Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-30 | GUI: Allow changing the GUI language without restarting ScummVM | Thierry Crozat | |
2016-10-30 | GUI: Add possibility to rebuild the launcher dialog | Thierry Crozat | |
2016-10-30 | GUI: Add possibility to rebuild the options dialog | Thierry Crozat | |
This will be needed to allow changing the GUI language and applying the change without having to close the dialog. | |||
2016-10-30 | GUI: Setting the active tab also ensures it is visible in the tab bar | Thierry Crozat | |
2016-10-30 | GUI: Only change theme when applying new options | Thierry Crozat | |
Unlike other options in the OptionsDialog, the theme change was done when selecting a new theme and not when clicking on OK or Apply. This commit makes it consistent with other options | |||
2016-10-30 | GUI: Add Apply button in global options dialog | Thierry Crozat | |
2016-10-30 | TITANIC: Cleanup of CServiceElevatorWIndow class | Paul Gilbert | |
2016-10-30 | TITANIC: Fix setting different video framerates | Paul Gilbert | |
2016-10-30 | TITANIC: Fix floor change message to go to both background & indicator | Paul Gilbert | |
2016-10-29 | TITANIC: Fix playback elevator background at correct speed | Paul Gilbert | |
2016-10-29 | TITANIC: Fix wave file when pressing top elevator button | Paul Gilbert | |
2016-10-29 | TITANIC: Fix pressing buttons in Service Elevator | Paul Gilbert | |
2016-10-29 | TITANIC: Return proper handle from CGameObject::playSound | Paul Gilbert | |
2016-10-29 | DIRECTOR Implement CASt member loading | Eugene Sandulenko | |
2016-10-29 | BASE: Clarify how to specify a path in help for the auto-detect command | Thierry Crozat | |
2016-10-29 | TITANIC: Fix to Doorbot talking animations selection | Paul Gilbert | |
2016-10-29 | TITANIC: Renaming NPCFLAG enum values for idling | Paul Gilbert | |
2016-10-29 | README: Adding auto-detect command line option | Thierry Crozat | |
2016-10-29 | BASE: Auto-detect option now uses the specified path | Thierry Crozat | |
2016-10-29 | BASE: Formatting code | iskrich | |
2016-10-29 | BASE: Add --auto-detect command | iskrich | |
Allows to display games in the current directory that are compatible with ScummVM. This option enables the user to find games in the directory from which ScummVM was launched. In terminal it looks like: -------------------------------------------------------------------------------------- $ scummvm --auto-detect ID Description -------------------- --------------------------------------------------------- drascula Drascula: The Vampire Strikes Back (DOS/English) queen Flight of the Amazon Queen (Talkie/DOS/English) -------------------------------------------------------------------------------------- The current directory is defined as dir(".") then using EngineMan.detectGames to recognise games. | |||
2016-10-29 | DIRECTOR: Mark current cast loading method as D2 | Eugene Sandulenko | |
2016-10-29 | DIRECTOR: Fix D4+ score reading | Eugene Sandulenko | |
2016-10-29 | DIRECTOR: Rework Channel data parsing | Eugene Sandulenko | |
2016-10-29 | DIRECTOR: Added more debug output to cast reading | Eugene Sandulenko | |
2016-10-29 | DIRECTOR: Fix crash when there is no shared casts present | Eugene Sandulenko | |
2016-10-29 | DIRECTOR: Fixing Score reading in RIFX format | Eugene Sandulenko | |
2016-10-29 | COMMON: Add referencing and destruction of the OSDMessageQueue instance | Thierry Crozat | |
Registering the OSDMessageQueue instance as an event source is now done right after the event manager is initialised. This ensures that it is created in a sensible place and not for example in another thread). Also registering the event source is moved to a separate function instead of being in the constructor to remove any issue in case some code tries to display a OSD Message very early on (the instance would be created then, but it would be registered as an event source later). | |||
2016-10-29 | OPENGL: Remove hack to avoid issues with OSD messages from other threads | Thierry Crozat | |
2016-10-29 | MT32: Use OSDMessageQueue to post OSD messages from the MT32 thread | Thierry Crozat | |
2016-10-29 | CLOUD: Use OSDMessageQueue to post OSD messages from the cloud thread | Thierry Crozat | |
2016-10-29 | COMMON: Add OSDMessageQueue singleton | Thierry Crozat | |
This class can be used to get messages to display on the OSD from any thread. Those messages are then passed to the backend in the graphic thread. | |||
2016-10-29 | TITANIC: Fix infinite recursion loading object resources | Paul Gilbert | |
2016-10-28 | TITANIC: Fix playing cutscenes to the very of a video | Paul Gilbert | |
2016-10-28 | TITANIC: Fix room transition cutscenes | Paul Gilbert | |
2016-10-28 | TITANIC: Fix scanning for rooms in parseView | Paul Gilbert | |
2016-10-28 | TITANIC: More renaming and debug logging | Paul Gilbert | |
2016-10-28 | TITANIC: Fix starting queued reverse playing movie clips | Paul Gilbert | |
2016-10-28 | TITANIC: Renames and adding debugging | Paul Gilbert | |
2016-10-28 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-10-28 | I18N: Update Hungarian translation (ticket #9635) | Thierry Crozat | |
2016-10-28 | BLADERUNNER: fixed memory leaks & overflows | Peter Kohaut | |
fixed few memory leaks fixed overflows prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder | |||
2016-10-28 | SCI: Fix broken loop count check in checkAltInputs | Willem Jan Palenstijn | |
2016-10-28 | SCI: Resolve duplicate resmap.001 check | Willem Jan Palenstijn | |
Before cef5506e9f0ba328a064f058f074c979b8ba6485, we used to check for any files starting with resmap.00. We now check for resmap.000 and resmap.001. | |||
2016-10-27 | TITANIC: Fix interrupting playing sounds | Paul Gilbert | |
2016-10-27 | SCI32: Read byte/string array values as signed in SCI2.1early- | Colin Snover | |
KQ7 1.51 writes int16s from the save game catalogue into a Str object, then retrieves byte 0 from the string and compares it to -1. This happens to work out because (1) characters were treated as signed in SCI2.1early and earlier, and (2) int16s in the save game catalogue were little-endian. In SCI2.1mid and later, this trick no longer works because characters are treated as unsigned and get zero-extended instead. Fixes Trac#9632. | |||
2016-10-27 | TITANIC: Fix setting up timer action strings | Paul Gilbert | |
2016-10-27 | SCI32: Fix typos | Colin Snover | |
Thanks @OmerMor. | |||
2016-10-27 | I18N: Regenerate translations.dat | rootfather | |
2016-10-27 | I18N: Regenerate translations from source code | rootfather | |