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AgeCommit message (Expand)Author
2010-10-23SCUMM: Disable multiplayer option in Backyard Baseball 2001.Travis Howell
2010-10-23SCUMM: Add workaround to allow saved games to be shared between Macintosh and...Travis Howell
2010-10-23PSP: make vkbd's function keys match their visual representationJoost Peters
2010-10-23SCUMM: Fix buffer overflow, that was causing crashes when saving in Backyard ...Travis Howell
2010-10-23SCUMM/FM-TOWNS JAPANESE: fix font drawing in MI1 introFlorian Kagerer
2010-10-22TINSEL: Fix for #3091314 - Added extra detection entries for Multi-lingual DW1Paul Gilbert
2010-10-22TOON: Fix conversation freeze in the beginning of chapter 2Sylvain Dupont
2010-10-22SAGA: fix gcc size_t warnsAndrew Kurushin
2010-10-22TOON: Close correctly sound packsSylvain Dupont
2010-10-22SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, Music::_s...Andrew Kurushin
2010-10-22TINSEL: Ignore SV_SPEECHDELAY in DW2 DemoPaul Gilbert
2010-10-22LASTEXPRESS: Update namespace comment with latest engine statusJulien Templier
2010-10-22LASTEXPRESS: Reorganize and enhance some debug commandsJulien Templier
2010-10-22TINSEL: Load samples file for DW2 DemoPaul Gilbert
2010-10-22TOON: More talk animation fixesSylvain Dupont
2010-10-22TINSEL: Fix incorrectly mapped opcode in DW2 DemoPaul Gilbert
2010-10-22TINSEL: Remove unused functionPaul Gilbert
2010-10-22TOON: Fix for a small typo in talking stateSylvain Dupont
2010-10-22TINSEL: Compilation fixPaul Gilbert
2010-10-22TINSEL: Added new opcode set for the DW2 DemoPaul Gilbert
2010-10-22TINSEL: Added detection entry for DW2 DemoPaul Gilbert
2010-10-22TOON: Fixed Bug #3089974 and #3086015Sylvain Dupont
2010-10-22HUGO: Move findObjectSpace() to ObjectHandler classArnaud Boutonné
2010-10-22SCUMM/FM-TOWNS JAPANESE: fix another font spacing issueFlorian Kagerer
2010-10-22LASTEXPRESS: Add some documentation for the kTime constantsTorbjörn Andersson
2010-10-22Update BRA demo startup code to use the part/location handling code from r500...Nicola Mettifogo
2010-10-22Initialize variable in NS gui code (was crashing a demo). Patch #3089932 by f...Nicola Mettifogo
2010-10-22LOL: fix possible regressionsFlorian Kagerer
2010-10-22KYRA: More cleanup.Johannes Schickel
2010-10-22KYRA: Cleanup.Johannes Schickel
2010-10-22KYRA: Adapt Kyra2+3 to use the newly added item type too.Johannes Schickel
2010-10-22KYRA: Add a datatype for the item ids and convert Kyra1 to use it.Johannes Schickel
2010-10-22KYRA: A little refactoring (name change).Johannes Schickel
2010-10-22LASTEXPRESS: Add missing casts, fix warnings and correct typosJulien Templier
2010-10-22LASTEXPRESS: Fix GCC errors & warnings (missing stricmp & parentheses)Julien Templier
2010-10-21LASTEXPRESS: Merge several TIME_CHECK* macros togetherJulien Templier
2010-10-21LASTEXPRESS: Rename CURRENT_PARAMS to CURRENT_PARAMJulien Templier
2010-10-21LASTEXPRESS: Simplify some entity callback codeJulien Templier
2010-10-21LASTEXPRESS: Rename LOBYTE macroJulien Templier
2010-10-21LASTEXPRESS: Implement remaining AI logic functions for MmeBoutarelJulien Templier
2010-10-21LASTEXPRESS: Implement remaining AI logic functions for CoudertJulien Templier
2010-10-21LASTEXPRESS: Implement remaining AI logic functions for AnnaJulien Templier
2010-10-21LASTEXPRESS: Implement remaining AI logic functions for TatianaJulien Templier
2010-10-21LASTEXPRESS: Implement remaining AI logic functions for Kahina and KronosJulien Templier
2010-10-21LASTEXPRESS: Implement remaining AI logic functions for AugustJulien Templier
2010-10-21LASTEXPRESS: Implement remaining AI logic functions for Francois, Gendarmes a...Julien Templier
2010-10-21LASTEXPRESS: Implement 7 AI logic functionsJulien Templier
2010-10-21LASTEXPRESS: Implement 10 more AI logic functionsJulien Templier
2010-10-21SAGA: fix gcc warnAndrew Kurushin
2010-10-21SAGA: replace Script and Thread "::*alloc" & "::free" with Common::ArrayAndrew Kurushin