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2012-06-22CONFIGURE: Set dingux optimization level to -O3Fabio Battaglia
2012-06-22DINGUX: Update the README file for DinguxFabio Battaglia
Added build instructions and a note on the obsolescence of fixes for the old Dingux toolchain
2012-06-22DINGUX: Add png icon in the dingux dist packageFabio Battaglia
2012-06-22Disable Alsa Midi in Dingux/OpenDingux portFabio Battaglia
Disabling (useless) Alsa Midi solves a compilation problem on the OpenDingux port
2012-06-22SCI: Further cleanup of the frame drawing codeFilippos Karapetis
2012-06-22SCI: Simplify the SCI32 coordinate adjustment codeFilippos Karapetis
2012-06-21SCI: Fix silly typoFilippos Karapetis
Thanks to digitall for spotting this
2012-06-21SCI: Fix warningsFilippos Karapetis
2012-06-21SCI: Add the graphics undithering game option back for QFG2Filippos Karapetis
2012-06-21SCI: Don't compress exported heroes in the Quest for Glory gamesFilippos Karapetis
This allows them to be used by other games in the series not supported by ScummVM (i.e. QFG4, QFG5 and the fanmade AGS version of QFG2)
2012-06-21COMMON: Add a detailed explanation on when to create uncompressed savesFilippos Karapetis
2012-06-21COMMON: Add documentation regarding the new parameter in openForSaving()Filippos Karapetis
2012-06-21COMMON: Allow the savefile manager to create uncompressed savesFilippos Karapetis
These are useful in cases where the files can be used in the original interpreters (such as the exported characters from QFG), in order to avoid confusion in cases where the users are unaware that these saves are compressed and are trying to load them in the original interpreters.
2012-06-20Merge pull request #247 from clone2727/pixelformat-argb-fixJohannes Schickel
GRAPHICS: Fix colorToARGB's alpha value when no alpha channel is present
2012-06-20ANDROID: Fix compilation broken with changes to grabOverlay.Johannes Schickel
2012-06-20N64: Fix check for whole width updates in copyRectToOverlay.Johannes Schickel
2012-06-20N64: Replace OverlayColor with uint16.Johannes Schickel
2012-06-20PSP: Replace OverlayColor with uint16.Johannes Schickel
2012-06-20WII: Fix check for whole width updates in copyRectToOverlay.Johannes Schickel
2012-06-20WII: Replace OverlayColor with uint16.Johannes Schickel
2012-06-20IPHONE: Replace OverlayColor uses with uint16.Johannes Schickel
2012-06-20Merge pull request #246 from lordhoto/osystem-void-buffersJohannes Schickel
OSYSTEM: Use void buffers for screen/overlay/mouse buffers and proper pitch values for overlay code
2012-06-20SCI: Change kRemapColors(5) again. Fixes the colors in QFG4Filippos Karapetis
2012-06-20SCI: Add a warning for kRemapColors(RemapByPercent)Filippos Karapetis
2012-06-20SCI: Implement kRemapColors(5 - set color intensity)Filippos Karapetis
It's finally nighttime in the first murder scene in PQ4
2012-06-20SCI: Remove multibyte character processing code from SCI32Filippos Karapetis
There are no Japanese/PC-98 SCI32 games, so this code is not needed
2012-06-20SCI: Don't attempt to draw line feed characters in SCI32Filippos Karapetis
Fixes junk in the about dialogs in PQ4
2012-06-19PS2: Small formatting fixes.Johannes Schickel
2012-06-18Merge pull request #249 from digitall/PS2DayOfWeekJohannes Schickel
PS2: Implement algorithm for day of week for use in tm_wday.
2012-06-18HUGO: Remove F9 key handlingStrangerke
2012-06-18HUGO: Missing file in previous commitStrangerke
2012-06-18HUGO: Remove dead codeStrangerke
2012-06-18PS2: Implement algorithm for day of week for use in tm_wday.D G Turner
2012-06-18CGE: Remove dead code originally used to load a savegame when starting the gameStrangerke
2012-06-18GOB: Add a workaround for the wrong German animal names in Little RedSven Hesse
The DOS, Amiga and Atari version of Little Red come with a small screen, accessible through the main menu, that lets children read and listen to animal names in 5 languages: French, German, English, Spanish and Italian. Unfortunately, the German names are partially wrong. This is especially tragic because this is a game for small children and they're supposed to learn something here. So I deem fixing this a very good idea. Just to be sure, someone should probably look over the French, Spanish and Italian words too.
2012-06-18GOB: Don't loop /all/ sounds in Little RedSven Hesse
Just the title music... *cough*
2012-06-18SCI: Store script sizes in 32-bit integersFilippos Karapetis
Since scripts can be larger than 64KB, and getBufSize() returns a 32-bit integer, adapt variables that store script sizes accordingly
2012-06-18SCI: Add setter/getter methods to reg_t'sFilippos Karapetis
No functionality change has been made with this commit. This avoids setting and getting the reg_t members directly, and is the basis of any future work on large SCI3 scripts (larger than 64KB)
2012-06-18SCI: Add a check for empty VMD file namesFilippos Karapetis
2012-06-17Merge pull request #244 from clone2727/football2002-wdayJohannes Schickel
COMMON: Add tm_wday to our TimeDate struct
2012-06-17COMMON: Change pulseEvent to better reflect how it works in WindowsPaul Gilbert
2012-06-17GROOVIE: Fix 'off-by-one' when searching for ROQs by nameScott Thomas
2012-06-17SAGA: Workaround fix for IHNM pathfinding glitches.D G Turner
This fixes bug #3360396 - "IHNM: Can't use right monitor with ellen". Have done a full playtest of IHNM to ensure this fixes the issue without any other regressions. Thanks to eriktorbjorn for creating this patch.
2012-06-16GOB: Fix a segfault when quitting AJ's WorldSven Hesse
2012-06-16GOB: Add a SaveLoad class for AJ's WorldSven Hesse
Only contains a temp sprite handler ("menu.inf") for now. This fixes the graphical glitch after clicking on the cloud.
2012-06-16GOB: Add a proper GameType for AJ's WorldSven Hesse
2012-06-16GOB: Correct the name of A.J.'s World of DiscoverySven Hesse
2012-06-15GRAPHICS: Fix colorToARGB's alpha value when no alpha channel is presentMatthew Hoops
2012-06-15AUDIO: Make sure maxtrax and tfmx are compiled in with dynamic modulesMatthew Hoops
2012-06-16AUDIO: gob uses protracker tooSven Hesse