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2017-08-04GRAPHICS: MACGUI: Reduce constant scopeEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Implement scrolling in MacTextWindowEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Do not pass to the upstream backspace key event in ↵Eugene Sandulenko
MacTextWindow
2017-08-04GRAPHICS: MACGUI: Implement autoscrolling in MacTextWindowEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Use proper dimensions for maxTextWidth in MacTextWindowEugene Sandulenko
2017-08-04WAGE: Remove now redundant input processingEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Fixed Enter key behavior in MacTextWindowEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Clear rendered text when lines are removed in MacTextEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Fix bug in MacText with adding newlinesEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Do not add input line to the original MacText contentEugene Sandulenko
During resize we were replaying all MacText appends, which was including whole history of the input. Eek.
2017-08-04GRAPHICS: MACGUI: undraw input text before resizing MacTextWindowEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Implement MacText resizeEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Correctly set MacTextWindow internal MacText sizeEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Remove redundant method from MacTextWindowEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Fix input text displayingEugene Sandulenko
2017-08-04WAGE: Remove redundant codeEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Remove unused variableEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Fixed input line replacement in MacTextWindowEugene Sandulenko
2017-08-04WAGE: Make drawInput() a noop with MacTextWindowEugene Sandulenko
2017-08-04WAGE: Now we need to render newline at the end of each textEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Draw input on MacTextWindow redrawEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: CleanupEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Fix formatting of the first added text in MacTextEugene Sandulenko
2017-08-04WAGE: Switched console rendering to MacTextWindowEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Fixed appendText() in MacGui: formatting was not passedEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Fix copy/paste bug in MacTextEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Added more debug output to MacTextEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Mark content as dirty when text is changedEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Pass default formatting to MacTextEugene Sandulenko
2017-08-04BLADERUNNER: Fix float conversion warningThomas Fach-Pedersen
2017-08-04BLADERUNNER: Add blit and blitToScreen helpersThomas Fach-Pedersen
2017-08-04SCI32: Always initialize RobotDecoder::_syncFrameColin Snover
This flag previously was only being initialized in Robot files with audio. This means the flag was incorrectly carried to Robots without audio, and if the first Robot played by the game had no audio, it would be a garbage read. (This latter thing happens at the beginning of Lighthouse.)
2017-08-04SCI32: Fix loading audio resources from RESSCI.PATColin Snover
This is used by Lighthouse.
2017-08-04SCUMM: Fix Typo in Detection Table Comment.D G Turner
No functional change.
2017-08-03Merge pull request #980 from dafioram/titanic_access_last_savePaul Gilbert
TITANIC: Fix access to last savegame slot
2017-08-03TITANIC: Create a new audio stream each time a wave file is playedPaul Gilbert
This fixes the problem with the 2nd Class floors, where the same music played in the lift doesn't have time to fade out before the same music is loaded to be faded in for the floor. Now, each gets it's own separate audio stream, preventing the two clashing
2017-08-03TITANIC: Shifting wave file playback into CWaveFile classPaul Gilbert
2017-08-03TITANIC: Allow last saved game to be loadedDavid Fioramonti
2017-08-03TITANIC: Max saved games const centralizedDavid Fioramonti
Before the const specifying the max number of save/load games was in titanic.h, core/project_item.cpp, main_game_window, and detection.cpp. Since they all inherit from titanic.h they should just use the const there. Also the saved game const in core/project_item.cpp was named differently so I also changed that.
2017-08-03IMAGE: Correct 4-byte image writting pixel formatSimei Yin
2017-08-03SLUDGE: Fix backdrop loading errorSimei Yin
2017-08-03SLUDGE: Quit game built-in functionSimei Yin
2017-08-03SLUDGE: Fix backdrop loadingSimei Yin
2017-08-02SLUDGE: Fix ZBuffer order bugSimei Yin
2017-08-02SLUDGE: Refine debug channelsSimei Yin
2017-08-02SLUDGE: Reset zBuffers when blank back dropSimei Yin
2017-08-02GRAPHICS: MACGUI: Suppress Unused Variable Compiler Warning.D G Turner
2017-08-02DIRECTOR: Fix GCC Compiler Warnings.D G Turner
2017-08-01TITANIC: Fix sound effects on the Promenade DeckPaul Gilbert
2017-08-01TITANIC: Fix playback of ambient music for Top of the WellPaul Gilbert