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2016-10-30GUI: Allow changing the GUI language without restarting ScummVMThierry Crozat
2016-10-30GUI: Add possibility to rebuild the launcher dialogThierry Crozat
2016-10-30GUI: Add possibility to rebuild the options dialogThierry Crozat
This will be needed to allow changing the GUI language and applying the change without having to close the dialog.
2016-10-30GUI: Setting the active tab also ensures it is visible in the tab barThierry Crozat
2016-10-30GUI: Only change theme when applying new optionsThierry Crozat
Unlike other options in the OptionsDialog, the theme change was done when selecting a new theme and not when clicking on OK or Apply. This commit makes it consistent with other options
2016-10-30GUI: Add Apply button in global options dialogThierry Crozat
2016-10-30TITANIC: Cleanup of CServiceElevatorWIndow classPaul Gilbert
2016-10-30TITANIC: Fix setting different video frameratesPaul Gilbert
2016-10-30TITANIC: Fix floor change message to go to both background & indicatorPaul Gilbert
2016-10-29TITANIC: Fix playback elevator background at correct speedPaul Gilbert
2016-10-29TITANIC: Fix wave file when pressing top elevator buttonPaul Gilbert
2016-10-29TITANIC: Fix pressing buttons in Service ElevatorPaul Gilbert
2016-10-29TITANIC: Return proper handle from CGameObject::playSoundPaul Gilbert
2016-10-29DIRECTOR Implement CASt member loadingEugene Sandulenko
2016-10-29BASE: Clarify how to specify a path in help for the auto-detect commandThierry Crozat
2016-10-29TITANIC: Fix to Doorbot talking animations selectionPaul Gilbert
2016-10-29TITANIC: Renaming NPCFLAG enum values for idlingPaul Gilbert
2016-10-29README: Adding auto-detect command line optionThierry Crozat
2016-10-29BASE: Auto-detect option now uses the specified pathThierry Crozat
2016-10-29BASE: Formatting codeiskrich
2016-10-29BASE: Add --auto-detect commandiskrich
Allows to display games in the current directory that are compatible with ScummVM. This option enables the user to find games in the directory from which ScummVM was launched. In terminal it looks like: -------------------------------------------------------------------------------------- $ scummvm --auto-detect ID Description -------------------- --------------------------------------------------------- drascula Drascula: The Vampire Strikes Back (DOS/English) queen Flight of the Amazon Queen (Talkie/DOS/English) -------------------------------------------------------------------------------------- The current directory is defined as dir(".") then using EngineMan.detectGames to recognise games.
2016-10-29DIRECTOR: Mark current cast loading method as D2Eugene Sandulenko
2016-10-29DIRECTOR: Fix D4+ score readingEugene Sandulenko
2016-10-29DIRECTOR: Rework Channel data parsingEugene Sandulenko
2016-10-29DIRECTOR: Added more debug output to cast readingEugene Sandulenko
2016-10-29DIRECTOR: Fix crash when there is no shared casts presentEugene Sandulenko
2016-10-29DIRECTOR: Fixing Score reading in RIFX formatEugene Sandulenko
2016-10-29COMMON: Add referencing and destruction of the OSDMessageQueue instanceThierry Crozat
Registering the OSDMessageQueue instance as an event source is now done right after the event manager is initialised. This ensures that it is created in a sensible place and not for example in another thread). Also registering the event source is moved to a separate function instead of being in the constructor to remove any issue in case some code tries to display a OSD Message very early on (the instance would be created then, but it would be registered as an event source later).
2016-10-29OPENGL: Remove hack to avoid issues with OSD messages from other threadsThierry Crozat
2016-10-29MT32: Use OSDMessageQueue to post OSD messages from the MT32 threadThierry Crozat
2016-10-29CLOUD: Use OSDMessageQueue to post OSD messages from the cloud threadThierry Crozat
2016-10-29COMMON: Add OSDMessageQueue singletonThierry Crozat
This class can be used to get messages to display on the OSD from any thread. Those messages are then passed to the backend in the graphic thread.
2016-10-29TITANIC: Fix infinite recursion loading object resourcesPaul Gilbert
2016-10-28TITANIC: Fix playing cutscenes to the very of a videoPaul Gilbert
2016-10-28TITANIC: Fix room transition cutscenesPaul Gilbert
2016-10-28TITANIC: Fix scanning for rooms in parseViewPaul Gilbert
2016-10-28TITANIC: More renaming and debug loggingPaul Gilbert
2016-10-28TITANIC: Fix starting queued reverse playing movie clipsPaul Gilbert
2016-10-28TITANIC: Renames and adding debuggingPaul Gilbert
2016-10-28I18N: Regenerate translations data fileThierry Crozat
2016-10-28I18N: Update Hungarian translation (ticket #9635)Thierry Crozat
2016-10-28BLADERUNNER: fixed memory leaks & overflowsPeter Kohaut
fixed few memory leaks fixed overflows prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
2016-10-28SCI: Fix broken loop count check in checkAltInputsWillem Jan Palenstijn
2016-10-28SCI: Resolve duplicate resmap.001 checkWillem Jan Palenstijn
Before cef5506e9f0ba328a064f058f074c979b8ba6485, we used to check for any files starting with resmap.00. We now check for resmap.000 and resmap.001.
2016-10-27TITANIC: Fix interrupting playing soundsPaul Gilbert
2016-10-27SCI32: Read byte/string array values as signed in SCI2.1early-Colin Snover
KQ7 1.51 writes int16s from the save game catalogue into a Str object, then retrieves byte 0 from the string and compares it to -1. This happens to work out because (1) characters were treated as signed in SCI2.1early and earlier, and (2) int16s in the save game catalogue were little-endian. In SCI2.1mid and later, this trick no longer works because characters are treated as unsigned and get zero-extended instead. Fixes Trac#9632.
2016-10-27TITANIC: Fix setting up timer action stringsPaul Gilbert
2016-10-27SCI32: Fix typosColin Snover
Thanks @OmerMor.
2016-10-27I18N: Regenerate translations.datrootfather
2016-10-27I18N: Regenerate translations from source coderootfather