Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-26 | GOB: Stub the Geisha minigame "Diving" | Sven Hesse | |
2011-08-26 | GOB: Stub the Geisha minigame "Penetration" | Sven Hesse | |
2011-08-26 | GOB: Oops, don't skip vital parts of the script | Sven Hesse | |
The paramater count is already read in oGeisha_goblinFunc... | |||
2011-08-26 | GOB: Add Geisha AdLib music opcodes | Sven Hesse | |
adlibPlay() is commented out for now, until Strangerke fixes the MDYPlayer. :P | |||
2011-08-26 | SCUMM: Fix bug in Indy4 Amiga's implementation of darkenPalette. | Johannes Schickel | |
2011-08-26 | SCUMM: Fix some range checks in Indy4 Amiga palette code. | Johannes Schickel | |
2011-08-26 | GOB: Fix the Geisha cursor | Sven Hesse | |
2011-08-26 | SCUMM: Implement proper Indy4 Amiga palette handling. | Johannes Schickel | |
This should fix incorrect text colors in some scenes. | |||
2011-08-26 | GOB: Actually, we do support 16 color fading | Sven Hesse | |
2011-08-26 | GOB: Fix EGA palette animation | Sven Hesse | |
The Geisha intro is now watchable | |||
2011-08-26 | GOB: Add inter_geisha.cpp and implement oGeisha_loadSound | Sven Hesse | |
Geisha's intro shows now (with glitches, palette animation fail?) and the game is playable. | |||
2011-08-26 | GOB: Geisha seems to be EGA-only | Sven Hesse | |
The menu in Geisha shows now. It crashes when something is clicked though; the loadSound opcode is probably different. | |||
2011-08-26 | GOB: Fix 0OT resource loading, used in Geisha | Sven Hesse | |
0OT are compressed TOT files. The compression flag in the STK header is *not* set, and 0OT files are compressed in chunks, not as a whole. | |||
2011-08-26 | SCI: Fixed bug #3366295 - "SCI: User-translated files are ignored" | Filippos Karapetis | |
Thanks to tinekefrineke and tdhs for pinpointing the actual problem in the resource manager | |||
2011-08-26 | SCI: Fixed bug #3396887 - "SCI: pq2-pc98-jp - Listing of items / Inventory ↵ | Filippos Karapetis | |
not working" Thanks to wjp for his valuable help on this | |||
2011-08-25 | COMPOSER: Update detection entries to avoid using install.inf | Eugene Sandulenko | |
2011-08-25 | AUDIO: Don't abuse rewind() for looping in XA | Matthew Hoops | |
Thanks to LordHoto for pointing out my stupidity :P | |||
2011-08-25 | AUDIO: Cleanup the XA code | Matthew Hoops | |
endOfData() will not return true if the eos flag is encountered. Flag handling is a bit stricter than before (flags == 1 does not necessarily mean eos). Also removed some dead code, fixed wrong code, and fixed formatting. | |||
2011-08-25 | SWORD1: Let the XA audio use its own looping | Matthew Hoops | |
2011-08-25 | AUDIO: Properly handle XA flags | Matthew Hoops | |
2011-08-25 | DREAMWEB: 'drawflags' ported to C++ | Bertrand Augereau | |
2011-08-25 | DREAMWEB: Removed an useless stub ('kernchars') | Bertrand Augereau | |
2011-08-25 | DREAMWEB: 'waitframes' ported to C++ | Bertrand Augereau | |
2011-08-25 | DREAMWEB: All readmouse flavours ported to C++ | Bertrand Augereau | |
2011-08-25 | DREAMWEB: Better 'mouseCall' api, DreamWebEngine should not use _context, ↵ | Bertrand Augereau | |
ideally | |||
2011-08-25 | DREAMWEB: 'animpointer' ported to C++ | Bertrand Augereau | |
2011-08-25 | SCI: Fixed QFG3 bug #3377429, by removing the problematic script patch | Filippos Karapetis | |
for script 23 (bug #3040722). This script patch messes up the conversation with Manu the monkey later on in the game, thus it's not correct. | |||
2011-08-25 | SCI: Fixed bug #3392767 - "SCI: SQ4 (English/CD/Win): Engine Abort In ↵ | Filippos Karapetis | |
Timepod Hangar" This bug only manifested in the Windows version of SQ4CD. Some Windows MIDI music tracks are missing from room 530, which messed up the animations in that scene, and led to a crash. Moved the code that obtains the song number from an object into a separate function. Also, fixed a bug in kDoSoundSetPriority(). | |||
2011-08-25 | SCI: Added two workarounds for script bug #3389579 | Filippos Karapetis | |
2011-08-25 | SCI: Added the German CD version of PQ4 (bug report #3392955) | Filippos Karapetis | |
2011-08-25 | DREAMWEB: 'showpointer' ported to C++ | Bertrand Augereau | |
2011-08-24 | DREAMWEB: Added comments with string representation for the data segment | Vladimir Menshakov | |
2011-08-24 | DREAMWEB: Wrong and useless 'getroomdata' overload spotted by bluegr removed | Bertrand Augereau | |
2011-08-24 | DREAMWEB: Use the correct error() call | Filippos Karapetis | |
2011-08-24 | DREAMWEB: Added a TODO and an error call to a variant of getroomdata() | Filippos Karapetis | |
This variant recursively calls itself. It's not used anywhere, so it should be removed if it's actually unused. | |||
2011-08-24 | DREAMWEB: 'dumppointer' ported to C++ | Bertrand Augereau | |
2011-08-24 | DREAMWEB: Static dispatching in checkcoords | Bertrand Augereau | |
2011-08-24 | COMPOSER: Detect/run Mac versions of Darby/Gregory. | Alyssa Milburn | |
2011-08-24 | COMPOSER: Handle Mac-style filenames in paths. | Alyssa Milburn | |
2011-08-24 | COMPOSER: Mark demos with ADGF_DEMO. | Alyssa Milburn | |
2011-08-24 | AUDIO: Add a DisposeAfterUse parameter to makeXAStream | Matthew Hoops | |
2011-08-24 | AUDIO: Remove default rate parameter from xa | Matthew Hoops | |
2011-08-24 | AUDIO: Rename Vag to XA | Matthew Hoops | |
Vag is really an XA container, and one that we do not have a decoder for (nor need) | |||
2011-08-24 | DREAMWEB: 'checkcoords' ported to C++ | Bertrand Augereau | |
(Still has __dispatch_call dependency) | |||
2011-08-24 | DREAMWEB: 'dumpblink' ported to C++ | Bertrand Augereau | |
2011-08-24 | DREAMWEB: 'showblink' ported to C++ | Bertrand Augereau | |
2011-08-24 | DREAMWEB: Ported 'delpointer' to C++ | Bertrand Augereau | |
2011-08-24 | DREAMWEB: 'geteitherad' ported to C++ | Bertrand Augereau | |
2011-08-24 | HUGO: Coding style fixes. | Alyssa Milburn | |
2011-08-24 | DRASCULA: Separated the save name syncing code, and added a TODO | Filippos Karapetis | |