aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2012-06-09SCI: Initial implementation of AddLine, UpdateLine, DeleteLineFilippos Karapetis
2012-06-09SCI: Handle translucent text planesFilippos Karapetis
2012-06-08Merge pull request #243 from lordhoto/cursor-no-scaleEugene Sandulenko
2012-06-09SCUMM: Add HE101 version, for debugInput opcode difference in some HE100 games.Travis Howell
2012-06-08NEWS: Fix a typoMatthew Hoops
2012-06-09NEWS: Add Geisha to the supported gamesSven Hesse
2012-06-08SCUMM: Implement listing playbook files in football2002Matthew Hoops
2012-06-08SCUMM: Stub off other football2002 u32 opcodesMatthew Hoops
2012-06-08SCUMM: Give football u32 opcodes proper namesMatthew Hoops
2012-06-08SCI: Handle resource ID -1 when setting the palVary resourceFilippos Karapetis
2012-06-08SCI: Fix mouse up eventsWillem Jan Palenstijn
2012-06-08GOB: Implement shooting in PenetrationSven Hesse
2012-06-08GOB: Rewrite "pathfinding" and implement moving enemiesSven Hesse
2012-06-07TINSEL: Remove unused member _scheduler in TinselEngine.Johannes Schickel
2012-06-07COMMON: Make CoroutineScheduler's constructor and destructor private.Johannes Schickel
2012-06-07COMMON: Slightly adapt coroutine code to better match our guidelines.Johannes Schickel
2012-06-07COMMON: Move coroutine documentation to the header file.Johannes Schickel
2012-06-07SCI: Initial implementation of kScrollWindow, used in some SCI21 gamesFilippos Karapetis
2012-06-07AGOS: Fix compiling AGOS game engine, when AGOS2 is disabled.Travis Howell
2012-06-07GOB: Hook up the Penetration minigame in the cheaterSven Hesse
2012-06-07GOB: Handle Penetration shooting animations more cleverlySven Hesse
2012-06-07GOB: Better controls in Geisha's PenetrationSven Hesse
2012-06-06SCUMM: Implement football2002 u32 opcode 1028Matthew Hoops
2012-06-07GOB: Add a way to reopen currently opened IMD/VMD videosSven Hesse
2012-06-06GOB: Add the original broken German as commentsSven Hesse
2012-06-06GOB: Draw info texts in PenetrationSven Hesse
2012-06-06GOB: Set Penetration floor palettes and fade in/outSven Hesse
2012-06-06GOB: Implement exiting floorsSven Hesse
2012-06-06GOB: Clean up the Penetration map handling a bitSven Hesse
2012-06-06GOB: Implement Penetration submarine shooting and dyingSven Hesse
2012-06-06GOB: const correctnessSven Hesse
2012-06-05SWORD1: Use _missingSubTitleStr when asking for an out of bound textIdThierry Crozat
2012-06-05SWORD1: Fix crash in demo when using French subtitlesThierry Crozat
2012-06-05SCUMM: Show an error dialog when trying to run puttzoo ios liteMatthew Hoops
2012-06-05GOB: Implement health gain/loss for mouthsSven Hesse
2012-06-05GOB: Play sounds for mouths and shields in PenetrationSven Hesse
2012-06-05GOB: Animate mouths in Geisha's PenetrationSven Hesse
2012-06-05DREAMWEB: Modify Sound code to better match original behaviour.D G Turner
2012-06-04COMMON: Merge of pull request #240, coroutine code cleanupPaul Gilbert
2012-06-03GOB: Fix invalid reads in Geisha's minigamesSven Hesse
2012-06-03GOB: Remove unnecessary includeSven Hesse
2012-06-03GOB: Consume shields in PenetrationSven Hesse
2012-06-03GOB: Limit Penetration movement to walkable tilesSven Hesse
2012-06-03ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" lo...Johannes Schickel
2012-06-03GOB: Display the Penetration submarineSven Hesse
2012-06-03GOB: Draw the Penetration map and do basic movementSven Hesse
2012-06-03GOB: Draw the map in a separate surfaceSven Hesse
2012-06-02DREAMWEB: Modify sound code to prevent missing sound effects.D G Turner
2012-06-02GOB: Draw the shield and health meters in PenetrationSven Hesse
2012-06-02GOB: Add animation handling frame to PenetrationSven Hesse