autosave functionality.
uruk
2014-08-03
CGE2: Add RTL support.
uruk
2014-08-03
CGE2: Fix mismatched new/delete pair in Sprite::ghost() and snGhost().
uruk
2014-08-03
CGE2: Silence GCC warning concerning destructors of Choice's children.
uruk
2014-08-03
CGE2: Fix memory leak concerning the quit menu.
uruk
2014-08-03
CGE2: Rename classes representing quit menu choices.
uruk
2014-08-03
CGE2: Remove more checks on the return value of new
Strangerke
2014-08-03
CGE2: Fix possible null pointer dereference.
uruk
2014-08-03
CGE2: Start removing the checks on the return value of new
Strangerke
2014-08-02
CGE2: Fix error message in makeSpeechBubbleTail().
uruk
2014-08-02
CGE2: Fix CppCheck warnings by reducing variable scope
Strangerke
2014-08-02
CGE2: Update the comment about another non-fixable workaround
Strangerke
2014-08-02
CGE2: Update comment concerning a workaround for a non-fixable issue
Strangerke
2014-08-02
CGE2: Further FXP multiply fix to fix hero scaling
Paul Gilbert
2014-08-01
CGE2: Some cosmetic changes
Strangerke
2014-08-01
CGE2: Remove moveHi() and moveLo() from bitmap
Strangerke
2014-08-01
CGE2: Further fixes to FXP operators to fix pathfinding
Paul Gilbert
2014-07-30
CGE2: Comment out delay in the splash screen during testing.
uruk
2014-07-30
CGE2: Rearrange showTitle() and add some delay to the display.
uruk
Now the splash screen doesn't vanish almost immediately right after it's drawn.
2014-07-30
CGE2: Fix sunset() and sunrise().
uruk
Now they really do the fade-in/fade-out effect.
[next]