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AgeCommit message (Collapse)Author
2005-01-31Support for Mac cursors.Eugene Sandulenko
TODO: o Allow reading from non-processed game executable. Now you need to get .bin file out of it o Use color versions of cursors o Combine MacResExtractor with Win32ResExtractor. Now I just stupidly create 2 objects and do not use new cursor caching code. svn-id: r16713
2005-01-31Add commentTravis Howell
svn-id: r16712
2005-01-31Changes for Macintosh filenames.Travis Howell
svn-id: r16711
2005-01-30mention the fact that amiga FOTAQ isn't supportedGregory Montoir
svn-id: r16710
2005-01-30added support for *.map files version 2Paweł Kołodziejski
svn-id: r16709
2005-01-30added a basic cursor cache for win32 HE70+ gamesGregory Montoir
svn-id: r16708
2005-01-30OoopsTravis Howell
svn-id: r16707
2005-01-30Check sound queue for music in HE games.Travis Howell
Avoid extra sound channel. svn-id: r16706
2005-01-30Music regression in some HE games.Travis Howell
svn-id: r16705
2005-01-30Add missing cases/correctionsTravis Howell
svn-id: r16704
2005-01-30HE100 differenceTravis Howell
svn-id: r16703
2005-01-30ADD HE100 version of Balloon O RamaTravis Howell
svn-id: r16702
2005-01-30HE100 differenceTravis Howell
svn-id: r16701
2005-01-30Add updated Cheese ChaseTravis Howell
svn-id: r16700
2005-01-30Speech filename difference in Macintosh version of HE60 games.Travis Howell
svn-id: r16699
2005-01-30Skip cursors in Macintosh version of HE72 games for now.Travis Howell
Add early Macintosh HE games. svn-id: r16698
2005-01-30Singe HE71 version of freddi too.Travis Howell
svn-id: r16697
2005-01-30Only HE71 demos were on puttputt CD.Travis Howell
svn-id: r16696
2005-01-30Switch airdemo checksums, only a single HE71 version.Travis Howell
svn-id: r16695
2005-01-29Move more text editing code into class EditableWidget; ListWidget now has ↵Max Horn
all the editing capabilities of EditTextWidget svn-id: r16694
2005-01-29Add support for Humongous Mac titles in native format. Please test :)Eugene Sandulenko
svn-id: r16693
2005-01-29Started to merge the text editing code in ListWidget and EditTextWidgetMax Horn
svn-id: r16692
2005-01-29Renamed _localScriptList to _localScriptOffsets for clarityMax Horn
svn-id: r16691
2005-01-29Last few added.Travis Howell
svn-id: r16690
2005-01-29Add freddi's.Travis Howell
svn-id: r16689
2005-01-29Add a few moreTravis Howell
svn-id: r16688
2005-01-29Add a fewTravis Howell
svn-id: r16687
2005-01-29Add detection of HE Mac titles which use different naming scheme.Eugene Sandulenko
Committed for review/criticize. No further support by the engine, i.e. detected games will not run, but most complex task is done. Will finish it tomorrow unless some nasty bugs will pop up. svn-id: r16686
2005-01-29Fix typoEugene Sandulenko
svn-id: r16685
2005-01-29Fix HE Mac target names. They should be same as DOS/Win.Eugene Sandulenko
svn-id: r16684
2005-01-28Update to latest branch fixesNicolas Bacca
svn-id: r16683
2005-01-28Update project files. Please do not convert to Unix style carriage return as ↵Nicolas Bacca
it breaks the build on my configuration :) svn-id: r16682
2005-01-28Fix mp3/vorbis detectionNicolas Bacca
svn-id: r16681
2005-01-28Fix compilation with mpeg2 disabledMax Horn
svn-id: r16680
2005-01-28Use class Mutex instead of MutexRefMax Horn
svn-id: r16679
2005-01-28Add isalnum for HPC compilerNicolas Bacca
svn-id: r16678
2005-01-28Fix return for HPC compilerNicolas Bacca
svn-id: r16677
2005-01-28Add medium quality sound for FOTAQNicolas Bacca
svn-id: r16676
2005-01-28partialy implemented all Iso mode resource loadingAndrew Kurushin
todo: loadMulti - may be wrong svn-id: r16670
2005-01-28updatedPaweł Kołodziejski
svn-id: r16669
2005-01-28Began what I hope is the final major restructuring of the BS2 engine.Torbjörn Andersson
In this first step, I have moved all opcode functions into functions.cpp, instead of having them scattered all over the place. To get things to compile again, I had to rewrite the overly complicated sound effects handling. It's much simpler now. The next step will be to move any non-trivial code out of the opcode functions and into the appropriate object. This, I hope, will make it easier to create well-separated objects, instead of the current mess. I also want to tear down the artificial boundary between the main directory and the "driver" directory. We already have a cross-platform layer; there's no need to have yet another one. (Actually, the rewriting of the sound effects code took one first step in this direction.) At the final stage, I'd like to get rid of the "drivers" directory completely, but I'll probably need some help with that if I want to preserve the CVS history of the code. Things will probably be a bit bumpy along the way, but I seem to have reached a point of relative stability again, which is why I'm commiting this now. svn-id: r16668
2005-01-28more proper checksPaweł Kołodziejski
svn-id: r16667
2005-01-28IndentationTorbjörn Andersson
svn-id: r16666
2005-01-28updatedPaweł Kołodziejski
svn-id: r16665
2005-01-28fix VC7.1 compilationAndrew Kurushin
svn-id: r16664
2005-01-28added error message for lack of library supportPaweł Kołodziejski
svn-id: r16663
2005-01-28Combine actordata.cpp and objectdata.cpp into itedata.cpp. These areEugene Sandulenko
ITE specific and from other hand IHNM has these data in resources. svn-id: r16662
2005-01-28added support for mp3 compressed tracksPaweł Kołodziejski
svn-id: r16661
2005-01-28fixed restoration of sounds params after cross non/compressed bundlesPaweł Kołodziejski
svn-id: r16660
2005-01-28add checks for mad and vorbis definePaweł Kołodziejski
svn-id: r16659