Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-31 | TITANIC: Fix another compiler warning | Paul Gilbert | |
2016-10-31 | GRAPHICS: Fix compiler warning in BdfFont | Paul Gilbert | |
2016-10-31 | TITANIC: Fix compiler warnings | Paul Gilbert | |
2016-10-31 | TITANIC: Remove dragged item image when dropped in PET | Paul Gilbert | |
2016-10-31 | MADS: Fix spelling mistake | Paul Gilbert | |
2016-10-31 | DIRECTOR: More debug ouptut to RIFX parsing | Eugene Sandulenko | |
2016-10-31 | Merge pull request #860 from a-detiste/master | Eugene Sandulenko | |
JANITORIAL: Typos found by lintian | |||
2016-10-31 | TITANIC: Implement manual mouse control used during intro | Paul Gilbert | |
2016-10-31 | JANITORIAL: Typos | Alexandre Detiste | |
I've not fixed this one, maybe it's on purpose: RELASE -> RELEASE engines/mads/staticres.cpp:const char *const kGameReleaseTitleStr = "GAME RELASE VERSION INFO"; | |||
2016-10-30 | TITANIC: Renamings of mouse methods | Paul Gilbert | |
2016-10-30 | TITANIC: Support cutscene frame counting beyond end of video | Paul Gilbert | |
The intro credits cutscene at least, uses an end frame beyond the video as a way of adding an extra delay after the video finishes | |||
2016-10-30 | DIRECTOR: More debug output on resource loading | Eugene Sandulenko | |
2016-10-30 | TITANIC: Fix PET rendering in Embarkation Lobby | Paul Gilbert | |
2016-10-30 | DM: Fix GCC warning (and potential bug) | Strangerke | |
2016-10-30 | NEWS/DE: Mention recent additions/changes | rootfather | |
2016-10-30 | NEWS: Mention recent additions/changes | rootfather | |
2016-10-30 | README/DE: Mention --auto-detect feature in German README | rootfather | |
2016-10-30 | NEWS/DE: Mention recent bugfixes in the German NEWS | rootfather | |
2016-10-30 | NEWS: Mention recent bugfixes in the NEWS | rootfather | |
2016-10-30 | TITANIC: Add extra field initializations | Paul Gilbert | |
2016-10-30 | TITANIC: Fix somer compiler warnings | Paul Gilbert | |
2016-10-30 | TITANIC: Fix playing past very last frame of videos | Paul Gilbert | |
2016-10-30 | COMMON: Fix GCC Warning in JSON Parser. | D G Turner | |
The emitted warning is "ISO C++98 does not support the ‘%lg’ gnu_printf format [-Wformat=]". Though "%lg" is required for *scanf functions to indicate the field size, it is not required for *printf functions which use "%g" instead. | |||
2016-10-30 | TITANIC: Cleanup of CServiceElevatorWIndow class | Paul Gilbert | |
2016-10-30 | TITANIC: Fix setting different video framerates | Paul Gilbert | |
2016-10-30 | TITANIC: Fix floor change message to go to both background & indicator | Paul Gilbert | |
2016-10-29 | TITANIC: Fix playback elevator background at correct speed | Paul Gilbert | |
2016-10-29 | TITANIC: Fix wave file when pressing top elevator button | Paul Gilbert | |
2016-10-29 | TITANIC: Fix pressing buttons in Service Elevator | Paul Gilbert | |
2016-10-29 | TITANIC: Return proper handle from CGameObject::playSound | Paul Gilbert | |
2016-10-29 | DIRECTOR Implement CASt member loading | Eugene Sandulenko | |
2016-10-29 | BASE: Clarify how to specify a path in help for the auto-detect command | Thierry Crozat | |
2016-10-29 | TITANIC: Fix to Doorbot talking animations selection | Paul Gilbert | |
2016-10-29 | TITANIC: Renaming NPCFLAG enum values for idling | Paul Gilbert | |
2016-10-29 | README: Adding auto-detect command line option | Thierry Crozat | |
2016-10-29 | BASE: Auto-detect option now uses the specified path | Thierry Crozat | |
2016-10-29 | BASE: Formatting code | iskrich | |
2016-10-29 | BASE: Add --auto-detect command | iskrich | |
Allows to display games in the current directory that are compatible with ScummVM. This option enables the user to find games in the directory from which ScummVM was launched. In terminal it looks like: -------------------------------------------------------------------------------------- $ scummvm --auto-detect ID Description -------------------- --------------------------------------------------------- drascula Drascula: The Vampire Strikes Back (DOS/English) queen Flight of the Amazon Queen (Talkie/DOS/English) -------------------------------------------------------------------------------------- The current directory is defined as dir(".") then using EngineMan.detectGames to recognise games. | |||
2016-10-29 | DIRECTOR: Mark current cast loading method as D2 | Eugene Sandulenko | |
2016-10-29 | DIRECTOR: Fix D4+ score reading | Eugene Sandulenko | |
2016-10-29 | DIRECTOR: Rework Channel data parsing | Eugene Sandulenko | |
2016-10-29 | DIRECTOR: Added more debug output to cast reading | Eugene Sandulenko | |
2016-10-29 | DIRECTOR: Fix crash when there is no shared casts present | Eugene Sandulenko | |
2016-10-29 | DIRECTOR: Fixing Score reading in RIFX format | Eugene Sandulenko | |
2016-10-29 | COMMON: Add referencing and destruction of the OSDMessageQueue instance | Thierry Crozat | |
Registering the OSDMessageQueue instance as an event source is now done right after the event manager is initialised. This ensures that it is created in a sensible place and not for example in another thread). Also registering the event source is moved to a separate function instead of being in the constructor to remove any issue in case some code tries to display a OSD Message very early on (the instance would be created then, but it would be registered as an event source later). | |||
2016-10-29 | OPENGL: Remove hack to avoid issues with OSD messages from other threads | Thierry Crozat | |
2016-10-29 | MT32: Use OSDMessageQueue to post OSD messages from the MT32 thread | Thierry Crozat | |
2016-10-29 | CLOUD: Use OSDMessageQueue to post OSD messages from the cloud thread | Thierry Crozat | |
2016-10-29 | COMMON: Add OSDMessageQueue singleton | Thierry Crozat | |
This class can be used to get messages to display on the OSD from any thread. Those messages are then passed to the backend in the graphic thread. | |||
2016-10-29 | TITANIC: Fix infinite recursion loading object resources | Paul Gilbert | |