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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2005-05-06
Rename sprite field.
Travis Howell
2005-05-06
Use ScummVM code formatting for names.
Travis Howell
2005-05-06
Allocate all 16bit surfaces with the same bitformat as the HW surface (Fixes ...
Max Horn
2005-05-06
Rename sprite field.
Travis Howell
2005-05-06
Fix regression in demos (Failed to find correct file to md5 checksum).
Travis Howell
2005-05-06
Check if stream exists first.
Travis Howell
2005-05-06
Auto detect music and voice types, where possible.
Travis Howell
2005-05-05
do not invoke a method on a non-existant stream
Max Horn
2005-05-05
Fixed some doxygen warnings
Max Horn
2005-05-05
Get XMAP from correct resource.
Travis Howell
2005-05-05
Oops.
Torbjörn Andersson
2005-05-05
HE90+ games set heap size in index.
Travis Howell
2005-05-05
Move to HE80
Travis Howell
2005-05-05
Handle engine creation failure a bit more graceful
Max Horn
2005-05-05
Return 0 in Engine_SCUMM_create if the game isn't found (instead of computing...
Max Horn
2005-05-05
Add a comment regarding use of CoreAudio/AudioUnits v1 API
Max Horn
2005-05-05
Turned File::exists into a static method (as it should have been from the sta...
Max Horn
2005-05-05
Applied patch #1195190. This may help the game run on 64-bit systems, but I
Torbjörn Andersson
2005-05-05
Cleanup
Torbjörn Andersson
2005-05-05
various PS2 system changes
Robert Göffringmann
2005-05-04
Dispense with the filename field of InVMSaves.
Marcus Comstedt
2005-05-04
Cleanup of the cleanup code. :-)
Marcus Comstedt
2005-05-04
Split VMSave into InVMSave and OutVMSave.
Marcus Comstedt
2005-05-04
Cleanup.
Torbjörn Andersson
2005-05-04
The mult_playSound() function makes absolutely no sense at all to me, so
Torbjörn Andersson
2005-05-04
Whitespace
Torbjörn Andersson
2005-05-04
Switch link to web page with more detailed information on compression types.
Travis Howell
2005-05-03
o Fixed ADPCM decoder length bug
Eugene Sandulenko
2005-05-03
Moved Oki ADPCM aka VOX decoder from SAGA engine to common sound/ directory.
Eugene Sandulenko
2005-05-03
Skip wiz compression type 2 used by baseball2003
Eugene Sandulenko
2005-05-03
More cleanup/restructuring: Moved walk-related code from Logic to Router.
Torbjörn Andersson
2005-05-03
Use File::size() instead of stat() to find the size of a file.
Torbjörn Andersson
2005-05-03
Add a few more HE demos.
Travis Howell
2005-05-02
Const correctness
Max Horn
2005-05-02
Don't let drawSprite() modify the SpriteInfo struct.
Torbjörn Andersson
2005-05-02
Add temporary hack for wizImages using compression type 2 for now.
Travis Howell
2005-05-02
Add work around for script bug in the first version of pajama.
Travis Howell
2005-05-02
Cleanup. Most of is simply moves the credits code out of Logic and into
Torbjörn Andersson
2005-05-02
Don't assert that "domain" is valid. One of the cases where this function
Torbjörn Andersson
2005-05-02
Add missing case for pajama.
Travis Howell
2005-05-01
Whitespace
Torbjörn Andersson
2005-05-01
This bugfix might warrant a mention.
Torbjörn Andersson
2005-05-01
If the sound ends before the cutscene, fall back on same synchronizing
Torbjörn Andersson
2005-05-01
Always check for _numDirtyRects overflow in addDirtyRect(). The 'mouseRect'
Torbjörn Andersson
2005-05-01
Missed two.
Travis Howell
2005-05-01
Add feature flag for HE games with 16bit color.
Travis Howell
2005-05-01
HE80+ games store current charset numberin VAR80.
Travis Howell
2005-05-01
Correction to copyHEPaletteColor()
Travis Howell
2005-05-01
Add extra cases for bb2demo.
Travis Howell
2005-05-01
This should fix the negative frequency bug that caused some sound effects
Torbjörn Andersson
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