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2011-03-19PREAGI: Cleanup volume levels initializationdhewg
2011-03-19TSAGE: Implemented Scene #3500 - Ringworld ScanPaul Gilbert
2011-03-19ANDROID: Implement OSystem::getSystemLanguage()dhewg
2011-03-19ANDROID: Log some system propertiesdhewg
2011-03-19TSAGE: Corrected bugs in Scene #1400 - Ringworld WallPaul Gilbert
2011-03-19ALL: s/PI/M_PI/dhewg
Tip of the day: git grep -w PI
2011-03-19TSAGE: Implemented Scene 2400 - Descending in LanderPaul Gilbert
2011-03-19TSAGE: Completed Scene #2320 - Starcraft - Lander BarPaul Gilbert
2011-03-19TSAGE: Added support to priority_regions to display a single specific ↵Paul Gilbert
priority region
2011-03-19TSAGE: Bugfix to the sequence manager to treat parameters as signed integersPaul Gilbert
2011-03-19TSAGE: Replaced some values with proper constantsPaul Gilbert
2011-03-19TSAGE: Correctly handle priority regions when drawing in a wide scenePaul Gilbert
2011-03-19TSAGE: Added command to show the priority regions of a scenePaul Gilbert
2011-03-19TSAGE: Implement original engine scene scrolling optimisationsPaul Gilbert
Wide screens are broken into 160x100 chunks. When scrolling, sections of the scene which have already been previously decoded for display can be reused, rather than re-decoding them from scratch
2011-03-19Fixed compilation of the N64 portmd5
2011-03-19COMMON: Removed custom PI define (M_PI should be used instead)md5
2011-03-19SCUMM: Changed usage of PI to M_PI (normally defined in math.h)md5
2011-03-19TESTBED: Changed usage of PI to M_PI (normally defined in math.h)md5
2011-03-19MOHAWK: Changed usage of PI to M_PI (normally defined in math.h)md5
2011-03-19AUDIO: Changed several places that use PI to use M_PI insteadmd5
2011-03-19GRAPHICS: Silenced a warningmd5
2011-03-19VIDEO: Changed several places that use PI to use M_PI insteadmd5
2011-03-19SCI: Changed several places that use PI to use the standard M_PI insteadmd5
2011-03-19SCI: Added another leftover debug script in the find_callk console commandmd5
2011-03-19COMMON: Enable math constants under Visual Studiomd5
2011-03-19TSAGE: fix compilation on GCCstrangerke
2011-03-19TSAGE: Scene 7000 (imperfect)strangerke
2011-03-18ANDROID: Cleanupdhewg
2011-03-18ANDROID: Seperate DPAD codesdhewg
2011-03-18ANDROID: Implement trackball clickdhewg
2011-03-18GOB: Add an Italian version of Urban RunnerSven Hesse
As supplied by "Alex" on my Gobsmacked blog: <http://drmccoy.de/gobsmacked/?p=407&cpage=1#comment-2070>
2011-03-18ENGINES: Change GUIErrorMessage to take param by ref, not by copyMax Horn
2011-03-18SCI: Remove unused MAX_SAVE_DIR_SIZEMax Horn
2011-03-18SWORD25: C++ify some code, remove obsolete stuffMax Horn
2011-03-18TSAGE: Corrected background scrolling on wide-screen scenesPaul Gilbert
2011-03-17ANDROID: Fix KeyEvent NullPointerExceptiondhewg
Could happen with some special symbols from the virtual keyboard
2011-03-17OPENGL: Fix screenshots when the display width is not divisible by 4.Johannes Schickel
2011-03-17OPENGL: Setup the correct header size for BMP screenshots.Johannes Schickel
This fixes an color bug in the resulting screenshots.
2011-03-17OPENGL: Cleanup switchDisplayMode.Johannes Schickel
2011-03-17OPENGLSDL: More refactoring to avoid direct access of ↵Johannes Schickel
OpenGlGraphicsManager's members.
2011-03-17OPENGL: Move setFullscreenMode to OpenGLGraphicsManager.Johannes Schickel
2011-03-17OPENGLSDL: Handle active fullscreen mode OPENGLSDL internal.Johannes Schickel
2011-03-17OPENGLSDL: Cleanup.Johannes Schickel
2011-03-17OPENGL: Make setScale non-virtual.Johannes Schickel
2011-03-17ANDROID: Increase default touchpad mode scaledhewg
aka my display is bigger than yours
2011-03-17ANDROID: Ignore the slop area on all touch scrollsdhewg
Prevents initial cursor jumps
2011-03-17Hugo: Use EntryDialog in Box()strangerke
2011-03-17OPENGL: Get rid of _aspectRatioCorrection.Johannes Schickel
2011-03-17OPENGL: Slight refactoring.Johannes Schickel
First step into making all state variables of the OpenGL backend private, to help making the backend more maintainable, by disallowing subclasses to just mess with everything...
2011-03-17ANDROID: Get rid of more gfx glitchesdhewg