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2011-09-25PEGASUS: Fix startFaderSyncMatthew Hoops
Since we're not running in multiple threads anymore, we cannot have the fader hold the main thread to itself.
2011-09-25PEGASUS: Add the interface classMatthew Hoops
2011-09-24PEGASUS: Add the compass classMatthew Hoops
2011-09-24PEGASUS: Add retscan/shield biochipsMatthew Hoops
2011-09-24PEGASUS: Create the Interface biochip even if it's not usedMatthew Hoops
Still needed for saves
2011-09-24PEGASUS: Add remaining specialized inventory itemsMatthew Hoops
2011-09-24PEGASUS: Import AI code and relevant itemsMatthew Hoops
2011-09-23PEGASUS: Disable the alt key for nowMatthew Hoops
2011-09-23PEGASUS: Should use moveMovieBoxTo instead of moveElementTo hereMatthew Hoops
2011-09-23PEGASUS: Allow for movies to be offset on a surfaceMatthew Hoops
2011-09-22PEGASUS: Add the EnergyMonitor classMatthew Hoops
2011-09-22PEGASUS: Allow for skipping the introMatthew Hoops
2011-09-22PEGASUS: Add support for the console backMatthew Hoops
2011-09-22PEGASUS: Remove unused EnergyBar classMatthew Hoops
2011-09-22PEGASUS: Implement Item::getDragSprite()Matthew Hoops
2011-09-22PEGASUS: Add the InventoryPicture class (and its derivatives)Matthew Hoops
2011-09-22PEGASUS: Implement the creditsMatthew Hoops
Functionality is now back to where it was before switching to the updated API
2011-09-22PEGASUS: Don't allow for seeking beyond the ends of the movieMatthew Hoops
2011-09-22PEGASUS: Make Movies use the normal TimeBase getTime()Matthew Hoops
getTime() shouldn't constantly update as the movie continues, only when I decide to update it (in checkCallBacks())
2011-09-22PEGASUS: Don't update movies if they're pausedMatthew Hoops
2011-09-22PEGASUS: Implement demo creditsMatthew Hoops
2011-09-22PEGASUS: Implement the overview codeMatthew Hoops
2011-09-21PEGASUS: Fix drawing movies to positions other than the originMatthew Hoops
2011-09-21PEGASUS: Remove old graphics APIMatthew Hoops
2011-09-21PEGASUS: Add very simple mouse movement update checkingMatthew Hoops
2011-09-21PEGASUS: Fix DropHighlightMatthew Hoops
2011-09-21PEGASUS: Clamp the dirty rect to the screen sizeMatthew Hoops
2011-09-21PEGASUS: Remove scaling TODOMatthew Hoops
Video scaling is not done with this class
2011-09-21PEGASUS: Allow redrawMovieWorld to be used without the video runningMatthew Hoops
2011-09-21PEGASUS: Allow for backquote to be used as a tilde tooMatthew Hoops
2011-09-21PEGASUS: Implement main menuMatthew Hoops
Sound fading is not working yet, so it has been disabled in the meantime
2011-09-21PEGASUS: Fix bounds of PicturesMatthew Hoops
2011-09-21PEGASUS: Fix bug with drawing dirty rectsMatthew Hoops
2011-09-21PEGASUS: Fix updating elements when the bounds changeMatthew Hoops
2011-09-21PEGASUS: Only allow for keydown eventsMatthew Hoops
2011-09-21PEGASUS: Fix auto bits setting in the input codeMatthew Hoops
2011-09-21PEGASUS: Add the JMPPPInput utility classMatthew Hoops
2011-09-20PEGASUS: Add new menu classMatthew Hoops
2011-09-20PEGASUS: Remove remaining 'old' codeMatthew Hoops
2011-09-20PEGASUS: Add picture classMatthew Hoops
2011-09-20PEGASUS: Remove VideoManager codeMatthew Hoops
It was originally from Mohawk and does not fit in with the new graphics management introduced. Movie will be used from here on out! In addition, the intro code has been rewritten and now it properly starts from the new code.
2011-09-20PEGASUS: Fix timebase loopingMatthew Hoops
2011-09-20PEGASUS: Fix a regression in checkCallBacks()Matthew Hoops
2011-09-20PEGASUS: Make movie transparency be off by defaultMatthew Hoops
2011-09-20PEGASUS: Fix some movie bugsMatthew Hoops
2011-09-20PEGASUS: Fix copyToCurrentPort()Matthew Hoops
2011-09-20PEGASUS: Begin hooking the new code in as the main codeMatthew Hoops
The first notification has been received!
2011-09-20PEGASUS: Add first stab at the Movie classMatthew Hoops
Seems this means the end of the base classes -- onto actual game logic from here on out!
2011-09-20PEGASUS: Update timer code a bit to make it friendlier for moviesMatthew Hoops
2011-09-19PEGASUS: Add the Surface classesMatthew Hoops
Renamed from GWorld; I'm trying to distance us from QuickDraw as much as possible :P