aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-04-05ANDROID: Remove commented workarounds for Nexus 1dhewg
Reports suggest that its working and not required
2011-04-05ANDROID: Remove code for paletted texturesdhewg
Unused now, because the performance isn't good enough on weak GLES drivers.
2011-04-05ANDROID: Use a faked paletted texture for CLUT cursorsdhewg
Same change as for the game screen, reduces CPU usage a little
2011-04-05ANDROID: Temporarily enable GL error checksdhewg
There's a black screen issue on Samsung devices running 2.2.1 which I can not reproduce. Hopefully this helps hunting it down.
2011-04-05GUI: Update the screen after handling eventsdhewg
Fixes crash on droid: game -> gmm -> save -> click entry (EVENT_SCREEN_CHANGED due to vkeybd beeing shown) -> delete -> confirm another EVENT_SCREEN_CHANGED gets in simultaneously (due vkeybd being deactivated) and the parent dialog updated Rects out of bounds.
2011-04-05SCI: Extended the script workaround for the sign reading script (bugs ↵md5
#3272735, #3275413)
2011-04-04SCUMM: Extend debug command 'object' to allow querying stateMax Horn
2011-04-04SCUMM: Extend workaround for bug #1668393 (see bug #3267665)Max Horn
2011-04-04ANDROID: Fix non-fullscreen corruption on HTC devices.Alyssa Milburn
HTC's drivers don't preserve the color buffer between frames (as allowed by the spec, apparently), so we have to force-clear it every frame when we're not rendering a texture over the whole screen.
2011-04-04SCUMM: Check for cutSceneStackPointer underflowsMax Horn
2011-04-04AGI: Avoid global constructors (due to global refs)Max Horn
2011-04-04COMMON: Fix (harmless) int <-> uint mismatchMax Horn
2011-04-04SCI: Initialize newPlane fully before adding it to _planesMax Horn
2011-04-04SCI: Added workaround for script bug #3272735 - "SCI: QFG2: Crash when ↵md5
typing 'read sign'"
2011-04-03ANDROID: Always use the surface size for the overlaydhewg
When coming back from standby, there might be an indermediate surface change
2011-04-03ANDROID: Ignore unrelated surface changesdhewg
2011-04-03ANDROID: Helper define to debug hanging GLES callsdhewg
2011-04-03AGI: Added the Spanish version of SQ2 (bug report #3260349)md5
2011-04-03SCI: Fixed fading-related bugs #3267956 and #3041738md5
2011-04-03SCI: Show object names in the songlib console commandmd5
2011-04-03ANDROID: Log the ScummVM versiondhewg
2011-04-03GUI: ThemeEngine.cpp/.h formatting fixes.Johannes Schickel
2011-04-03SCI: Added a workaround for script bug #3268076 - "MOTHERGOOSE: Crash after ↵md5
finishing the game"
2011-04-03SCI: Fixed bug #3266480 and partially fixed bug #3041738md5
Hopefully, this will fix some of the oddities happening because of music fading
2011-04-03SCI: Changed debug console hotkey to Control-Shift-D instead of Control-D.md5
Applied from patch #3258985. The previous hotkey interfered with the hotkeys of some games (e.g. the "time of day" hotkey in QFG2, bug #3250996).
2011-04-02SCI: Fix Mac SCI32 picture transparencyMatthew Hoops
2011-04-03CRUISE: Fixed odd check, introduced in rev d83a83ef50md5
2011-04-02SCI: Fix SQ1 droid zapping issue with a script patch, thanks toLars Skovlund
dhewg for reporting.
2011-04-02MOHAWK: Fix issues with LB's hardcoded UI logic.Alyssa Milburn
2011-04-02MOHAWK: Minor grammar fixMatthew Hoops
2011-04-02MOHAWK: Fix title of Arthur's Teacher TroubleMatthew Hoops
2011-04-02ANDROID: Attempt at working around some HTC faildhewg
2011-04-02SCI: Replace not required emumidi headerdhewg
2011-04-02SCUMM: Add support for append mode to o72_openFile()Matthew Hoops
The baseball2001 hall of fame data saves properly now
2011-04-01SCUMM: Make sure finalize is called from o60_closeFile()Matthew Hoops
2011-04-01SCUMM: Stub off file append mode in o72_openFile()Matthew Hoops
This is used in several Backyard Sports titles. This stub is required for now so that baseball2001 can continue after trying to save the Hall of Fame data.
2011-04-02CREDITS: Pull Jerome Fisher out of retirement (for one final mission, etc.).Jerome Fisher
2011-04-01MOHAWK: Handle waiting for sound cues in LBAnimation.Alyssa Milburn
2011-03-31TOOLS: Update Code::Blocks project generationLittleboy
The Sword2.5 engine needs access to vorbis and theora headers. This patch adds the scummvm libs include directory to the include search path for this engine.
2011-03-31MOHAWK: Add/update some LB debug/warning stuff.Alyssa Milburn
2011-03-31MOHAWK: Tweaks to LBAnimationItem::setEnabled.Alyssa Milburn
2011-03-31MOHAWK: Update LBAnimationItem running state when anim is done.Alyssa Milburn
2011-03-31MOHAWK: Toggle the post-intro LB menu anim at the right time.Alyssa Milburn
2011-03-31MOHAWK: Use ScummVM GUI fonts for the cstime demoMatthew Hoops
The demo is now playable without using fonts from the full game
2011-03-31MOHAWK: Implement kLBSetHitTest.Alyssa Milburn
2011-03-31MOHAWK: Nicer names/info for some LB data.Alyssa Milburn
2011-03-30ANDROID: Document Camera/Search mappingdhewg
2011-03-30ANDROID: Map right click to Camera/Searchdhewg
2011-03-30SCI: Minor cleanupMatthew Hoops
2011-03-30MOHAWK: Strip slashes from beginning of LB Windows paths.Alyssa Milburn