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2016-03-18SCI32: Add Phantasmagoria 1.000.000 signatureColin Snover
2016-03-18AUDIO: Use MUNT's sample rate for MT-32 emulation.Johannes Schickel
2016-03-18AUDIO: Make MT-32 emulator play MIDI events immediately.Johannes Schickel
This fixes the Indiana Jones and the Fate of Atlantis specific issue reported in bug #6242 "AUDIO: Built-In MT-32 MUNT Produces Wrong Sounds". Delaying MIDI events has been introduced with Munt 1.3.0. Regression from 00992c1e68444a8123ffc89a971751cecf7287ed.
2016-03-18SCI32: Fix crashes in kIsOnMe caused by stale CelObjsColin Snover
2016-03-18SCI32: More correctly fix kStringCopy overflowColin Snover
This entire kString code needs to be reviewed/refactored, but at least this fix is more complete than the last one. Thanks to @lordhoto and @wjp for their assistance.
2016-03-18SCI32: Fix heap overflow (read) in kStringCopyColin Snover
2016-03-18SCI32: Fix incorrect double-read from CLUTColin Snover
2016-03-18WAGE: Plugged in console scrolling up/downEugene Sandulenko
2016-03-18WAGE: Fixed border highlightingEugene Sandulenko
2016-03-18WAGE: Correction to highlighted border drawingEugene Sandulenko
2016-03-18WAGE: Initial code for border manipulationEugene Sandulenko
2016-03-17GRAPHICS: Cleanup of ManagedSurface and Screen classesPaul Gilbert
2016-03-17SCI32: Correct KQ7 version splitColin Snover
The information in the wiki was wrong, KQ7 1.51 is always SCI 2.1 early.
2016-03-17SCI32: Add kq7 1.51 English, fix kq7 1.51 German detectionMartin Kiewitz
Also sort detection entries for kq7 by game version
2016-03-17SCI32: Code documentation improvementsColin Snover
2016-03-17SCI32: Remove outdated note about state of frameout codeColin Snover
This code is engine-accurate now, not based on guesswork.
2016-03-17SCI32: Temporarily remove dead SCI2.1early transitions codeColin Snover
This code sneaked in with the graphics engine rewrite, but is not ready yet to be used. It will return shortly, once it is enabled and working.
2016-03-17SCI32: Clarify game engine version comments for split-version gamesColin Snover
2016-03-17SCI32: Update unimplemented TODO to reflect the correct operation typeColin Snover
2016-03-17SCI32: Enable redrawAllCount in palMorphFrameOutColin Snover
2016-03-17BUILD: Fix static linking for OS X.Johannes Schickel
Regression from 9ae52541ce27573b71e9eda9ca092d7472bae36d.
2016-03-17WAGE: Added several alternate versions of the gamesEugene Sandulenko
2016-03-16SCI32: Work around bad Styler script in KQ7 2.0bColin Snover
The SCI2.1mid version of the game includes scripts designed for SCI2.1early which means wrong parameters are sent to the kernel.
2016-03-16SCI32: Fix updated screen item count in remapMarkRedraw()Filippos Karapetis
Thanks to snover for noticing this
2016-03-16Merge pull request #682 from lordhoto/savefilemanager-case-insensitiveJohannes Schickel
ALL: Make SaveFileManager case insensitive.
2016-03-16OPENGL: Log extensions available on debuglevel 5+.Johannes Schickel
2016-03-16OPENGL: Flag texture dirty on allocation.Johannes Schickel
2016-03-16OPENGL: Do not keep uniform state for nonexistent uniforms.Johannes Schickel
2016-03-16OPENGL: Store logical texture dimensions in GLTexture.Johannes Schickel
2016-03-16OPENGL: Introduce convenience wrappers for get*Location in Shader.Johannes Schickel
2016-03-16OPENGL: Do not hardcode any uniform/attribute handling in Shader.Johannes Schickel
2016-03-16OPENGL: Let Shader store the uniform state.Johannes Schickel
2016-03-16OPENGL: Only set projection matrix once on pipeline activation.Johannes Schickel
2016-03-16OPENGL: Properly deactivate old pipeline.Johannes Schickel
2016-03-16OPENGL: Make shader pipelines use fixed shaders.Johannes Schickel
2016-03-16OPENGL: Implement CLUT8 look up as Pipeline.Johannes Schickel
2016-03-16OPENGL: Move pipeline code to pipelines/.Johannes Schickel
2016-03-16OPENGL: Only allow Pipeline to switch active Framebuffers.Johannes Schickel
2016-03-16OPENGL: Do not allow direct access to Context::activePipeline.Johannes Schickel
2016-03-16OPENGL: Implement texture drawing in Pipeline instead of Surface.Johannes Schickel
2016-03-16OPENGL: Make shader/framebuffer part of pipeline state.Johannes Schickel
2016-03-16OPENGL: Don't prefix maxTextureSize variable for consistency.Johannes Schickel
2016-03-16CONFIGURE: Abort configure stage when invalid OpenGL mode is specified.Johannes Schickel
2016-03-16OPENGL: Introduce abstraction for framebuffer.Johannes Schickel
This allows us to use various framebuffer settings easily. Now the GPU accelerated CLUT8 surface implementation does not need to query former framebuffer state anymore.
2016-03-16OPENGL: Introduce ShaderManager to handle builtin shaders.Johannes Schickel
2016-03-16OPENGL: Introduce pipeline abstraction to cleanup code.Johannes Schickel
2016-03-16OPENGL: Support GLSL based CLUT8 look up for GLES2+.Johannes Schickel
2016-03-16OPENGL: Detect NPOT support for GLES.Johannes Schickel
For GLES1+ there exists GL_OES_texture_npot, which indicates that there is NPOT support. GLES2 always had (limited) NPOT support, which is all we require, thus we always enable it.
2016-03-16OPENGL: Simplify shader support checks.Johannes Schickel
2016-03-16OPENGL: Keep feature state for all contexts and log them.Johannes Schickel