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AgeCommit message (Collapse)Author
2016-01-04WAGE: Fixed bitmap renderingEugene Sandulenko
2016-01-04WAGE: Fixed round rect drawingEugene Sandulenko
2016-01-04WAGE: Simplified codeEugene Sandulenko
2016-01-04WAGE: Fixed ellipse renderingEugene Sandulenko
2016-01-04WAGE: Fix menu heightEugene Sandulenko
2016-01-04WAGE: Fixes to think round rectangle drawingEugene Sandulenko
2016-01-04WAGE: Switched round rectangles to think brush drawingEugene Sandulenko
2016-01-04WAGE: Switched most primitives to proper thick brush drawing.Eugene Sandulenko
It matches original QuickDraw code.
2016-01-04WAGE: Fix Script::processMove(), so it works with double conversion tooEugene Sandulenko
2016-01-04WAGE: Mark scene as dirty of some object was moved to/from itEugene Sandulenko
2016-01-04WAGE: Further fixes to cursor positionEugene Sandulenko
2016-01-04WAGE: Fix cursor position for built-in fontsEugene Sandulenko
2016-01-04WAGE: Properly print out input text on game eventsEugene Sandulenko
2016-01-04WAGE: Fix crash when wage.dat is not presentEugene Sandulenko
2016-01-04WAGE: Implement handleMoveCommand()Eugene Sandulenko
2016-01-04WAGE: Fix cursor position at the scroll endEugene Sandulenko
2016-01-04WAGE: Implement command executionEugene Sandulenko
2016-01-04WAGE: Support full range of ASCII in inputEugene Sandulenko
2016-01-04WAGE: Fix cursor positionEugene Sandulenko
2016-01-04WAGE: Display text inputEugene Sandulenko
2016-01-03WAGE: Optimized screen blittingEugene Sandulenko
2016-01-03WAGE: Fixed cursor positionEugene Sandulenko
2016-01-03WAGE: Initial cursor drawing codeEugene Sandulenko
2016-01-03WAGE: Graceful engine quittingEugene Sandulenko
2016-01-03WAGE: Implement getGroundItemsList()Eugene Sandulenko
2016-01-03WAGE: Complete Script::compare()Eugene Sandulenko
2016-01-03WAGE: Leave room for input text in consoleEugene Sandulenko
2016-01-03WAGE: Implement immediate text rendering to match originalEugene Sandulenko
2016-01-03WAGE: Implement console scrollingEugene Sandulenko
2016-01-03WAGE: Fixed processMove operandsEugene Sandulenko
2016-01-03WAGE: Implement processMove()Eugene Sandulenko
2016-01-03WAGE: Remove redundant headersEugene Sandulenko
2016-01-03WAGE: Refactored font queryingEugene Sandulenko
2016-01-03WAGE: Refactored coordinate manipulationEugene Sandulenko
2016-01-03WAGE: More debug outputEugene Sandulenko
2016-01-03WAGE: Less intrusive stubEugene Sandulenko
2016-01-03WAGE: Fix number parsingEugene Sandulenko
2016-01-03WAGE: Fix ifClick conditionalEugene Sandulenko
2016-01-03WAGE; Fix stringOp readingEugene Sandulenko
2016-01-03WAGE: Proper game startEugene Sandulenko
2016-01-02WAGE: Implement evalClickConditionEugene Sandulenko
2016-01-02WAGE: Redraw Gui parts on demandEugene Sandulenko
2016-01-02WAGE: Fixed game loopEugene Sandulenko
2016-01-02WAGE: Made Gui autosense scene changeEugene Sandulenko
2016-01-02WAGE: More work on object interactionEugene Sandulenko
2016-01-01WAGE: Stub for object clickingEugene Sandulenko
2016-01-01WAGE: Stub for rendering menu itemsEugene Sandulenko
2016-01-01WAGE: Fix console output for empty linesEugene Sandulenko
2016-01-01WAGE: Fix console paddingEugene Sandulenko
2016-01-01WAGE: Pad windows to match the originalEugene Sandulenko