Age | Commit message (Collapse) | Author |
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still missing)
svn-id: r45684
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svn-id: r45683
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svn-id: r45682
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svn-id: r45681
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svn-id: r45678
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svn-id: r45677
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svn-id: r45676
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svn-id: r45675
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svn-id: r45674
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svn-id: r45673
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svn-id: r45672
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svn-id: r45671
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svn-id: r45670
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svn-id: r45669
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defines
svn-id: r45668
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svn-id: r45667
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deleting and recreating it when restoring games
- Merged game_exit(), script_free_vm_memory() and script_free_engine()
- Cleanup
svn-id: r45666
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commit #45661
svn-id: r45665
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svn-id: r45664
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svn-id: r45662
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also moved code
svn-id: r45661
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svn-id: r45660
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scaling
svn-id: r45659
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the new code didn't handle priority changes by kGraph()
svn-id: r45658
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svn-id: r45657
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svn-id: r45656
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svn-id: r45655
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compilation
svn-id: r45654
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class
svn-id: r45653
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svn-id: r45652
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svn-id: r45651
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available, and made the prompt more verbose
svn-id: r45650
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svn-id: r45649
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The hero does not walk yet (it still teleports to the target immediately),
but that is just because the actual walking algorithm is left trivial first.
However, the main game loop, callbacks, and waiting all already work with
the general framework.
svn-id: r45648
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svn-id: r45647
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supports FLAC as well.
svn-id: r45646
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reliably from the gcc files using the create_msvc tool. Added some brief instructions on how to use the tool.
svn-id: r45645
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svn-id: r45644
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svn-id: r45643
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svn-id: r45642
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svn-id: r45641
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when reloaded
svn-id: r45640
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svn-id: r45638
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svn-id: r45637
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data"), thrown in 64bit builds
svn-id: r45636
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intro of qfg1ega
svn-id: r45635
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svn-id: r45634
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svn-id: r45631
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svn-id: r45630
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(previous version rendered very strangely)
svn-id: r45629
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