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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-09-09
ZVISION: Update LeverControl to use the new RlfAnimation outputs
RichieSams
2013-09-09
ZVISION: Add a debug assert to make sure we're not trying to render ouside th...
RichieSams
2013-09-09
ZVISION: Clip animations to the working window
RichieSams
2013-09-09
ZVISION: Let Rlf animations output Surfaces instead of uint16 arrays
RichieSams
2013-09-09
ZVISION: Create method for transposing a surface
RichieSams
2013-09-09
ZVISION: Create method for clipping a rect to the working window
RichieSams
2013-09-09
ZVISION: Create method for converting image space to working window space
RichieSams
2013-09-09
ZVISION: Create class for rendering TrueType fonts
RichieSams
2013-09-09
ZVISION: Save a thumbnail of the RenderManager backbuffer instead of the actu...
RichieSams
2013-09-09
ZVISION: Create method for getting the RenderManager backbuffer
RichieSams
2013-09-09
ZVISION: Create method for rendering to the working window with binary alpha
RichieSams
2013-09-09
ZVISION: Stop avi playback once the animation is finished
RichieSams
2013-09-09
ZVISION: Implement ActionPlayPreloadAnimation
RichieSams
2013-09-09
ZVISION: Implement ActionPreloadAnimation::execute()
RichieSams
2013-09-09
ZVISION: Implement AnimationControl
RichieSams
2013-09-09
ZVISION: Add method for getting a pointer to a Control
RichieSams
2013-09-07
ZVISION: Set a Puzzle as completed before executing its ResultActions
RichieSams
2013-09-07
ZVISION: Delete a Control * when removing it from _activeControls
RichieSams
2013-09-07
ZVISION: Add scr parse line for ActionAssign
RichieSams
2013-09-07
ZVISION: Allow RLF seeking without returning a frame
RichieSams
2013-09-07
ZVISION: Make LeverControl render to the working window instead of directly t...
RichieSams
2013-09-07
ZVISION: Make the declaration and implementation of copyRectToWorkingWindow b...
RichieSams
2013-09-07
ZVISION: Add dirty rectangling support for pure image rendering
RichieSams
2013-09-07
ZVISION: Fix pixel copying errors in renderRectToWorkingWindow
RichieSams
2013-09-07
ZVISION: Update ActionSetPartialScreen to use new function name
RichieSams
2013-09-07
ZVISION: Re-enable rendering to the backbuffer
RichieSams
2013-09-06
ZVISION: Actually use the converted color instead of the old one
RichieSams
2013-09-06
ZVISION: Fix accidental signed read from save file header
RichieSams
2013-09-06
ZVISION: Delete action_node
RichieSams
2013-09-06
ZVISION: Save the Puzzle key, since ChangeLocation could be called
RichieSams
2013-09-06
ZVISION: Fix signed/unsigned mismatch
RichieSams
2013-09-06
ZVISION: Disable saving until it can be fixed
RichieSams
2013-09-06
ZVISION: Do full working window warp instead of image at a time
RichieSams
2013-09-04
Merge branch 'master' into zvision
RichieSams
2013-09-04
ZVISION: Initialize Location to the main menu
richiesams
2013-09-04
ZVISION: Create an instance of SaveManager
richiesams
2013-09-04
ZVISION: Implement SaveManager
richiesams
2013-09-04
ZVISION: Create methods for generating save file names
richiesams
2013-09-04
ZVISION: Create ScriptManager _activeControls serialization methods
richiesams
2013-09-04
ZVISION: Create ScriptManager state table serialization methods
richiesams
2013-09-04
ZVISION: Implement TimerNode serialization
richiesams
2013-09-04
ZVISION: Create base methods for Control serialization
richiesams
2013-09-04
ZVISION: Create method for getting the current location
richiesams
2013-09-04
ZVISION: Remove zero valued entries in the global state table once a frame
richiesams
2013-09-04
ZVISION: Create method to get the current background offset
richiesams
2013-09-03
ZVISION: Allow changeLocation to be executed right away instead of next frame
richiesams
2013-09-03
ZVISION: Convert ZVision singleton accessors to be inline
richiesams
2013-09-03
VIDEO: Fix memory leak in TrueMotion1 header buffer
richiesams
2013-09-03
SCI: Fix script bug #3614968 - "SCI: Camelot - crash at the pool of Siloam"
Filippos Karapetis
2013-09-03
ZVISION: Change ActionPlayAnimation::_loop refer to a count rather than a boo...
richiesams
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