Age | Commit message (Collapse) | Author |
|
This is less prone to glitches than playing manually triggering the
playing of the short non-looping version of the sound.
|
|
Reported by eriktorbjorn
|
|
Fixes stopSound(), and changes all sound streams to be deleted on the
next call of checkSoundQueue(), or when clearSounds() is called. This
avoids ending up with invalidated sound streams in the sound queue
|
|
Add support for OPL output through ALSA
|
|
|
|
|
|
|
|
Did I really forget to push this until now?
|
|
|
|
|
|
|
|
Might eventually be worth moving to backends/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Thanks clone2727
|
|
Thanks clone2727
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Currently unused, but ready to be hooked up to various classes using it.
|
|
|
|
|