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2009-12-01Removed unnecessary semi-colons.Torbjörn Andersson
svn-id: r46232
2009-12-01Corrected the palette colours for the interface elementsPaul Gilbert
svn-id: r46230
2009-12-01find out the meaning of the rest 4 bytes in walkbox structureVladimir Menshakov
svn-id: r46228
2009-12-01use selected object with both mouse buttons as in original gameVladimir Menshakov
svn-id: r46227
2009-12-01display '&' next to the object name as in original game.Vladimir Menshakov
svn-id: r46226
2009-11-30SCI: Fix kSetCursor (Sci1.1) to behave like Sierra Sci (fixes cursor ↵Martin Kiewitz
hiding/showing in kq6) svn-id: r46224
2009-11-30typoJoost Peters
svn-id: r46223
2009-11-30Remove use_scaler defines around enum in order for graphics to compile properly.Lars Persson
svn-id: r46216
2009-11-30Add includepath to find gui\ includepath from sciLars Persson
svn-id: r46215
2009-11-30Add support for teenagent. Add missing support for Feeble files!Lars Persson
svn-id: r46214
2009-11-30Removed <cmath> includes since a) not a part of Symbian OS b) Compiles fine ↵Lars Persson
without it (at least with Symbian OS GCCE 3.4.3 and CW 2) svn-id: r46213
2009-11-30Add support for DRACI!Lars Persson
svn-id: r46212
2009-11-30Only print sound information if there actually is sound (preventing a ↵Sven Hesse
division by 0 exception) svn-id: r46210
2009-11-30Properly clear the chunk headers again on closingSven Hesse
svn-id: r46209
2009-11-30Proper GameCube capitalization.Joost Peters
Is there another way to force buildbot rebuilds? We're starting to run out of these trivial changes =) svn-id: r46208
2009-11-29Use common/ headers in our trunk toolsMax Horn
svn-id: r46207
2009-11-29add missing varag paramMax Horn
svn-id: r46206
2009-11-29COMMON: Replace NORETURN by NORETURN_PRE & NORETURN_POSTMax Horn
svn-id: r46205
2009-11-29Comment out unused variables.Johannes Schickel
svn-id: r46198
2009-11-29Started assigning the code from Greg's SCI engine to our sound commands - ↵Filippos Karapetis
still WIP svn-id: r46197
2009-11-29Properly update the sound state in the sound command parser when loading a gameFilippos Karapetis
svn-id: r46196
2009-11-29Formatting.Johannes Schickel
svn-id: r46195
2009-11-29Cleanup.Johannes Schickel
svn-id: r46194
2009-11-29SCI/newgui: handling of right aligned menu text changedMartin Kiewitz
svn-id: r46193
2009-11-29Removed unused codeFilippos Karapetis
svn-id: r46192
2009-11-29LOL: add missing data for PC98 version to kyra.datFlorian Kagerer
svn-id: r46191
2009-11-29KYRA/PC98: fixed regressionFlorian Kagerer
svn-id: r46190
2009-11-29Bugfix for reactivating an NPC when it was previously deactivated at ↵Paul Gilbert
precisely the moment when it was about to do a pathfinding svn-id: r46189
2009-11-29Added Dragon HistoryRobert Špalek
svn-id: r46188
2009-11-29KYRA: fixed pc98 intro sfx (regression)Florian Kagerer
svn-id: r46185
2009-11-29Removed unused codeFilippos Karapetis
svn-id: r46183
2009-11-28KYRA: removed hack in staticres loaderFlorian Kagerer
svn-id: r46181
2009-11-28KYRA: added HOF PC-98 static data to kyra.datFlorian Kagerer
svn-id: r46180
2009-11-28Fix for bug #2905439 "AmigaOS: Recent Kryandia changes broke compilation".Johannes Schickel
svn-id: r46178
2009-11-28LOL/Floppy: fixed crashFlorian Kagerer
svn-id: r46177
2009-11-28Fix compilation on 64bit systems.Johannes Schickel
svn-id: r46176
2009-11-28LOL: completed support for floppy installer filesFlorian Kagerer
svn-id: r46174
2009-11-28Enable Dragon HistoryRobert Špalek
I consider it stable now svn-id: r46172
2009-11-28Hopefully fix switching to the map right after switching the locationRobert Špalek
It seems that the mouse was simply on the below line and triggered the switch to the map without the user realizing. svn-id: r46171
2009-11-28Adding a parameter to the AviDecoder constructor to allow changing the ↵Sven Hesse
SoundType (instead of it being fixed to Plain) svn-id: r46170
2009-11-28Fixing a valgrind warning by memsetting _paletteSven Hesse
svn-id: r46169
2009-11-28Fixed bug with exhausting sound handlesRobert Špalek
It was caused by forever re-starting the same sample when the animation was stopped and the same frame got displayed over and over, each time triggering playing the same sample. svn-id: r46168
2009-11-27Fixing an invalid read in the destructorSven Hesse
svn-id: r46164
2009-11-2700AM is another compressed frame type, fixing this (thanks to digitall for ↵Sven Hesse
figuring that out :D) svn-id: r46163
2009-11-27Extended the AviDecoder a bitSven Hesse
svn-id: r46162
2009-11-27Brief Groovie namespace commentScott Thomas
svn-id: r46161
2009-11-26Typos.Johannes Schickel
svn-id: r46159
2009-11-26Initial doxygen description of the Kyrandia engine.Johannes Schickel
svn-id: r46158
2009-11-26SCI: Turn SfxPlayer::_mutex from a pointer into a plain memberMax Horn
svn-id: r46157
2009-11-26Fix warningMax Horn
svn-id: r46156