index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2012-06-09
SCI: Initial implementation of AddLine, UpdateLine, DeleteLine
Filippos Karapetis
2012-06-09
SCI: Handle translucent text planes
Filippos Karapetis
2012-06-08
Merge pull request #243 from lordhoto/cursor-no-scale
Eugene Sandulenko
2012-06-09
SCUMM: Add HE101 version, for debugInput opcode difference in some HE100 games.
Travis Howell
2012-06-08
NEWS: Fix a typo
Matthew Hoops
2012-06-09
NEWS: Add Geisha to the supported games
Sven Hesse
2012-06-08
SCUMM: Implement listing playbook files in football2002
Matthew Hoops
2012-06-08
SCUMM: Stub off other football2002 u32 opcodes
Matthew Hoops
2012-06-08
SCUMM: Give football u32 opcodes proper names
Matthew Hoops
2012-06-08
SCI: Handle resource ID -1 when setting the palVary resource
Filippos Karapetis
2012-06-08
SCI: Fix mouse up events
Willem Jan Palenstijn
2012-06-08
GOB: Implement shooting in Penetration
Sven Hesse
2012-06-08
GOB: Rewrite "pathfinding" and implement moving enemies
Sven Hesse
2012-06-07
TINSEL: Remove unused member _scheduler in TinselEngine.
Johannes Schickel
2012-06-07
COMMON: Make CoroutineScheduler's constructor and destructor private.
Johannes Schickel
2012-06-07
COMMON: Slightly adapt coroutine code to better match our guidelines.
Johannes Schickel
2012-06-07
COMMON: Move coroutine documentation to the header file.
Johannes Schickel
2012-06-07
SCI: Initial implementation of kScrollWindow, used in some SCI21 games
Filippos Karapetis
2012-06-07
AGOS: Fix compiling AGOS game engine, when AGOS2 is disabled.
Travis Howell
2012-06-07
GOB: Hook up the Penetration minigame in the cheater
Sven Hesse
2012-06-07
GOB: Handle Penetration shooting animations more cleverly
Sven Hesse
2012-06-07
GOB: Better controls in Geisha's Penetration
Sven Hesse
2012-06-06
SCUMM: Implement football2002 u32 opcode 1028
Matthew Hoops
2012-06-07
GOB: Add a way to reopen currently opened IMD/VMD videos
Sven Hesse
2012-06-06
GOB: Add the original broken German as comments
Sven Hesse
2012-06-06
GOB: Draw info texts in Penetration
Sven Hesse
2012-06-06
GOB: Set Penetration floor palettes and fade in/out
Sven Hesse
2012-06-06
GOB: Implement exiting floors
Sven Hesse
2012-06-06
GOB: Clean up the Penetration map handling a bit
Sven Hesse
2012-06-06
GOB: Implement Penetration submarine shooting and dying
Sven Hesse
2012-06-06
GOB: const correctness
Sven Hesse
2012-06-05
SWORD1: Use _missingSubTitleStr when asking for an out of bound textId
Thierry Crozat
2012-06-05
SWORD1: Fix crash in demo when using French subtitles
Thierry Crozat
2012-06-05
SCUMM: Show an error dialog when trying to run puttzoo ios lite
Matthew Hoops
2012-06-05
GOB: Implement health gain/loss for mouths
Sven Hesse
2012-06-05
GOB: Play sounds for mouths and shields in Penetration
Sven Hesse
2012-06-05
GOB: Animate mouths in Geisha's Penetration
Sven Hesse
2012-06-05
DREAMWEB: Modify Sound code to better match original behaviour.
D G Turner
2012-06-04
COMMON: Merge of pull request #240, coroutine code cleanup
Paul Gilbert
2012-06-03
GOB: Fix invalid reads in Geisha's minigames
Sven Hesse
2012-06-03
GOB: Remove unnecessary include
Sven Hesse
2012-06-03
GOB: Consume shields in Penetration
Sven Hesse
2012-06-03
GOB: Limit Penetration movement to walkable tiles
Sven Hesse
2012-06-03
ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" lo...
Johannes Schickel
2012-06-03
GOB: Display the Penetration submarine
Sven Hesse
2012-06-03
GOB: Draw the Penetration map and do basic movement
Sven Hesse
2012-06-03
GOB: Draw the map in a separate surface
Sven Hesse
2012-06-02
DREAMWEB: Modify sound code to prevent missing sound effects.
D G Turner
2012-06-02
GOB: Draw the shield and health meters in Penetration
Sven Hesse
2012-06-02
GOB: Add animation handling frame to Penetration
Sven Hesse
[prev]
[next]