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2005-01-10Removed unused variable.Torbjörn Andersson
svn-id: r16515
2005-01-10Add back missing itemsTravis Howell
svn-id: r16514
2005-01-09saga updateAndrew Kurushin
svn-id: r16512
2005-01-09- GameModule is goneAndrew Kurushin
- structures renamed - SagaEngine class gives all current game descriptions regression : "verb" is broken cause work in progress svn-id: r16511
2005-01-09small fixes:Andrew Kurushin
- actor barrier rects - unreachable code svn-id: r16510
2005-01-09Added proper IHNM scripts lut and run scripts, though not much to see.Eugene Sandulenko
svn-id: r16509
2005-01-09some disabled warning moved from .vcproj to #pragma with commentsAndrew Kurushin
(can anyone update .vcproj for vs2002&vs2005?) svn-id: r16508
2005-01-09o Fixed some indentationEugene Sandulenko
o Now we correctly show Wyrmkeep logo in Mac demos o Applied patch #1098971 ITE credits svn-id: r16507
2005-01-09Fix legal headerMax Horn
svn-id: r16506
2005-01-09Ensure these headers match the rest of ScummVMMax Horn
svn-id: r16505
2005-01-09Ensure the kyra legal headers match the rest of ScummVMMax Horn
svn-id: r16504
2005-01-09Mark some places which probably should use loadWAVFromStream(); maybe some ↵Max Horn
of the engine maintainers can look into using it svn-id: r16503
2005-01-09Added shared code to load WAV(E) data from arbitrary seekable streams (files ↵Max Horn
or memory) svn-id: r16502
2005-01-09This function is currently not used...Max Horn
svn-id: r16501
2005-01-09cleanupMax Horn
svn-id: r16500
2005-01-09Fix changing the scaler while GUI scaling and the console are activeMax Horn
svn-id: r16499
2005-01-09fix warningMax Horn
svn-id: r16498
2005-01-09rewritten sprite classAndrew Kurushin
- sprites decoded on first load - some speed optimization - actors uses kExtended flag to append spriteList svn-id: r16497
2005-01-09Since _pos is unsigned it's always >= 0, so testing for negativity willTorbjörn Andersson
generate a warning in GCC. svn-id: r16496
2005-01-09Update SAGA itemsEugene Sandulenko
svn-id: r16495
2005-01-09Moving AppendableAudioStream into SCUMM engine, as it is only used thereMax Horn
svn-id: r16494
2005-01-09Added new interface SeekableReadStreamMax Horn
svn-id: r16493
2005-01-08rename StringsList to StringsTableAndrew Kurushin
svn-id: r16492
2005-01-08begining of verb implementationAndrew Kurushin
introduced getObjectName svn-id: r16491
2005-01-08Fix bug #1097467 (COMI: cursor is invisible at "insert CD" message)Max Horn
svn-id: r16490
2005-01-08Fix bug #1098115 (GUI: Broken console font)Max Horn
svn-id: r16488
2005-01-08sync NEWS files on HEAD and branch-0-7-0Max Horn
svn-id: r16486
2005-01-08Fix wron Vulture male 1 animation. Thanks to salty-horse for reportingEugene Sandulenko
and help with fixing. svn-id: r16484
2005-01-07Update SAGA itemsEugene Sandulenko
svn-id: r16483
2005-01-07Eliminate _scene->getMode() and use scene flags insteadEugene Sandulenko
svn-id: r16482
2005-01-07Access timer.Marcus Comstedt
svn-id: r16481
2005-01-07fixing scene transitionAndrew Kurushin
svn-id: r16480
2005-01-07o Last fixes for panels. Now they work like in original.Eugene Sandulenko
o Code formatting in scene.h svn-id: r16479
2005-01-07o Add reported German IHNM and ITEEugene Sandulenko
o Fix IHNM. It does not have actors now (all actors in IHNM are in resources, not hardcoded) svn-id: r16478
2005-01-07Flag 64 bit problem in iMuse, as well as what I think might be very old ↵Max Horn
regression in our code svn-id: r16477
2005-01-07cleanupMax Horn
svn-id: r16476
2005-01-07Add GCC 4.x to the list of accepted GCC versionsMax Horn
svn-id: r16474
2005-01-07Update SAGA itemsEugene Sandulenko
svn-id: r16473
2005-01-07o Fix for popped up actors at initial scene fade outEugene Sandulenko
o Stub for new Wyrmkeep demos with substituted scenes o Converted some script func parameters to apropriate types o More panel fixes svn-id: r16472
2005-01-07Remove extra ;Travis Howell
svn-id: r16471
2005-01-06work around yet another MSVC problemMax Horn
svn-id: r16470
2005-01-06- compiles debug path displaying only if ACTOR_DEBUG definedAndrew Kurushin
- removed some temporary variable svn-id: r16469
2005-01-06Distinguish left and right mouse buttonMax Horn
svn-id: r16468
2005-01-06Switching GUI to an alternate font; using a second, bigger, font for 640x480 ↵Max Horn
games like COMI. Note: we can always easily switch back to the SCUMM font or any other font, if we want to svn-id: r16467
2005-01-06New normal/big fontsMax Horn
svn-id: r16466
2005-01-06small fixes to previousAndrew Kurushin
svn-id: r16465
2005-01-06non tile mode full actor path finding - previewAndrew Kurushin
svn-id: r16464
2005-01-06Add reported 4 disks french monkeyegaEugene Sandulenko
svn-id: r16463
2005-01-06oops againMax Horn
svn-id: r16462
2005-01-06oopsMax Horn
svn-id: r16461