aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2004-10-07Use slightly less irritating variable names; remove box draw hack, as its ↵Max Horn
semi-broken for smooth scrolling games; if at all, it should be replaced by a proper debugger command svn-id: r15454
2004-10-07Use proper range for the (screen/local) strip valuesMax Horn
svn-id: r15453
2004-10-07Fix doxygen warningMax Horn
svn-id: r15452
2004-10-07Fix for bug #1042509 (SNMDEMO not recognized)Max Horn
svn-id: r15451
2004-10-07updatedPaweł Kołodziejski
svn-id: r15450
2004-10-07Fix blast object drawing glitches introduced by the smooth scrolling changes ↵Max Horn
(were visible with the inventory in The Dig) svn-id: r15449
2004-10-07Simplify calling drawBomp a littlMax Horn
svn-id: r15448
2004-10-07Adjusted come commentsMax Horn
svn-id: r15447
2004-10-07I don't know if it matters, but I'll feel safer if we initialise maskPtr...Torbjörn Andersson
svn-id: r15446
2004-10-07Correct values.Travis Howell
svn-id: r15445
2004-10-07Removed some code which has no effect (looks like a coding mistake?)Max Horn
svn-id: r15444
2004-10-07Force ARM in direct modeChris Apers
svn-id: r15443
2004-10-07Pointer correctionTravis Howell
svn-id: r15442
2004-10-06Fix bug reported by salty-horse. When list is so short so it fitsEugene Sandulenko
one page, list position gets negative values. This never was triggered until lastselectedgame config file key was introduced. svn-id: r15441
2004-10-06Fixed Builder sub-projectChris Apers
svn-id: r15440
2004-10-06Updated with new filesChris Apers
svn-id: r15439
2004-10-06Forgot this oneChris Apers
svn-id: r15438
2004-10-06PalmOS updateChris Apers
svn-id: r15437
2004-10-06Indentation fixTorbjörn Andersson
svn-id: r15436
2004-10-06Use common PI value insteadChris Apers
svn-id: r15435
2004-10-06Updated commentChris Apers
svn-id: r15434
2004-10-06PalmOS : ARM optimizationChris Apers
svn-id: r15433
2004-10-06PalmOS updateChris Apers
svn-id: r15432
2004-10-06Update tableChris Apers
svn-id: r15431
2004-10-06Use system pathChris Apers
svn-id: r15430
2004-10-06Added M_PI definitionChris Apers
svn-id: r15429
2004-10-06Not needed anymoreChris Apers
svn-id: r15428
2004-10-06FOTAQ ARM optimizationChris Apers
svn-id: r15427
2004-10-06AdjustmentsChris Apers
svn-id: r15426
2004-10-06OoopsTravis Howell
svn-id: r15425
2004-10-05Better clipping code.Travis Howell
svn-id: r15424
2004-10-05fix ending credits glitchGregory Montoir
svn-id: r15423
2004-10-05fix drawWizPolygon glitchGregory Montoir
svn-id: r15422
2004-10-05thinkerk works now.Travis Howell
svn-id: r15421
2004-10-05Missed spotTravis Howell
svn-id: r15420
2004-10-05Allow color adjustment when decompressing wizImages.Travis Howell
svn-id: r15419
2004-10-05Switch to warningTravis Howell
svn-id: r15418
2004-10-05HE71+ games use wizImages for charset too.Travis Howell
svn-id: r15417
2004-10-05o Convert some objectMap methods to more C++-like.Eugene Sandulenko
o Add stubs for unhandled scene resources in first scene o Fix object map entry structure o Fix bug with objject_info() debug command All this was done in attempt to make room exits work until I realized that they are different hit zone list which is activate at end of walk sequence. svn-id: r15416
2004-10-04Fix button clicking. Now actor walks to correct spot and interface buttonsEugene Sandulenko
work. svn-id: r15415
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
svn-id: r15414
2004-10-04Sort variables by their numberMax Horn
svn-id: r15413
2004-10-04Remove Gdi::fillRect, use the existing fill() method insteadMax Horn
svn-id: r15412
2004-10-04cleanupMax Horn
svn-id: r15411
2004-10-04Rename var and enable in COMI.Travis Howell
svn-id: r15410
2004-10-04Ooops, got reverted.Travis Howell
svn-id: r15409
2004-10-04Implement case 150 for drawBMAPBgEugene Sandulenko
svn-id: r15408
2004-10-04Add warningTravis Howell
svn-id: r15407
2004-10-04COMI stores room transparency in RMHD.Travis Howell
Minor cleanup. svn-id: r15406
2004-10-04Add actor transparency var for HE99 games.Travis Howell
svn-id: r15405