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2004-12-25etc is an abbreviation, so a trailing period is requiredMax Horn
2004-12-25Removing this dead code for now, it only leads to confusionMax Horn
2004-12-25o Merge game detection and game probing in one functionEugene Sandulenko
2004-12-25Update devs with SAGA and HE enginesEugene Sandulenko
2004-12-25Update devs with SAGA and HE enginesEugene Sandulenko
2004-12-25DoneMax Horn
2004-12-25There is no 'max' function on some of our targetsMax Horn
2004-12-25- some "actors walk" work progressionAndrew Kurushin
2004-12-25There appeared to be different DOS CD version. Also fixed DOS demo detectionEugene Sandulenko
2004-12-25Simplified building of the tools -> should fix compilation problems on WindowsMax Horn
2004-12-24new target fixesEugene Sandulenko
2004-12-24Added targets md5scumm and md5simon for generating headers and web md5.inc fileEugene Sandulenko
2004-12-24The script I use to build source tarballsMax Horn
2004-12-24fix credits targetMax Horn
2004-12-24Disabled example rules on how the md5 headesr could be rebuilt automatically ...Max Horn
2004-12-24- compile error fixAndrew Kurushin
2004-12-24- SAGA scetion updateAndrew Kurushin
2004-12-24- remove old stuffAndrew Kurushin
2004-12-24- fixed actors state after end of speechAndrew Kurushin
2004-12-24- resolved protagonist swapping problemAndrew Kurushin
2004-12-24-fixing second speech line cutAndrew Kurushin
2004-12-24Rearrange SAGA items and add couple new itemsEugene Sandulenko
2004-12-24Add FIXME to newly added actor animation codeEugene Sandulenko
2004-12-24Implement proper game autodetectionEugene Sandulenko
2004-12-24Hrm, nobody added the MT-32 emu to the NEWS :-/. And we should agree whether ...Max Horn
2004-12-24- aninamation cycle now approach to originalAndrew Kurushin
2004-12-24- opCCall* on debuglevel==9 shows script function nameAndrew Kurushin
2004-12-24- fix of 8 to 4 direction conversionAndrew Kurushin
2004-12-24Moving convbdf and md5table into scummvm/tools/Max Horn
2004-12-24Started to rename our tools to be more consistentMax Horn
2004-12-24This hack is used to create AUTHORS, credits.h, credits.inc, credits.xmlMax Horn
2004-12-24errno is defined in errno.h, not sys/errno.h (says POSIX)Max Horn
2004-12-23Done.Chris Apers
2004-12-23Fix LaTeX codeMax Horn
2004-12-23Add GPL blurb to the about dialogMax Horn
2004-12-23o Lowercased all filenames for better readabilityEugene Sandulenko
2004-12-23songs > 1000 are special commands which shouldn't be ignored. fixes a rather ...Joost Peters
2004-12-23devtools related TODOsMax Horn
2004-12-23Release is schedulde for the 24th...Max Horn
2004-12-23Add Zone key support for Smartphones. Last commit for todayNicolas Bacca
2004-12-22sdata.cpp not needed anymoreEugene Sandulenko
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
2004-12-22o Fix regression with Mac versionsEugene Sandulenko
2004-12-22G*oe*ffringmann; word case fixMax Horn
2004-12-22Now it is possible to count MD5 only for specified amount of bytes from file.Eugene Sandulenko
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-22Wrote a perl script which generates AUTHORS, credits.h, and credits.inc from ...Max Horn
2004-12-22Moved credits into a separate fileMax Horn
2004-12-22Add Simon todoTravis Howell
2004-12-22whitespace fixMax Horn