aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2009-01-11Enable IHNM and SAGA2Andre Heider
svn-id: r35815
2009-01-11Mention radio-chatter effect which aquadran implemented.Eugene Sandulenko
svn-id: r35814
2009-01-11Merge in Virtual Keybpard & KeyMapper branch,Eugene Sandulenko
- Merge is perfromed in order to not let rotting the code - Makefile modifications were avoided Stuff to resolve: - Circular dependency of common/vkeybd from graphics/ - Make it compilable (?) - Add some keyboards - Decide on the key bindings svn-id: r35813
2009-01-11Enabled GROOVIE and TUCKER as well, as they are enabled by default by the ↵Marcus Comstedt
standard configure script. svn-id: r35812
2009-01-10Moved some stuff from the EditGameDialog constructor to its open() method toTorbjörn Andersson
avoid uninitialised variables. (This is similar to some bugs that were fixed earlier today.) svn-id: r35811
2009-01-10Update Joachim's role as requested by him.Eugene Sandulenko
svn-id: r35809
2009-01-10Enable IHNM.Marcus Comstedt
svn-id: r35808
2009-01-10open browser dialog before manipulating it (fixes assert when pressing 'add ↵Willem Jan Palenstijn
game') svn-id: r35807
2009-01-10Implemented screen vfx #8Paul Gilbert
svn-id: r35806
2009-01-10Fixed uninitialised variables in the SCUMM save/load dialog. The updateInfos()Torbjörn Andersson
function needs to know the dimensions of the dialog, so don't call it until after calling Dialog::reflowLayout(). svn-id: r35805
2009-01-10fixed radio chatter sfxPaweł Kołodziejski
svn-id: r35804
2009-01-10setQuickStartFlag is different value in HE100 games.Travis Howell
svn-id: r35803
2009-01-10- added initial radio chatter sfx, still not fully correctPaweł Kołodziejski
- remove obsolete mixerStreamRunning track variable svn-id: r35801
2009-01-10Correct sound timer, when sound compression is used in HE games.Travis Howell
svn-id: r35800
2009-01-10Fix warning.Travis Howell
svn-id: r35799
2009-01-10Fix compiling SCUMM engine, with HE71+ games disabled.Travis Howell
svn-id: r35798
2009-01-09Add subengine flag for ihnm.Lars Persson
svn-id: r35797
2009-01-09Switch assert to an error message, stating the exact unknown code.Travis Howell
svn-id: r35796
2009-01-09Correct sound priority and SBNG offsets, in later HE games.Travis Howell
svn-id: r35795
2009-01-09Fix bug #2029639 - PAJAMA1: Lip Syncing.Travis Howell
svn-id: r35794
2009-01-08T7G: Stage one of move to ScummVM's CursorMan: rename groovie one so it ↵Henry Bush
doesn't have same name svn-id: r35793
2009-01-08T7G: Reset midi volume to 100 on starting a track, cleanupHenry Bush
svn-id: r35792
2009-01-08Fixed slight regressionFilippos Karapetis
svn-id: r35791
2009-01-08Add initial files for a secondary exe (to be distributed with in a single ↵Lars Persson
pkg file) svn-id: r35790
2009-01-08Fixed release critical bug #2472185. All transparent buttons should now ↵Vicent Marti
properly refresh their text when changed between redrawing frames. This includes the launcher "Add game" button and the options "subtitle mode" button. svn-id: r35789
2009-01-08Fixed revertion to "Add game" button string after a "Mass add" was processed.Johannes Schickel
svn-id: r35788
2009-01-08Give more detailed info on recently added KQ4 detection entry (It's KQ4 ↵Kari Salminen
v2.0, released on 1988-07-27 and it uses PC AGI 3.002.086). svn-id: r35787
2009-01-08Attempted fix of bug #2438637 (Dino not erased in introduction screen on ↵Nicola Mettifogo
Amiga Nippon Safes), by not forcing the character visible on a location switch. svn-id: r35786
2009-01-08Fixed points 2 and 3 of bug #2438549, spotlight wasn't displayed correctly.Nicola Mettifogo
svn-id: r35785
2009-01-08Trim resource filenames to 8 characters as a last resort on BRA. Script ↵Nicola Mettifogo
files are unbelievably broken. svn-id: r35784
2009-01-08Don't assert anymore when a command flag doesn't exist, but ignore it and ↵Nicola Mettifogo
print a warning instead. Some location scripts in BRA are totally broken. svn-id: r35783
2009-01-08Fix bug #2455850: "LSL: missing Polish MD5" and add Polish LSL1 demo along ↵Eugene Sandulenko
the way. svn-id: r35782
2009-01-07Reduced header depsMax Horn
svn-id: r35781
2009-01-07Fixed warningsMax Horn
svn-id: r35780
2009-01-07Fix an invalid access when the quit opcode occupies the last byte of the ↵Jordi Vilalta Prat
script, due to the quit status being updated by the event loop svn-id: r35779
2009-01-07Complete the ROQ video decoding (there are still a few minor glitches)Jordi Vilalta Prat
svn-id: r35778
2009-01-07videoIsLoaded() -> isVideoLoaded()Filippos Karapetis
svn-id: r35777
2009-01-07Clear the screen to black before showing a video with playVideo() (it's ↵Filippos Karapetis
meant to play full screen videos) svn-id: r35776
2009-01-07Initialize DXA buffers to 0 when they're allocatedFilippos Karapetis
svn-id: r35775
2009-01-07Move videoPalette inside setPalette(), as it's only used thereFilippos Karapetis
svn-id: r35774
2009-01-07Updated the MSVC project files for the latest changes to the video playing codeFilippos Karapetis
svn-id: r35773
2009-01-07Further merging of the SMK and DXA players (the FLIC player is not done yet):Filippos Karapetis
- Added a new class, VideoPlayer(), from which both the SMK and the DXA player inherit. This class provides generic functions and public methods for the inherited video classes. Default implementations have been made for these public methods, and the virtual ones can be overriden in inherited classes - There is now a default implementation of the function that sets the video palette - A basic video player for inherited classes has been added with method playVideo(). This is able to play a fullscreen non-interactive video, which can be skipped with events set by the caller. Postprocessing methods, which draw upon each frame (e.g. subtitles) can be done by implementing performPostProcessing() - The FTA2 movie player now uses the new playVideo() method - The new video player code is compatible with the old one (i.e. no changes to the existing engine code are necessary), but it's now possible to reduce engine code for video playing considerably svn-id: r35772
2009-01-07Fix bug #2451381: "AGI: -x option (or loading from launcher) breaks some games"Eugene Sandulenko
svn-id: r35771
2009-01-07Add detection entry for King's Quest IV AGI (PC 5.25", 2.0) as provided by ↵Kari Salminen
UsualNoise on ScummVM forums. svn-id: r35770
2009-01-07Fix bug #2484801: "PQ1/DOS/Englisv2.0G - One version is detected as MAC Version"Eugene Sandulenko
svn-id: r35769
2009-01-07Implemented Engine::getDebugger().Nicola Mettifogo
svn-id: r35768
2009-01-07Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping"Eugene Sandulenko
svn-id: r35767
2009-01-07Extended PathBuffer to support BRA.Nicola Mettifogo
svn-id: r35766
2009-01-07* moved more mask management to BackgroundInfoNicola Mettifogo
* simplified mask management for client code * reduced the clutter into graphics.h by moving the implementations of BackgroundInfo, MaskBuffer and PathBuffer to graphics.cpp * preparation for the full implementation of BRA's PathBuffer svn-id: r35765
2009-01-07Cleanup.Nicola Mettifogo
svn-id: r35764