Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-10-08 | Unfortunately still not perfect. | Travis Howell | |
svn-id: r15460 | |||
2004-10-08 | Return 0 is array doesn't exist, possible script bug in HE game. | Travis Howell | |
svn-id: r15459 | |||
2004-10-07 | More de-C'fying. Pass Point object instead of direct reference. | Eugene Sandulenko | |
svn-id: r15458 | |||
2004-10-07 | Turn ObjectMap into real object. | Eugene Sandulenko | |
svn-id: r15457 | |||
2004-10-07 | Remove duplicated code in actor walk code. | Eugene Sandulenko | |
Turn ActionMap into real object. Rename ActionMap variables to conform our code guidelines. svn-id: r15456 | |||
2004-10-07 | Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in ↵ | Max Horn | |
wrong places), by making sure all actor walkdata is saved svn-id: r15455 | |||
2004-10-07 | Use slightly less irritating variable names; remove box draw hack, as its ↵ | Max Horn | |
semi-broken for smooth scrolling games; if at all, it should be replaced by a proper debugger command svn-id: r15454 | |||
2004-10-07 | Use proper range for the (screen/local) strip values | Max Horn | |
svn-id: r15453 | |||
2004-10-07 | Fix doxygen warning | Max Horn | |
svn-id: r15452 | |||
2004-10-07 | Fix for bug #1042509 (SNMDEMO not recognized) | Max Horn | |
svn-id: r15451 | |||
2004-10-07 | updated | Paweł Kołodziejski | |
svn-id: r15450 | |||
2004-10-07 | Fix blast object drawing glitches introduced by the smooth scrolling changes ↵ | Max Horn | |
(were visible with the inventory in The Dig) svn-id: r15449 | |||
2004-10-07 | Simplify calling drawBomp a littl | Max Horn | |
svn-id: r15448 | |||
2004-10-07 | Adjusted come comments | Max Horn | |
svn-id: r15447 | |||
2004-10-07 | I don't know if it matters, but I'll feel safer if we initialise maskPtr... | Torbjörn Andersson | |
svn-id: r15446 | |||
2004-10-07 | Correct values. | Travis Howell | |
svn-id: r15445 | |||
2004-10-07 | Removed some code which has no effect (looks like a coding mistake?) | Max Horn | |
svn-id: r15444 | |||
2004-10-07 | Force ARM in direct mode | Chris Apers | |
svn-id: r15443 | |||
2004-10-07 | Pointer correction | Travis Howell | |
svn-id: r15442 | |||
2004-10-06 | Fix bug reported by salty-horse. When list is so short so it fits | Eugene Sandulenko | |
one page, list position gets negative values. This never was triggered until lastselectedgame config file key was introduced. svn-id: r15441 | |||
2004-10-06 | Fixed Builder sub-project | Chris Apers | |
svn-id: r15440 | |||
2004-10-06 | Updated with new files | Chris Apers | |
svn-id: r15439 | |||
2004-10-06 | Forgot this one | Chris Apers | |
svn-id: r15438 | |||
2004-10-06 | PalmOS update | Chris Apers | |
svn-id: r15437 | |||
2004-10-06 | Indentation fix | Torbjörn Andersson | |
svn-id: r15436 | |||
2004-10-06 | Use common PI value instead | Chris Apers | |
svn-id: r15435 | |||
2004-10-06 | Updated comment | Chris Apers | |
svn-id: r15434 | |||
2004-10-06 | PalmOS : ARM optimization | Chris Apers | |
svn-id: r15433 | |||
2004-10-06 | PalmOS update | Chris Apers | |
svn-id: r15432 | |||
2004-10-06 | Update table | Chris Apers | |
svn-id: r15431 | |||
2004-10-06 | Use system path | Chris Apers | |
svn-id: r15430 | |||
2004-10-06 | Added M_PI definition | Chris Apers | |
svn-id: r15429 | |||
2004-10-06 | Not needed anymore | Chris Apers | |
svn-id: r15428 | |||
2004-10-06 | FOTAQ ARM optimization | Chris Apers | |
svn-id: r15427 | |||
2004-10-06 | Adjustments | Chris Apers | |
svn-id: r15426 | |||
2004-10-06 | Ooops | Travis Howell | |
svn-id: r15425 | |||
2004-10-05 | Better clipping code. | Travis Howell | |
svn-id: r15424 | |||
2004-10-05 | fix ending credits glitch | Gregory Montoir | |
svn-id: r15423 | |||
2004-10-05 | fix drawWizPolygon glitch | Gregory Montoir | |
svn-id: r15422 | |||
2004-10-05 | thinkerk works now. | Travis Howell | |
svn-id: r15421 | |||
2004-10-05 | Missed spot | Travis Howell | |
svn-id: r15420 | |||
2004-10-05 | Allow color adjustment when decompressing wizImages. | Travis Howell | |
svn-id: r15419 | |||
2004-10-05 | Switch to warning | Travis Howell | |
svn-id: r15418 | |||
2004-10-05 | HE71+ games use wizImages for charset too. | Travis Howell | |
svn-id: r15417 | |||
2004-10-05 | o Convert some objectMap methods to more C++-like. | Eugene Sandulenko | |
o Add stubs for unhandled scene resources in first scene o Fix object map entry structure o Fix bug with objject_info() debug command All this was done in attempt to make room exits work until I realized that they are different hit zone list which is activate at end of walk sequence. svn-id: r15416 | |||
2004-10-04 | Fix button clicking. Now actor walks to correct spot and interface buttons | Eugene Sandulenko | |
work. svn-id: r15415 | |||
2004-10-04 | R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. | Eugene Sandulenko | |
svn-id: r15414 | |||
2004-10-04 | Sort variables by their number | Max Horn | |
svn-id: r15413 | |||
2004-10-04 | Remove Gdi::fillRect, use the existing fill() method instead | Max Horn | |
svn-id: r15412 | |||
2004-10-04 | cleanup | Max Horn | |
svn-id: r15411 |