Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-23 | GLK: FROTZ: Fix colors for Beyond Zork | Paul Gilbert | |
As part of that, I've made the default bg Black rather than blue, since it provides better contrast for the upper area & minimap | |||
2019-02-23 | GLK: FROTZ: Fix initialization of zcolors array | Paul Gilbert | |
2019-02-23 | BLADERUNNER: CT01 fixed interaction with Gordo | Thanasis Antoniou | |
Also corrected an original code bug for Gordo acquiring clue that McCoy is BladeRunner | |||
2019-02-23 | BLADERUNNER: Dialogue menu bugfix | Thanasis Antoniou | |
Fixes loops in conversations with user choices available | |||
2019-02-23 | BLADERUNNER: Cleanup of Zuben script | Peter Kohaut | |
2019-02-23 | BLADERUNNER: Cleanup of McCoy script | Peter Kohaut | |
2019-02-23 | BLADERUNNER: Fixed CppCheck warnings | Peter Kohaut | |
Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it. | |||
2019-02-23 | BLADERUNNER: Restore acquireCluesByRelations checks | Thanasis Antoniou | |
2019-02-21 | GLK: FROTZ: Disable typographic niceties for Beyond Zork font | Torbjörn Andersson | |
The Beyond Zork graphics font doesn't support Unicode, so allowing it to convert things like straight quotes into curly ones can cause ScummVM to crash. Disable these conversions while the Beyond Zork graphics font is used to avoid that. This fixes bug #10865. | |||
2019-02-21 | WIN32: Fix building outside the source directory | Cameron Cawley | |
2019-02-21 | BUILD: Improve rules for compiling Windows resource scripts | Cameron Cawley | |
2019-02-21 | README: Fix typo | Cameron Cawley | |
2019-02-21 | GLK: FROTZ: Initialize _quotes, _dashes and _spaces to 0 | Torbjörn Andersson | |
They're int, not bool, so using 'false' seems wrong to me. | |||
2019-02-20 | GLK: FROTZ: Fix default colors for non-V6 games | Paul Gilbert | |
2019-02-20 | GLK: FROTZ: Change default fg/bg from int to uint | Paul Gilbert | |
2019-02-20 | GLK: Disable unsupported sub-engines in release mode | Paul Gilbert | |
2019-02-20 | BLADERUNNER: Fix Coverity issues | Peter Kohaut | |
2019-02-20 | BLADERUNNER: Fixed spinner destinations in HF01 | Peter Kohaut | |
2019-02-20 | BLADERUNNER: Cleanup of pathfinding code | Peter Kohaut | |
2019-02-20 | GLK: FROTZ: Change fonts version check to not use atof | Paul Gilbert | |
2019-02-19 | GLK: Better error messages for failing to load fonts | Paul Gilbert | |
2019-02-19 | GLK: FROTZ: Fix erasing windows that don't have an associated GLK window | Paul Gilbert | |
2019-02-19 | SCI: Update LB2 crate door pathfinding workaround | sluicebox | |
Updates a pathfinding workaround to handle all edge cases | |||
2019-02-18 | SCI: Add QFG1VGA Mac workaround for centaur | sluicebox | |
2019-02-18 | SCI: Apply QFG1VGA innkeeper workaround to Mac | sluicebox | |
2019-02-17 | GLK: FROTZ: Fix display in Zork Zero after showing title screen | Paul Gilbert | |
2019-02-17 | GLK: FROTZ: Fix Coverity identified warnings | Paul Gilbert | |
2019-02-17 | GLK: FROTZ: Fix display of Zork Zero title screen | Paul Gilbert | |
2019-02-17 | GLK: FROTZ: Fix transparency for glyphs in buffer area | Paul Gilbert | |
2019-02-17 | GLK: FROTZ: More properly fix transparency handling of header | Paul Gilbert | |
2019-02-17 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1061 of 1061 strings) | |||
2019-02-17 | GIT: Ignore files generated by Visual Studio Code | Lothar Serra Mari | |
2019-02-16 | GLK: FROTZ: Properly set window colors | Paul Gilbert | |
2019-02-16 | GLK: FROTZ: Fix setting default fg & bg color | Paul Gilbert | |
2019-02-16 | GLK: FROTZ: Improved setup and handling of fg/bg colors | Paul Gilbert | |
2019-02-16 | SKY: Add defines for delay(); | Lothar Serra Mari | |
2019-02-16 | SKY: Decrease cursor redraw delay in menu | Lothar Serra Mari | |
2019-02-16 | IOS: Add support for three finger swipes up/down for showing/hiding software ↵ | Jonny Bergström | |
keyboard | |||
2019-02-16 | IOS: Implement kFeatureVirtualKeyboard to show/hide the keyboard | Thierry Crozat | |
2019-02-16 | GUI: show/hide virtual keyboard when the EditTextWidget gains/loses the focus | Thierry Crozat | |
2019-02-16 | BLADERUNNER: Fixed typo in pathfinding code | Peter Kohaut | |
More locations should work | |||
2019-02-16 | BLADERUNNER: More pathfinding code | Peter Kohaut | |
Pathfinding is almost working, but there are still isues in few locations, so I'm keeping it disabled. | |||
2019-02-16 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1061 of 1061 strings) | |||
2019-02-16 | I18N: Update translation (Italian) | Paolo Bossi | |
Currently translated at 100.0% (1061 of 1061 strings) | |||
2019-02-16 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-02-16 | I18N: Update translation (Danish) | scootergrisen | |
Currently translated at 100.0% (1061 of 1061 strings) | |||
2019-02-16 | I18N: Update translation (Finnish) | jepael | |
Currently translated at 100.0% (1061 of 1061 strings) | |||
2019-02-14 | GLK: FROTZ: Fix expansion of "g" to "again" in some ancient games. | Torbjörn Andersson | |
2019-02-14 | AUDIO: Fix compilation with Clang | Torbjörn Andersson | |
Reported by angstsmurf. | |||
2019-02-13 | GLK: FROTZ: Have zRGB properly convert to screen format | Paul Gilbert | |