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2005-03-06c & p typeTravis Howell
svn-id: r16997
2005-03-06Correct class_flag checks for spritesTravis Howell
svn-id: r16996
2005-03-06Checks were in reverse.Travis Howell
svn-id: r16995
2005-03-06*** empty log message ***Travis Howell
svn-id: r16994
2005-03-06Add extra safety checks from original games, to copyVirtScreenBuffers()Travis Howell
svn-id: r16993
2005-03-05Fix spriteAddImageToList() according to disassembly. (sbb-related)Eugene Sandulenko
svn-id: r16992
2005-03-05Update commentsTravis Howell
svn-id: r16991
2005-03-05Remove invalid sprite checkTravis Howell
svn-id: r16990
2005-03-04Add missing checkTravis Howell
svn-id: r16989
2005-03-04Add more details to WizImageOpsTravis Howell
svn-id: r16988
2005-03-03big endian fixesJoost Peters
svn-id: r16987
2005-03-03That's what may happen if you happen to have more than one local tree.Eugene Sandulenko
Another spot of oboslete hercules-related usage. svn-id: r16986
2005-03-03Correct classId value.Travis Howell
svn-id: r16985
2005-03-03Forgot to commit. HercAmber/HercGreen documentationEugene Sandulenko
svn-id: r16984
2005-03-03Initialise variable.Torbjörn Andersson
svn-id: r16983
2005-03-03Need to adjust HE7 filename for mustard too.Travis Howell
svn-id: r16982
2005-03-03Fix compare string.Travis Howell
svn-id: r16981
2005-03-03Add missing actor redrawsTravis Howell
svn-id: r16980
2005-03-03Correct palSlot rangeTravis Howell
svn-id: r16979
2005-03-02Sync paletteOps in HE90Travis Howell
svn-id: r16978
2005-03-02Add two more VARs for HE89+Travis Howell
Minor cleanup svn-id: r16977
2005-03-02Mnetion hercGreen/hercAmber render modes.Eugene Sandulenko
svn-id: r16976
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
and hercAmber. Updated documentation accordingly. svn-id: r16975
2005-03-02Make detection of v1 SCUMM games at detection stage, not resourceEugene Sandulenko
loading. This lets me disable hercules dithering for these games. svn-id: r16974
2005-03-02Commit o100_paletteOps WIP based on cyx's patch. Original patch justEugene Sandulenko
tends to be unappliable anymore, so that's why I decided to commit it when it required not so much work of manual patching. I've checked validness of it against IDB but we still have main question open: How to plug it in properly into our palette code? svn-id: r16973
2005-03-02Fix room resource loading in Buzzy games.Travis Howell
svn-id: r16972
2005-03-02Add dummy case used in airportTravis Howell
svn-id: r16971
2005-03-02Fix array read from files in HE72+Travis Howell
svn-id: r16970
2005-03-02When restoring older savegames, fill the script slot 'cycle' fields withTorbjörn Andersson
what I hope is a sensible value. This fixes a regression with a MonkeyVGA savegame I had where none of the scripts that should have been running were since all 'cycle' fields were 0. svn-id: r16969
2005-03-02Fix string display in Buzzy games.Travis Howell
svn-id: r16968
2005-03-02Fix COMI part III regression, I lost a line.Travis Howell
svn-id: r16967
2005-03-01Fixed warning.Torbjörn Andersson
svn-id: r16966
2005-02-28Update HE issuesTravis Howell
svn-id: r16965
2005-02-28Perform some validation before using GFX strip offset (see also bug #795214)Max Horn
svn-id: r16964
2005-02-28preliminar work on processWizImage 9 and updated wiz flagsGregory Montoir
svn-id: r16963
2005-02-28change division to right-shiftJoost Peters
svn-id: r16962
2005-02-28And, finally, the change I meant to before I got side-tracked: UseTorbjörn Andersson
ScummVM's "Rect" data type in the mouse list. The benefit of this is that we can then use the contains() function in checkMouseList(), which makes the code a bit less eye-watering. svn-id: r16961
2005-02-28Missed a change.Travis Howell
svn-id: r16960
2005-02-28Index the "mouse list" from 0 instead of 1. I have no idea why it wasn'tTorbjörn Andersson
this way to begin with. svn-id: r16959
2005-02-28Add support for script cycles used by HE90+ games.Travis Howell
svn-id: r16958
2005-02-28Changed a few more hard-coded text-ids to constants.Torbjörn Andersson
svn-id: r16957
2005-02-28*** empty log message ***Travis Howell
svn-id: r16956
2005-02-28CleanupTravis Howell
svn-id: r16955
2005-02-28Rename sprite functionsTravis Howell
svn-id: r16954
2005-02-27Restored the original values to the return codes. Since I've been removingTorbjörn Andersson
a bunch of them, it's better that the remaining ones keep the same value between future releases. (Not that the user will ever get error messages, of course. *cough* :-) svn-id: r16953
2005-02-27Got rid of all the .h files but one in the 'driver' directory. They wereTorbjörn Andersson
either very small or, in the case of driver96.h, a disorganized jumbles. svn-id: r16952
2005-02-27Revert the spriteGroupId checks.change.Travis Howell
svn-id: r16951
2005-02-27Correct spriteGroupId checks.Travis Howell
Remove duplicate/pointess code. svn-id: r16950
2005-02-27Correction, only redraw if flags changed.Travis Howell
svn-id: r16949
2005-02-27correction, WIZH tag is LEGregory Montoir
svn-id: r16948