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2006-11-01Ooops, move code to correct functionTravis Howell
svn-id: r24585
2006-11-01Enable Bink video playback in HE100 gamesTravis Howell
svn-id: r24584
2006-11-01Added Audio::Mixer::setReady method to work around bug #1588848Max Horn
svn-id: r24583
2006-11-01Workaround for bug #1586894Max Horn
svn-id: r24582
2006-11-01Removed unnecessary newline from warning message. (But why did I get thisTorbjörn Andersson
message in the first place?) svn-id: r24581
2006-10-30HACK no longer required for MM demo modeTravis Howell
svn-id: r24576
2006-10-30Fix bug #771499 - ZAK: Lotto numbers never picked. The freezeCount isn't ↵Travis Howell
checked in runScriptNested(), when restarting script in SCUMM 1/2. svn-id: r24575
2006-10-29SCUMM: Avoid crash in debugger when omitting the state value in 'object ↵Max Horn
state VALUE' svn-id: r24572
2006-10-29SCUMM: The didexec flag did not exist in V0-V2; minor cleanupMax Horn
svn-id: r24571
2006-10-29Always stop the audio handle in Sound::voicePlay.Johannes Schickel
svn-id: r24569
2006-10-29Changed some single quotes to double quotes; fixed 'Solaris Spark' -> ↵Max Horn
'Solaris SPARC'; added vinterstum as Mac OS X packager -- he did the last couple release binaries, not me, so he should get all the fame and blame ;-) svn-id: r24567
2006-10-29Named / documented the V0-V2 object states (we should probably rename the ↵Max Horn
corresponding opcodes here and in descumm to make reading script dumps easier) svn-id: r24566
2006-10-29cleanupMax Horn
svn-id: r24565
2006-10-29Increase delay for dragging items, to match originalTravis Howell
svn-id: r24564
2006-10-29Update variable range, when using debuggerTravis Howell
svn-id: r24563
2006-10-29Add opcode and opcode stub for Elvira 2. Remove unused opcode codeTravis Howell
svn-id: r24562
2006-10-28Not required anymoreChris Apers
svn-id: r24561
2006-10-28Simon -> AGOSChris Apers
svn-id: r24560
2006-10-28New modular backend implementationChris Apers
svn-id: r24559
2006-10-28White space changesTravis Howell
svn-id: r24558
2006-10-28Remove vga opcodes which are never used by gamesTravis Howell
svn-id: r24557
2006-10-28Update debug tablesTravis Howell
svn-id: r24556
2006-10-28Correct dump of VGA file in FFTravis Howell
svn-id: r24555
2006-10-28Modified version of patch #1584720 (add support for FLAC-1.1.3)Max Horn
svn-id: r24554
2006-10-28Fix sign issues, that caused combat issues in Elvira 1Travis Howell
svn-id: r24553
2006-10-28Fix cursor palette in Elvira 1Travis Howell
svn-id: r24552
2006-10-28Add shield cursor for Elvira 1Travis Howell
svn-id: r24551
2006-10-28Fix the heart beat in Elvira 2Travis Howell
svn-id: r24550
2006-10-28Update debug tablesTravis Howell
svn-id: r24549
2006-10-28Add code for vc37_pokePaletteTravis Howell
svn-id: r24548
2006-10-28Add more fixes for Elvira 1Travis Howell
svn-id: r24547
2006-10-28SCUMM: Take advantage of the fact that Chunk now is a ReadStream subclassMax Horn
svn-id: r24546
2006-10-28SCUMM: Fix what I believe is a long-standing bug in FileChunk::reseek()Max Horn
svn-id: r24545
2006-10-28SCUMM: Changed class Chunk (and subclasses) to inherit from ↵Max Horn
Common::SeekableReadStream svn-id: r24544
2006-10-28SCUMM: Got rid of smush/chunk_type.hMax Horn
svn-id: r24543
2006-10-28SCUMM: Further SMUSH audio channel cleanup; this time unified some code, and ↵Max Horn
got rid of one set of memory buffers svn-id: r24542
2006-10-28SCUMM: Changed SaudChannel to return 8bit mono data (the mixer will do any ↵Max Horn
necessary conversions for us, no need to waste memory like this); fix SmushMixer to not allocate buffers twice as big as necessary svn-id: r24541
2006-10-27const and static, static and const, const and static, static and const... ↵Max Horn
now everybody repeat it with me... 8-) svn-id: r24540
2006-10-27Oops, forgot to check in engines/scumm/module.mkMax Horn
svn-id: r24539
2006-10-27SCUMM: Unified some more SMUSH audio channel codeMax Horn
svn-id: r24538
2006-10-27cleanupMax Horn
svn-id: r24537
2006-10-27SCUMM: Unified some SMUSH audio channel codeMax Horn
svn-id: r24536
2006-10-27CleanupTravis Howell
svn-id: r24533
2006-10-27Var 254 is only reset, when reseting animations in later gamesTravis Howell
svn-id: r24532
2006-10-27CleanupTravis Howell
svn-id: r24531
2006-10-27Update commentTravis Howell
svn-id: r24530
2006-10-27Update dump code for additional gamesTravis Howell
svn-id: r24529
2006-10-27Update names in opcode tablesTravis Howell
svn-id: r24528
2006-10-27CleanupTravis Howell
svn-id: r24527
2006-10-27Script 160 is only used when clearing timers in Simon 1/2Travis Howell
svn-id: r24526