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2007-07-02Optimisation for resource loading in Kyra engineNeil Millstone
svn-id: r27875
2007-07-02Fix for launcher detecting DS configuration section in config file as a gameNeil Millstone
svn-id: r27874
2007-07-02Added Indy3EGA IBM 1.4 11/07/89 - English (US) 5.25" floppy version data ↵Max Horn
from report #1746189; also added version data on various other game versions svn-id: r27872
2007-07-02Adding hooks for word completion interface on DS portNeil Millstone
svn-id: r27871
2007-07-02Fix bug where an object was accessed after it was deleted in cine engineNeil Millstone
svn-id: r27870
2007-07-02Memory block sizes for Simon 2 on DS portNeil Millstone
svn-id: r27869
2007-07-02Renamed a variable, to avoid confusing it with another variable with the ↵Filippos Karapetis
same name svn-id: r27853
2007-07-02Removed special displayBalloonString routine.Nicola Mettifogo
svn-id: r27850
2007-07-02Fixed glitch: protection code appearing over prompt.Nicola Mettifogo
svn-id: r27848
2007-07-02Correct typos.Travis Howell
svn-id: r27846
2007-07-02Use warning for that last work around.Travis Howell
svn-id: r27845
2007-07-02Add work around for possible script bug in Elvira 2.Travis Howell
svn-id: r27844
2007-07-01Fix bug #1746107 - Elvira 2: Crash Catacombs lev2.Travis Howell
svn-id: r27842
2007-07-01Add cases for using '-' and '+' keys on the keypad too.Travis Howell
svn-id: r27841
2007-07-01Fix bug ##1746094 - Elvira 2: Strange behavior a - counter of P.P.Travis Howell
svn-id: r27839
2007-07-01Patch #1595026: engine init/shutdown OSystem methodsMax Horn
svn-id: r27838
2007-07-01Patch #1595026: engine init/shutdown OSystem methodsMax Horn
svn-id: r27837
2007-07-01Fix for bug #1746112 (SCUMM: Crash when pressing SPACE (Pause))Max Horn
svn-id: r27836
2007-07-01Fix looping effect (at least DrMcCoy says it fixes it somehow, and I trust ↵Max Horn
him in that :) svn-id: r27835
2007-07-01Applied new flatBlitCnv and little refactoring to dialogue code.Nicola Mettifogo
svn-id: r27834
2007-07-01Introduced new flatBlitCnv to reduce code duplication.Nicola Mettifogo
svn-id: r27833
2007-07-01Fix for bug #1746059 (WEEN: The intro hangs, and sound is corrupted)Max Horn
svn-id: r27832
2007-07-01Only invoke g_engine->pauseEngine if g_engine != NULLMax Horn
svn-id: r27831
2007-07-01Re-added __attribute__(packed)Max Horn
svn-id: r27830
2007-07-01Once again rewrite Paula code (addings lots of comments, doing proper wrap ↵Max Horn
around at the ends of samples and some other tweaks). More to follow svn-id: r27828
2007-07-01Wrapped dialogue functions into a new DialogueManager, and some basic ↵Nicola Mettifogo
refactoring. svn-id: r27827
2007-07-01Compile fix: ascii should be state.ascii, I assume.Robin Watts
svn-id: r27825
2007-07-01Correct md5 checksum for restart state file in the French DOS version of ↵Travis Howell
Elvira 2. svn-id: r27821
2007-07-01Update comment.Travis Howell
svn-id: r27820
2007-07-01Removing non-ASCII chars from source codeMax Horn
svn-id: r27818
2007-07-01Removed some paranoia screen updates. May cause some minor glitches.Nicola Mettifogo
svn-id: r27817
2007-07-01Applying agentq's screenshot loading fix to the trunk as wellSven Hesse
svn-id: r27816
2007-06-30Adding mistakenly deleted fileNeil Millstone
svn-id: r27805
2007-06-30Just a testNeil Millstone
svn-id: r27804
2007-06-30- Show mouse cursor optionNeil Millstone
- Support for SAGA, CINE, and AGI - Key bindings for Gob3 - Assembler optimisations submitted by Robin Watts svn-id: r27803
2007-06-30mention 'confirm exit' in NEWSMax Horn
svn-id: r27802
2007-06-30Split Engine::pauseEngine: It now does pauseLevel handling, while engines ↵Max Horn
can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer svn-id: r27801
2007-06-30Changed AGOS to use full KeyState, not just ascii value, in key eventsMax Horn
svn-id: r27800
2007-06-30Adding some missing stuff to the PS2 port (it still will require quite some ↵Max Horn
work to get it working again) svn-id: r27799
2007-06-30Changed semantics of Mixer::pause*() methods -- if you pause n times, you ↵Max Horn
have to unpause n times before the sound resumes (this means pauseAll works correct in engines which selectively pause/resume single sounds) svn-id: r27798
2007-06-30Added Engine::pauseEngine method (allows outside code, like the backend, to ↵Max Horn
pause/resume the active engine); made the global 'confirm exit' dialog use that feature; implemented ScummEngine::pauseEngine svn-id: r27797
2007-06-30Added minimal doxygen comments to CursorManager::isVisible() and ↵Max Horn
CursorManager::showMouse() svn-id: r27796
2007-06-30Don't tracke time we take for loading (it should be less than a second anyway)Max Horn
svn-id: r27795
2007-06-30AGOS code cleanupMax Horn
svn-id: r27794
2007-06-30Also update menus.cpp with ChildType enumMax Horn
svn-id: r27793
2007-06-30AGOS: Introduced ChildType enumMax Horn
svn-id: r27792
2007-06-30typoMax Horn
svn-id: r27791
2007-06-30Tabs -> spacesMax Horn
svn-id: r27790
2007-06-30Update the ARM version of the rate conversion code, in line with FingolfinsRobin Watts
optimisatins of the C version last night. Saves about 5 cycles per sample. svn-id: r27789
2007-06-30Added global support for the (so far undocumented) confirm_exit config keyMax Horn
svn-id: r27788