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2014-05-03MOHAWK: Use original stack ID mapping for RivenMatthew Hoops
2014-05-03MOHAWK: Use properly cased names for Riven variablesMatthew Hoops
2014-05-03DRACI: Silence warningMatthew Hoops
2014-05-03FULLPIPE: Implement FullpipeEngine::restartGame()Eugene Sandulenko
2014-05-03FULLPIPE: Implement FullpipeEngine::setMusicVolume()Eugene Sandulenko
2014-05-03FULLPIPE: Implement FullpipeEngine::stopAllSounds()Eugene Sandulenko
2014-05-02FULLPIPE: Implement StaticANIObject::~StaticANIObject()Eugene Sandulenko
2014-05-02FULLPIPE: Implement Statics::init()Eugene Sandulenko
2014-05-02FULLPIPE: Remove now unused PtrListEugene Sandulenko
2014-05-02FULLPIPE: Removed PtrList usage in statics.cppEugene Sandulenko
2014-05-02FULLPIPE: Remove PtrList usage in gfx.cppEugene Sandulenko
2014-05-02FULLPIPE: Remove unused class variableEugene Sandulenko
2014-05-02FULLPIPE: ditto for Scene::_messageQueueListEugene Sandulenko
2014-05-02FULLPIPE: Removed couple of PtrList usages for code clarityEugene Sandulenko
2014-05-02FULLPIPE: Implement Scene::stopAllSounds()Eugene Sandulenko
2014-05-02FULLPIPE: Implement Scene::~Scene()Eugene Sandulenko
2014-05-02FULLPIPE: Implement Movement::~Movement()Eugene Sandulenko
2014-05-01FULLPIPE: Implement MovGraphLink::~MovGraphLink()Eugene Sandulenko
2014-05-01FULLPIPE: Implement MctlCompound::replaceNodeX()Eugene Sandulenko
2014-05-01FULLPIPE: Implement MctlCompound::removeObject()Eugene Sandulenko
2014-05-01FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload supportEugene Sandulenko
2014-05-01FULLPIPE: Implement ModalSaveGame::saveload()Eugene Sandulenko
2014-04-30FULLPIPE: Implement ModalSaveGame::update()Eugene Sandulenko
2014-04-30FULLPIPE: Implement ModalSaveGame::handleMessage()Eugene Sandulenko
2014-04-30FULLPIPE: Implement ModalSaveGame::processMouse()Eugene Sandulenko
2014-04-30PS2: Fix hardcoded library settings to allow building against old SDK.D G Turner
The autodetection should be fixed or modified to remove these hardcoded library enables. For now, we add another minor HACK to disable the troublesome Tremor Ogg Vorbis enable on older SDK, which should fix the buildbot builds.
2014-04-29SCI: Fix compilation due to wrong preprocessor directive.D G Turner
2014-04-29CGE: Replace magic numbers with defines.uruk
2014-04-29FULLPIPE: Fix ModalSaveGame::setup()Eugene Sandulenko
2014-04-29FULLPIPE: Implement ModalSaveGame::setup()Eugene Sandulenko
2014-04-29SCI: Disable detection of "SCI Narration Demo" fangame.D G Turner
This is not supported as it requires network access to use the Google Translate API, which is not supported by OSystem.
2014-04-29PS2: Add support for building against old SDK if PS2SDK_OLD envvar set.D G Turner
This will allow compilation using the older SDK until the buildbot PS2 toolchain SDK can be upgraded and we can confirm the newer SDK builds are working correctly.
2014-04-29Merge pull request #443 from lukaslw/first_branchEugene Sandulenko
DRACI: Opening inventory during movements and actions.
2014-04-28DRACI: Inventory opening after finished callback.lukaslw
2014-04-28DRACI: Opening inventory during movements and actions.lukaslw
2014-04-28Merge pull request #450 from JenniBee/masterEugene Sandulenko
SCI: Add detection entries for many more fan games.
2014-04-28Merge pull request #426 from sunmax/masterEugene Sandulenko
PS2: Pull request to master for latest PS2 code
2014-04-28Merge pull request #445 from lukaslw/second_branchEugene Sandulenko
DRACI: Saving and fading out improvments.
2014-04-28Merge pull request #455 from Zerophase/masterEugene Sandulenko
GUI: Add Tab cycling to TabWidget
2014-04-28FULLPIPE: Fix one more warningEugene Sandulenko
2014-04-28FULLPIPE: Fix warningsEugene Sandulenko
2014-04-28FULLPIPE: Implement ModalSaveGame::init()Eugene Sandulenko
2014-04-27PEGASUS: Fix a Norad Delta door locked soundMatthew Hoops
Based on a patch by Keith Kaisershot
2014-04-27PEGASUS: Set volume in more placesKeith Kaisershot
2014-04-27PEGASUS: Fix repeated audio analysis video when leaving after defeating SinclairKeith Kaisershot
2014-04-27FULLPIPE: More code to ModalSaveGameEugene Sandulenko
2014-04-27FULLPIPE: Implement ModalSaveGame::getSaveName()Eugene Sandulenko
2014-04-27FULLPIPE: Implement ModalSaveGame destructorEugene Sandulenko
2014-04-27FULLPIPE: Implement ModalSaveGame::ModalSaveGame()Eugene Sandulenko
2014-04-27FULLPIPE: Implement StaticANIObject::calcStepLen()Eugene Sandulenko