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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-08-03
DIRECTOR: Lingo: Issue warning instead of error at unhandled types
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Plug memory leak at assignment
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Implemented ilk() function
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Added basic support for points
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Use M_PI constant instead of hardcode
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Cast references could be lowercase too
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Fix 'intersects' operator parsing and added 'within' operator
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Initial stub for 'intersects' operator
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Stub for when/then statement
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Fix line counting in code chunks
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Added support for parameter-less built-ins
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Fix splitting code to sections
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Initial code for factory/method definition
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Added bytecode doc from http://fileformats.archiveteam.org/w...
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Added 'factory' keyword test
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Initial code for splitting factory and method input
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Distinguish same name the fields for different the entities
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Extended 'the' test
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Better error handling for 'the' entities
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Do not error out on non-existent sprites/casts
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Implement setting the entity fields
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Implement getting the entity fields
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Process simple 'the' entities
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Use namespace in lexer
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Initial code for 'the' entity handling
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Improved support for multiple 'else if' statements
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Fix multiline if() statement
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Smoother tests handling
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Do not error out on unacceptable characters in toLowercaseMac()
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Fix loop test
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Gracefully return when movie does not exits
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Nicer error recovery during execution
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Fix if() statement code generation
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Fix compilation for scripts with no leading spaces
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Fix crash on parse error
Eugene Sandulenko
2016-08-03
DIRECTOR: Added default Mac palette
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Further work on if() statement
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Better error recovery and further work on if() statements
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Execute test suite
Eugene Sandulenko
2016-08-03
DIRECTOR: Unify dumpScript() signature
Eugene Sandulenko
2016-08-03
DIRECTOR: Dump scripts before execution, not after
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Made addCode() accept const char *
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Initial code for Lingo test suite. Uses special game target
Eugene Sandulenko
2016-08-03
DIRECTOR: Added detection for Windows JMP version
Eugene Sandulenko
2016-08-03
DIRECTOR: Added detection for Spaceship Warlock
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Fix multiline if() statements
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Print VOID type
Eugene Sandulenko
2016-08-03
JANITORIAL: Fix whitespaces
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: FLOAT actually has to have double precision. Switching.
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Added more 'the' entities. Implemented the floatPrecision en...
Eugene Sandulenko
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