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2004-03-28Preserve comments in config filesMax Horn
svn-id: r13412
2004-03-28cleanup; extended config file format checking (partially from patch #896096)Max Horn
svn-id: r13411
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-03-28New file.Torbjörn Andersson
svn-id: r13409
2004-03-28Format string fix.Torbjörn Andersson
svn-id: r13408
2004-03-28More format string fixes.Torbjörn Andersson
svn-id: r13407
2004-03-28Fixed paramters to match format string.Torbjörn Andersson
svn-id: r13406
2004-03-28Fixed format string to match parameters.Torbjörn Andersson
svn-id: r13405
2004-03-28Fixed format string to match the number of arguments.Torbjörn Andersson
svn-id: r13404
2004-03-28Changed printf() to debug() and removed newline at the end of some messagesTorbjörn Andersson
svn-id: r13403
2004-03-28rename displayError() to displayMessage(); fix slightly incorrect usage of ↵Max Horn
that method svn-id: r13402
2004-03-28Cleanup.Torbjörn Andersson
One of the changes, I'm not quite sure about: buildDisplay() used to open and close the _thisScreen.background_layer_id resource for each layer it processed. In particular, it used to "release the screen resource before cacheing the sprites". I have no idea why, because I can't see any trace of a sprite cache, and I can't think of any harm in keeping the resource open during the whole render cycle. The resource is probably loaded into memory already anyway, though its reference counter may be 0. svn-id: r13401
2004-03-28Force the engine to pick a cursor after restoring a game. This appears toTorbjörn Andersson
be needed when using the -x command-line option to restore a game, though I'm not quite sure why. svn-id: r13400
2004-03-28Don't show the restart/restore dialog if a boot parameter has been given.Torbjörn Andersson
And a teensy-weensy little cleanup. svn-id: r13399
2004-03-28Fixed bug I introduced in the recent cleanup: It's the screen, not theTorbjörn Andersson
overlay, that needs to be cleared at the beginning of the movie. Otherwise what was on the screen may show at the end of the movie. svn-id: r13398
2004-03-28Small tweaks for MIPSPro compilerMax Horn
svn-id: r13397
2004-03-28Fix bug #920491 (BS1: Game crashes when savepath is invalid)Max Horn
svn-id: r13396
2004-03-28reorder contentMax Horn
svn-id: r13395
2004-03-28Fix bad array size (part of bug report #924685)Max Horn
svn-id: r13394
2004-03-27forgot themPaweł Kołodziejski
svn-id: r13393
2004-03-27implemented priorites for imuse soundsPaweł Kołodziejski
svn-id: r13392
2004-03-27clarify OSystem specification (setTimerCallback() must be 'atomic')Max Horn
svn-id: r13391
2004-03-27small tweakMax Horn
svn-id: r13390
2004-03-27cleanup, and fix bug in tablePaweł Kołodziejski
svn-id: r13389
2004-03-27some changes to imuse digitalPaweł Kołodziejski
svn-id: r13387
2004-03-27Make sure looping music is restarted after loading a savegame, regardlessTorbjörn Andersson
of how the savegame is loaded. (ScummVM adds two alternative methods: the -x command-line parameter, and the restart/restore dialog at the beginning of the game, which is only shown when there are savegames available.) svn-id: r13386
2004-03-27cleanupTorbjörn Andersson
svn-id: r13385
2004-03-26does this fixes the journal issue for spanish version ?Gregory Montoir
svn-id: r13384
2004-03-25try to track the journal issue in spanish versionGregory Montoir
svn-id: r13382
2004-03-25fix memory leakMax Horn
svn-id: r13381
2004-03-25free(0) is guaranteed to be a no-opMax Horn
svn-id: r13380
2004-03-25Added some new MD5sMax Horn
svn-id: r13379
2004-03-24PalmOS ?Chris Apers
svn-id: r13378
2004-03-24Use the binary .pal file format that was introduced for 0.6.0.Torbjörn Andersson
Invalidate the lookup table when the screen changes. (TODO: We also have to invalidate it if the change happens between cutscenes, don't we?) Some cleanup, particularly in the BS2 cutscene player. More needed, I guess... svn-id: r13377
2004-03-23Fix for bug #921681 - clear _quickSave when exiting cutawaysJoost Peters
svn-id: r13376
2004-03-23changed a little hook id codePaweł Kołodziejski
svn-id: r13374
2004-03-23fixed fade out delayPaweł Kołodziejski
svn-id: r13373
2004-03-23Fix #922003 - FOTAQ crash on PocketPCNicolas Bacca
svn-id: r13372
2004-03-23Move HE games together.Travis Howell
svn-id: r13370
2004-03-23Alter some HE games settingsTravis Howell
svn-id: r13369
2004-03-23Added export symbol list for plugins (only used on OSX, if anybody wants to ↵Max Horn
add support for Linux, go ahead) svn-id: r13368
2004-03-23With latest dlcompat on OSX, no need anymore to manually prepend an ↵Max Horn
underscore before symbol names svn-id: r13367
2004-03-23fix dynamic version of LOAD_MODULE macro; fixed typoMax Horn
svn-id: r13366
2004-03-23Unify MPEG2 code even moreMax Horn
svn-id: r13365
2004-03-22cleanupMax Horn
svn-id: r13364
2004-03-22updatePaweł Kołodziejski
svn-id: r13363
2004-03-22corrections to namespacesPaweł Kołodziejski
svn-id: r13362
2004-03-22share 'init' method, tooMax Horn
svn-id: r13361
2004-03-22Fix crash introduced by recent code unification. (Mind you, I'm stillTorbjörn Andersson
extremely grateful that the BS1 and BS2 cutscene players are finally sharing at least some of their code now.) svn-id: r13360
2004-03-22some more cleanupMax Horn
svn-id: r13359