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2009-10-10SCI: kMessage() rewriteWalter van Niftrik
2009-10-10SCI: Adlib: Add support for loading patch data from adl.drvWalter van Niftrik
2009-10-10Introduced a new debug level, kDebugLevelResMan, and reduced some of the mess...Filippos Karapetis
2009-10-09Removed the unused _flags variable from EngineStateFilippos Karapetis
2009-10-09Removed the now unused GF_SCI0_OLDGETTIME flag and simplified all of the game...Filippos Karapetis
2009-10-09Removed the wrong code for kGetTime case 1 in some SCI0 games - that case has...Filippos Karapetis
2009-10-09don't discard const qualifier needlesslyMax Horn
2009-10-09Remove some unused variablesMax Horn
2009-10-09SCI: Fix some weird casting in the vectorPatternCircle and vectorPatternTextu...Max Horn
2009-10-09Some const correctness changes; cleanupMax Horn
2009-10-09LOL/PC-98: fixed last commitFlorian Kagerer
2009-10-09Fix warnings about non-static const member in class without a constructorMax Horn
2009-10-09LOL/PC-98: fixed monster drawing bug (some wrong pixels)Florian Kagerer
2009-10-09SCI/newgui: changing SciGuiScreen::dither() for cel-undithering logicMartin Kiewitz
2009-10-09SCI/newgui: changing undithering logic again, palette now uses decoded color-...Martin Kiewitz
2009-10-09SCI/newgui: moved priority band initialization to init() call of SciGui to av...Martin Kiewitz
2009-10-09SCI/newgui: calling process_sound_events now directly within kAnimate(), fixe...Martin Kiewitz
2009-10-09SCI/newgui: adding inactivate code for debug purposes to forward single metho...Martin Kiewitz
2009-10-09SCI/newgui: correction for kAddToPic, fixes guards in 1st screen of kq1Martin Kiewitz
2009-10-09SCI/newgui: kAnimate priority fixedMartin Kiewitz
2009-10-09SCI/newgui: pattern #defines moved into SciGuiPictureMartin Kiewitz
2009-10-09SCI/newgui: pattern and floodfill moved into SciGuiPictureMartin Kiewitz
2009-10-09SCI: drawMenuBar/clearMenuBar now using gui class, currently unimplemented in...Martin Kiewitz
2009-10-09Moved actor movement detection in state.cpp, together with the other detectio...Filippos Karapetis
2009-10-09SCI: kgraphics.cpp cleanup (no code changes)Martin Kiewitz
2009-10-09LOL/PC-98: fixed minor bugs in text displayerFlorian Kagerer
2009-10-09SCI/newgui: priority band init fixMartin Kiewitz
2009-10-09SCI/newgui: kCanBeHere partially implemented, little correctionsMartin Kiewitz
2009-10-09whitespace changes aka. buildbot rebuilding :)Joost Peters
2009-10-09Oops...Filippos Karapetis
2009-10-09Fixed an issue when examining callk calls in the new graphics functions detec...Filippos Karapetis
2009-10-09Finished the automatic detection of the graphics functions used in SCI0 games...Filippos Karapetis
2009-10-09SCI/newgui: priority bands support for ega picturesMartin Kiewitz
2009-10-09SCI/newgui: some more priority band usage in kAnimateMartin Kiewitz
2009-10-09SCI/newgui: support for priority bands, kCoordPri kPriCoord implemented, prio...Martin Kiewitz
2009-10-09PS2: Hack to enable zlib/mad support for now (until detection & linker issue ...Max Horn
2009-10-09SCI/newgui: SciGuiView now also locks resourceMartin Kiewitz
2009-10-09Slightly modified version of patch #2875544: PSP plugins patchJoost Peters
2009-10-09SCI: resmanager / include order changeMartin Kiewitz
2009-10-09SCI/newgui: SciGuiFont now locks the resourcedata, fixes broken fonts in gamesMartin Kiewitz
2009-10-09Fix warningMax Horn
2009-10-09BUILD: Introduced new env var 'LD' analog to CXX (and defaulting to CXX), cur...Max Horn
2009-10-09SCI/newgui: windowmgr cleanupMartin Kiewitz
2009-10-09Fixed all memory leaks as far as the initial title screenPaul Gilbert
2009-10-09PS2: Fix warningsMax Horn
2009-10-09PS2: Fix warning, use fully qualified path for backend specific header ps2temp.hMax Horn
2009-10-09cleanupMax Horn
2009-10-09Fix warningMax Horn
2009-10-09Set up a basic tracing system for all memory allocations to help track down m...Paul Gilbert
2009-10-09SCI/newgui: Implemented kAddToPic (almost complete, but z-sorting and some ex...Martin Kiewitz