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2003-05-15Added rudimentary Adlib percussion support.Jamieson Christian
Semantic fixes -- Adlib "MIDI Channels" are now "Voices" Miscellaneous cleanup/streamlining. svn-id: r7520
2003-05-15bounds check; made data staticMax Horn
svn-id: r7519
2003-05-14cleanupMax Horn
svn-id: r7518
2003-05-14removed timer.oRobert Göffringmann
svn-id: r7517
2003-05-14restructured some things (mainly the screen routines), moved things out from ↵Robert Göffringmann
SkyState. (not yet complete) svn-id: r7516
2003-05-14some renaming (consistency)Joost Peters
svn-id: r7515
2003-05-14rm library file before running ar (otherwise ar might add to the existing .a ↵Max Horn
file, which can cause issues if files are added/renamed/removed) svn-id: r7514
2003-05-14opcodes are just one byteMax Horn
svn-id: r7513
2003-05-14additional readArray protection (might cause regression in FT, but then we ↵Max Horn
should fix FT!) svn-id: r7512
2003-05-14ouchMax Horn
svn-id: r7511
2003-05-14fixed bug where SDL_CreateMutex was being called before SDL_Init; ↵Max Horn
restructured code a little svn-id: r7510
2003-05-14new V2 font (taken from german zak.exe)Max Horn
svn-id: r7509
2003-05-14fixed V2 decodeParseStringMax Horn
svn-id: r7508
2003-05-14fixed light blue EGA palette entryMax Horn
svn-id: r7507
2003-05-14default text color light blue instead of pinkMax Horn
svn-id: r7506
2003-05-14v2 text output tweakMax Horn
svn-id: r7505
2003-05-14always draw walkboxes into virtScreen 0Max Horn
svn-id: r7504
2003-05-14cleanupMax Horn
svn-id: r7503
2003-05-14V2 text drawingMax Horn
svn-id: r7502
2003-05-14make gcc with extra extra warnings happyJonathan Gray
svn-id: r7501
2003-05-14fixed v2 verb handlingMax Horn
svn-id: r7500
2003-05-14force fixed width font in V2 games (our font data is proportional, hence ↵Max Horn
this looks odd for now; proper fix will be to get proper font data) svn-id: r7499
2003-05-14Some Zak input stuffJames Brown
svn-id: r7498
2003-05-14added opcode 0xf7 (getActorZPlane)Max Horn
svn-id: r7497
2003-05-14V8 fixMax Horn
svn-id: r7496
2003-05-14Patch #737497 / Bug #737387Max Horn
svn-id: r7495
2003-05-14various V8 tweaksMax Horn
svn-id: r7494
2003-05-14updated vc6 filePaweł Kołodziejski
svn-id: r7493
2003-05-14handle EOF (Ctrl-D) a little bit betterMax Horn
svn-id: r7492
2003-05-14added box drawing code from the old debugger to the new debugger (and ↵Max Horn
cleaned it up + fixed it for rooms wider than one screen) svn-id: r7491
2003-05-13make it possible to use stdio for the debugger, instead of the console ↵Max Horn
dialog (useful because the console is very narrow, which is annoying when using e.g. the 'box' command svn-id: r7490
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
svn-id: r7489
2003-05-13cleanupMax Horn
svn-id: r7488
2003-05-13cleanupMax Horn
svn-id: r7487
2003-05-13fixed more illegal var access in COMIMax Horn
svn-id: r7486
2003-05-13renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no ↵Max Horn
(known) VAR_SAVELOAD_SCRIPT value for V8) svn-id: r7485
2003-05-13Patch #736861: SDL/GL: AdvMame3xMax Horn
svn-id: r7484
2003-05-12changed some internal structures, added support for true MT32 (though not ↵Robert Göffringmann
yet used by main prog) svn-id: r7483
2003-05-12added method to detect which midi driver will be createdRobert Göffringmann
svn-id: r7482
2003-05-12swapped talkPosX and talkPosY (they were misnamed); factored out some ↵Max Horn
duplicate code in string.cpp; VC warning fix in smush_player.cpp svn-id: r7481
2003-05-12cleanup (fixes another VC warning, too ;-)Max Horn
svn-id: r7480
2003-05-12fixed another VC warningMax Horn
svn-id: r7479
2003-05-12made hasCharsetMask return a bool (fixes VC compilation warnings)Max Horn
svn-id: r7478
2003-05-12m$vc++ gave hundreds of constant-truncation-warnings because of this one...Robert Göffringmann
svn-id: r7477
2003-05-12added a hack to draw z masks onto the screen (useful to debug potential z ↵Max Horn
masking bugs, like bug #724685) svn-id: r7476
2003-05-12fixed illegal var access in V7/V8 gamesMax Horn
svn-id: r7475
2003-05-12synced with releaseMax Horn
svn-id: r7474
2003-05-12modified akos / 'old' costume (charset) masking code to a) match each other; ↵Max Horn
also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions) svn-id: r7473
2003-05-12fix regression in MI1 (and possibly others)Max Horn
svn-id: r7472
2003-05-12Updated code segmentationChris Apers
svn-id: r7471